Rifleman Archive
Thread: Is rifleman overpowerd in CU?
Message Edited by DaveG on 04-25-2005 06:08 AM
I am really enjoying the information coming out from the regulars who were in TC... It will help us synch up quickly. My 2 crds worth.
MrBulwark wrote:Terrain blocking line of sight has a HUGE effect on riflemen. Unless you are fighting on the open planes of Lok, the extra range that you are concerned about will be a non-issue.
I agree, useing our full range can be extreemly difficult at times.
Pvping in Cnet people would duck behind building to off my pets before dealing w/ me.
Forcing me to make chase and get much more up-close-and-personal than i'd like.
Minirova wrote:
I consider all ranged profs to be pretty equal (carbines and rifles at least). Rifles is long range and hits hard, but can't shoot too much without having to rest. I did master rifles/master smuggler and got the root shot from Smuggler so they couldn't run while i was hitting them, worked out great in PvP, didn't try it in PvE.
question here is... should one take smuggler or bh for the root shot and what r the bonuses for each.
i tried bh.. outside of the root shot and kd shot...there isnt much to it (the proton carabine hower is yummy looking)...so it might be better for carabines...also the cone attack isnt too bad...
smuggler on the other hand has root and slicing..and im guessing a pistol asmaster weapon...
heres where rifleman gets the shaft... commando also has a master weapon..a rifle...but law and behld its heavy weapons xp for it...
so lets see:
pistoleer -cm
pistoleer-smuggler
carabineer-bh
commando doesnt need rifleman
rifleman? sl? sl doesnt do much...sorry...not even close to the other combat professions...so what then ranger? lol
so yea....rifles is far from being overpowering since they got the shaft as far as profession hybrids go..