Rifleman Archive

Thread: TOP 10 CU issues (comments welcome)

Rakos_Rokarr
Tue Apr 26, 2005 4:19 am
#14

add this


when u /cover it should auto go prone and activate

when u /snipershot it should auto go prone and start power-up


take that "wrong posture" thing out...no other profession(to the best of my knowledge) has to go prone when doing their best shots.




IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
Zilod
Tue Apr 26, 2005 12:06 pm
#15

retested startle shot


excessive cost

no posture

the delay seem to work now, but timer is so short that it doesn't change much



disarming shot from pistoleer is working way better, i think startle should work like that...

is it true that disarming is low damage, but we have also to consider that rifle should be crowd control 3 and this this skill seem to be the main CC special. (the only other one isa snare)
Atobusarragra
Wed Apr 27, 2005 5:18 am
#16






LecheHombre wrote:
Good list Acke!

My list of most important tweaks:
+Root+ shots being limited to pistols or 35m range
cover/conceal fixes
DPS balancing to allow "nuker" role
swap LD1 cert location with Advanced Laser to give non-wookiees a master level kinetic rifle

My list of most important additions:
SL counter to root
some method for tank roles to draw hate (taunt being equivalent to large amount of damage done, etc.)
range appearing again on the target window






Range would be nice if they brought it back


At least as of tonight the Stopping shot (pistol root special) works at max distance of 65m. I used this almost always as my first shot to stick then hammer!


I notice that Aim is not working as fas as I can tell.

Laped
Wed Apr 27, 2005 4:21 pm
#17






Nnekk wrote:
Just WAY too many issues this close to May 5th for me to even have a sliver of hope for this game post CU.



It comes out tomorrow which is even worse. I totally agree. I thought May 5th was rushing things but the 27th just doesnt leave enough time. I played till 4 am getting in the last of the old game before cu hits. Also as far as the thread goes there are so many issues with the CU in general that need to be looked at before we can look at specific professions.







----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
Ackehece
Wed Apr 27, 2005 4:30 pm
#18






Laped wrote:






Nnekk wrote:
Just WAY too many issues this close to May 5th for me to even have a sliver of hope for this game post CU.



It comes out tomorrow which is even worse. I totally agree. I thought May 5th was rushing things but the 27th just doesnt leave enough time. I played till 4 am getting in the last of the old game before cu hits. Also as far as the thread goes there are so many issues with the CU in general that need to be looked at before we can look at specific professions.








There are many issues you are correct - but we also need an overview of what our issues are or they will be lost in the mess.

Some of our issues have been addressed since last night so it is a good sign and a major issue related to levels was addressed in a manner that shows signs of hope for the future.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




LecheHombre
Wed Apr 27, 2005 4:42 pm
#19



Atobusarragra wrote:
...
Range would be nice if they brought it back

At least as of tonight the Stopping shot (pistol root special) works at max distance of 65m. I used this almost always as my first shot to stick then hammer!

I notice that Aim is not working as fas as I can tell.





Actually, I meant that I think that stopping shot or any other +root+ shots should be changed to be limited to 35m range... I realize that it is a little odd to ask for a nerf on one's own profession, lol. And actually, now that they tweaked the cooldown on it, maybe its good. I've just noticed in PvP battles on TC-Ep3 that a high percentage of players have some rifleman, and 0003+ pistoleer, specifically so they can root from 64 meters.

Really, I just feel that there needs to be some way to counter rooting, or it will become the new dizzy/KD; although it at least isn't as unbalanced as that was.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Ackehece
Wed Apr 27, 2005 5:00 pm
#20






LecheHombre wrote:





Atobusarragra wrote:
...
Range would be nice if they brought it back


At least as of tonight the Stopping shot (pistol root special) works at max distance of 65m. I used this almost always as my first shot to stick then hammer!


I notice that Aim is not working as fas as I can tell.







Actually, I meant that I think that stopping shot or any other +root+ shots should be changed to be limited to 35m range... I realize that it is a little odd to ask for a nerf on one's own profession, lol. And actually, now that they tweaked the cooldown on it, maybe its good. I've just noticed in PvP battles on TC-Ep3 that a high percentage of players have some rifleman, and 0003+ pistoleer, specifically so they can root from 64 meters.

Really, I just feel that there needs to be some way to counter rooting, or it will become the new dizzy/KD; although it at least isn't as unbalanced as that was.





root is also broken in that according to it's description it should break on damage (aka the next attack)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Mujadaddy
Wed Apr 27, 2005 5:20 pm
#21

Great list. I believe that covers almost everything.

If we cannot incap a non-healing player in 2 or 3 shots, we are NOT nukers.



bicbg NÒ"xpN < ARR AAY ESS PEE >
*Nothing* Beats Two-Buddies-Cheating Kung Fu!!! -- Razzle, R.I.P.
Master Troll Feeder M Master Thread Killer
Populus vult decipi, ergo decipiatur...
"Do you remember when I said I'd kill you last, Sully? ... I lied..." - Col. John Matrix

Conco_Rifle
Wed Apr 27, 2005 8:24 pm
#22

good list.. but will all these problems ever get fixed



ConCo RGE
'Elder' Rifleman - SPY pwnrer
Master Assassinator [Trando Hunting Rifle]
xRAGEx

Ackehece
Wed Apr 27, 2005 8:36 pm
#23






Conco_Rifle wrote:

good list.. but will all these problems ever get fixed






I am guessing about 80% will be fixed....



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ellisia
Thu Apr 28, 2005 7:44 am
#24

Tusken Rifle.. WTH.. Master Commando Cert??

I have used tusken rifles all my rifleman career, dont like T21's (they ugly), have a load of custom Tuskens in my inventory now I cant use em

Cries
KundoJet
Thu Apr 28, 2005 8:10 am
#25






Ellisia wrote:
Tusken Rifle.. WTH.. Master Commando Cert??

I have used tusken rifles all my rifleman career, dont like T21's (they ugly), have a load of custom Tuskens in my inventory now I cant use em

Cries




Don't get your britches in a bunch. Weapon certing was bugged in the patch before the big one... it may not have been fixed yet. I think it's safe to say once those fixes are put through that Tusken Rifle will remain a Rifle-certed weapon.



Celebriel Inle
Black Rabbit
Straker_Atrella
Thu Apr 28, 2005 10:27 am
#26

If Root breaks on damage I think it is fine at 64m. It's more a tool then for helping you get away or stopping one person from charging you.


At work and drawing a blank, what is the LD rifle? Been messing around with other stuff on TC, but last time I checked we did have 2 rifles that I thought did Kinetic that were about equal to the t21 and Laser.


As far as actual roles go, I think that if they are ever going to be come close to actually fullfilling the roles that they talked about, there needs to be LESS crossover. If we can do true "Nuker" damage, yet crowd control using crossed over specials, then you have a problem.


In some ways, there are less defined roles under the new system then before.





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