Rifleman Archive

Thread: No ranged Death Blows?

Ackehece
Fri Apr 01, 2005 12:39 pm
#14






KundoJet wrote:





Ackehece wrote:

read the thread about the new rifleman skill tree.

but yeah we have no AOE attacks at all.

We are officially snipers now... with radar invisibility and sniper like attacks.






... and I have no problem with that. As the poster above indicated, laying down strafing fire is more from the machine gun school, and so appropriately enough will probably end up a Commando approach to combat. Rifles as rifles is fine with me, so long as the level of damage we're dishng out to individual targets is truly of the "nuker" variety... It does make me wonder about the "3" we supposedly rate in Crowd Control... is that because we have posture-affecting attacks? If they're not useful against multiple mobs, they're not nearly as effective for crowd control purposes.





crowd control 3 is related to our kneecap shot and improved kneecap shot- it reduces speed of the target significantly.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




GrafvonSoden
Fri Apr 01, 2005 3:34 pm
#15






Ackehece wrote:

read the thread about the new rifleman skill tree.

but yeah we have no AOE attacks at all.

We are officially snipers now... with radar invisibility and sniper like attacks.





I thought this wasnt possible because of third party programs ? But if it is. I'm happy. I've about worn out my concealshot button. I've always been sniper like in my dealing with the enemy, until he rushes me, then its CQC with TKM aspect.


Thanks




Ackehece
Fri Apr 01, 2005 5:18 pm
#16






GrafvonSoden wrote:





Ackehece wrote:

read the thread about the new rifleman skill tree.

but yeah we have no AOE attacks at all.

We are officially snipers now... with radar invisibility and sniper like attacks.





I thought this wasnt possible because of third party programs ? But if it is. I'm happy. I've about worn out my concealshot button. I've always been sniper like in my dealing with the enemy, until he rushes me, then its CQC with TKM aspect.


Thanks






They seem to have worked out the system (probably it is all server side so the clients never get the info until after the person is found)




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




MWJ
Fri Apr 01, 2005 5:19 pm
#17

I plan to go rifles/Carbines to be an infantryman. Long rifles and assault rifles essentially. AOE attacks from Carbines can cross over, as well as a few of the rapid fire ones, where rifles let you take cover and snipe (there are 3 levels of snipershot. I have a feeling this will have a huge damage modifier, to match out nuker title. I'll try it when I can



Colonel Ervin Talliaferro
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Master Rifleman
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Jasef
Fri Apr 01, 2005 7:47 pm
#18

Who db's anymore? tripple ftw.



<-----------Roll it
SickSix
Fri Apr 01, 2005 9:55 pm
#19






Ackehece wrote:


crowd control 3 is related to our kneecap shot and improved kneecap shot- it reduces speed of the target significantly.





then then they are idiots. since when does a single target = a crowd?????????



so we actually have a 1 in crowd control. good job Devs, Rifle is now the most unbalanced Profession out there


Offense=5 Defense=1 CrowdControl=1


awesome



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Ackehece
Fri Apr 01, 2005 10:06 pm
#20






SickSix wrote:





Ackehece wrote:


crowd control 3 is related to our kneecap shot and improved kneecap shot- it reduces speed of the target significantly.





then then they are idiots. since when does a single target = a crowd?????????



so we actually have a 1 in crowd control. good job Devs, Rifle is now the most unbalanced Profession out there


Offense=5 Defense=1 CrowdControl=1


awesome





Actually it might have been better to call it puppeteer rather then crowd control but then it give the wrong idea as well... The idea of the term is that you are able to manipulate your target in some way that is beneficial to you but not outright dictate the actions of your target.






"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




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