Rifleman Archive
Thread: No ranged Death Blows?
KundoJet wrote:
Ackehece wrote:
read the thread about the new rifleman skill tree.
but yeah we have no AOE attacks at all.
We are officially snipers now... with radar invisibility and sniper like attacks.
... and I have no problem with that. As the poster above indicated, laying down strafing fire is more from the machine gun school, and so appropriately enough will probably end up a Commando approach to combat. Rifles as rifles is fine with me, so long as the level of damage we're dishng out to individual targets is truly of the "nuker" variety... It does make me wonder about the "3" we supposedly rate in Crowd Control... is that because we have posture-affecting attacks? If they're not useful against multiple mobs, they're not nearly as effective for crowd control purposes.
crowd control 3 is related to our kneecap shot and improved kneecap shot- it reduces speed of the target significantly.
Ackehece wrote:
read the thread about the new rifleman skill tree.
but yeah we have no AOE attacks at all.
We are officially snipers now... with radar invisibility and sniper like attacks.
I thought this wasnt possible because of third party programs ? But if it is. I'm happy. I've about worn out my concealshot button. I've always been sniper like in my dealing with the enemy, until he rushes me, then its CQC with TKM aspect.
Thanks
They seem to have worked out the system (probably it is all server side so the clients never get the info until after the person is found)
GrafvonSoden wrote:
Ackehece wrote:
read the thread about the new rifleman skill tree.
but yeah we have no AOE attacks at all.
We are officially snipers now... with radar invisibility and sniper like attacks.
I thought this wasnt possible because of third party programs ? But if it is. I'm happy. I've about worn out my concealshot button. I've always been sniper like in my dealing with the enemy, until he rushes me, then its CQC with TKM aspect.
Thanks
Ackehece wrote:
crowd control 3 is related to our kneecap shot and improved kneecap shot- it reduces speed of the target significantly.
SickSix wrote:
Ackehece wrote:
crowd control 3 is related to our kneecap shot and improved kneecap shot- it reduces speed of the target significantly.
then then they are idiots. since when does a single target = a crowd?????????
so we actually have a 1 in crowd control. good job Devs, Rifle is now the most unbalanced Profession out there
Offense=5 Defense=1 CrowdControl=1
awesome
Actually it might have been better to call it puppeteer rather then crowd control but then it give the wrong idea as well... The idea of the term is that you are able to manipulate your target in some way that is beneficial to you but not outright dictate the actions of your target.