Rifleman Archive
Thread: TOP 10 CU issues (comments welcome)
LecheHombre wrote:
Good list Acke!
My list of most important tweaks:
+Root+ shots being limited to pistols or 35m range
cover/conceal fixes
DPS balancing to allow "nuker" role
swap LD1 cert location with Advanced Laser to give non-wookiees a master level kinetic rifle
My list of most important additions:
SL counter to root
some method for tank roles to draw hate (taunt being equivalent to large amount of damage done, etc.)
range appearing again on the target window
Range would be nice if they brought it back ![]()
At least as of tonight the Stopping shot (pistol root special) works at max distance of 65m. I used this almost always as my first shot to stick then hammer!
I notice that Aim is not working as fas as I can tell.
It comes out tomorrow which is even worse. I totally agree. I thought May 5th was rushing things but the 27th just doesnt leave enough time. I played till 4 am getting in the last of the old game before cu hits. Also as far as the thread goes there are so many issues with the CU in general that need to be looked at before we can look at specific professions.
Nnekk wrote:
Just WAY too many issues this close toMay 5thfor me to even have a sliver of hope for this game post CU.
Laped wrote:
It comes out tomorrow which is even worse. I totally agree. I thought May 5th was rushing things but the 27th just doesnt leave enough time. I played till 4 am getting in the last of the old game before cu hits. Also as far as the thread goes there are so many issues with the CU in general that need to be looked at before we can look at specific professions.
Nnekk wrote:
Just WAY too many issues this close toMay 5thfor me to even have a sliver of hope for this game post CU.
Atobusarragra wrote:
...
Range would be nice if they brought it backAt least as of tonight the Stopping shot (pistol root special) works at max distance of 65m. I used this almost always as my first shot to stick then hammer!
I notice that Aim is not working as fas as I can tell.
Actually, I meant that I think that stopping shot or any other +root+ shots should be changed to be limited to 35m range... I realize that it is a little odd to ask for a nerf on one's own profession, lol. And actually, now that they tweaked the cooldown on it, maybe its good. I've just noticed in PvP battles on TC-Ep3 that a high percentage of players have some rifleman, and 0003+ pistoleer, specifically so they can root from 64 meters.
Really, I just feel that there needs to be some way to counter rooting, or it will become the new dizzy/KD; although it at least isn't as unbalanced as that was.
LecheHombre wrote:
Atobusarragra wrote:
...
Range would be nice if they brought it back![]()
At least as of tonight the Stopping shot (pistol root special) works at max distance of 65m. I used this almost always as my first shot to stick then hammer!
I notice that Aim is not working as fas as I can tell.
Actually, I meant that I think that stopping shot or any other +root+ shots should be changed to be limited to 35m range... I realize that it is a little odd to ask for a nerf on one's own profession, lol. And actually, now that they tweaked the cooldown on it, maybe its good. I've just noticed in PvP battles on TC-Ep3 that a high percentage of players have some rifleman, and 0003+ pistoleer, specifically so they can root from 64 meters.
Really, I just feel that there needs to be some way to counter rooting, or it will become the new dizzy/KD; although it at least isn't as unbalanced as that was.
root is also broken in that according to it's description it should break on damage (aka the next attack)
If we cannot incap a non-healing player in 2 or 3 shots, we are NOT nukers.
Conco_Rifle wrote:
good list.. but will all these problems ever get fixed![]()
I have used tusken rifles all my rifleman career, dont like T21's (they ugly), have a load of custom Tuskens in my inventory now I cant use em
Cries
Ellisia wrote:
Tusken Rifle.. WTH.. Master Commando Cert??
I have used tusken rifles all my rifleman career, dont like T21's (they ugly), have a load of custom Tuskens in my inventory now I cant use em
Cries
Don't get your britches in a bunch. Weapon certing was bugged in the patch before the big one... it may not have been fixed yet. I think it's safe to say once those fixes are put through that Tusken Rifle will remain a Rifle-certed weapon.
If Root breaks on damage I think it is fine at 64m. It's more a tool then for helping you get away or stopping one person from charging you.
At work and drawing a blank, what is the LD rifle? Been messing around with other stuff on TC, but last time I checked we did have 2 rifles that I thought did Kinetic that were about equal to the t21 and Laser.
As far as actual roles go, I think that if they are ever going to be come close to actually fullfilling the roles that they talked about, there needs to be LESS crossover. If we can do true "Nuker" damage, yet crowd control using crossed over specials, then you have a problem.
In some ways, there are less defined roles under the new system then before.