Rifleman Archive
Thread: Pist off Master Rifleman
I agree with your opinion of whiners, they've always been game spoilers and should really just mind their own class/business.
However, i wouldnt jump to the conclusion that we are the most uber class in game cos we arent. we can hold our own yes but by no means uber. get into action against an LLC or a rocket, you'll see where you stand. same applies to poison. which is good because it balances out the game. there has to be something that can counter us. i.e.we may be better than some classes, but there are definately classes that can defeat ours.
First off I am a Master Rifleman and have been for nigh 2 1/2 months. I have mastered through classes as of Master Pistoleer, Master Carbineer and Master Bounty Hunter before settling on becoming a Master Rifleman.
Now for the past couple of months I have seen dabblers and riflemen that have yet not mastered the class complain adequately how powerful pistoleers and bounty hunters and commandos are......
I disagree wholeheartedly in this notion. Because they are all weak compared to a Master Rifleman.
Examples are that none of these classes weapons ever reaches an Armor Rating of Medium or Heavy. That alone gives us Rifleman a distinct advantage of being able to one shot anyone with armor or no armor with a nerf T21 rifle or pre-nerf.
Commandos abilities have a 10-13 second waiting time before they are able to use another weapon or fire off another shot. Meaning a smart rifleman would bleed a commando first and watch him kill himself, by the way commandos have the worst weapn accuracy in the world.
Bounty Hunter Eye shot is extremely powerful but with a helm on you Bounty Hunters become worthless at dealing damage, but fire knockdown with a carbine is rarely use with a bounty hunter due to the fact that they plan of doing a quick kill and would rather use there pistols instead.
Pistoleers are by no means even close to being able to snipe me at 65 meters, 50 meters yes they can snipe me, but none of there abilities can outdamage my Strafe 2 T21.
A master rifleman can destroy any of these 3 classes at master, and I agree that riflemen are as worthless as can be if they never attain such a title.
But what I see is that dabblers want 2.5 X modifier to be taken away. In my opinion if they take away the 2.5 they will set our speed cap to 3 secs and that is not something a Master Rifleman will ever be able to live with. I work with the 2.5 modifier up to master and I think it was a good thing they put that on there to set Master Rifleman from becoming invincible.
I do not agree with our nerf T21 but even a pre nerf can get a good damage of 1k in PvP if made right and having a good damage slice. But since this rifle has a heavy armor rating it doubles our damage to unarmored target.(I know its bugged right now but if we wait long enough the DEVs will fix it)
With the new addition of stats in the TC I am a little paranoid that they might set the 3 sec rifle speed so please dont cry anymore nerf to other classes...
And there was much rejoicing.
There came the time I inserted said tape into my Mystical Boots of Boringness, and the tape did vanish, and my boots did glow a golden yellow, like the sunset!
And there was much rejoicing.
So I did gaze upon my boots, and I did behold the +11 clothing experimentation, but I did not behold any rifle speed!
And there was much gnashing of teeth.
Left with Glorious Yellow Boots of Experimental Cloth +11, perhaps more use to an esteemed Tailor than an aspiring (and since, master) Rifleman, I cannot help you on your quest for knowledge.
Motto: I know nothing, but have some purty boots for sale!
Oh if we only had a rifle butt bash move( similar to pistol whip).... ahh that would ease my xp problems.
But yah, pets are really the only thing that are gonna help rifleman with the xp gain. Right now im about halfway and steadily getting there. Oh well im back to Rori, to hunt down them bunnies
As long as they don't put that 3s cap on, I'm cool with the 2.5x.
However, I'm also ok with the 2.5 and 3s cap if they up out damage about 5-6 times. Otherwise, I'm extremely opposed to that time cap...that's the nerf from hell.
Aand btw, at master levels, the classes are somewhat balanced, but they need tweaking. When you start factoring non-masters, it gets messy.
Jeisyn wrote:
i know some of you guys are against using pets as a tank to level... i really suggest you give it a chance for a couple reasons:
If you are going to use a pet to tank as a Non CH do it now. The changes to CH will remove all pets higher than lvl 10 from non ch's. The pets for non ch's won't be much use for tanking after that. It will be even harder to level as a rifleman.
Warping is the man issue with the 2.5x damage penalty but it isn't the only one. Social aggroing while under cover and using conceal or surprise shot is another reason it is a problem. The fact that a prone rifleman under these conditions can't get off two successful shots on a single target is a problem too. Even at near master the accuracy penalty for a creature charging TOWARDS a prone rifleman is ridiculous.
But I agree that at high levels the rifleman is a very powerful class. The complaint has always been that other novice elite combat professions own us until we progress very high up in our combattree.
JFirestorm10 wrote:
Examples are that none of these classes weapons ever reaches an Armor Rating of Medium or Heavy. That alone gives us Rifleman a distinct advantage of being able to one shot anyone with armor or no armor with a nerf T21 rifle or pre-nerf.
???rifleman...one shot...with a nerfed t21?...errr....why wasn't I notified?
JFirestorm10 wrote:
Bounty Hunter Eye shot is extremely powerful but with a helm on you Bounty Hunters become worthless at dealing damage, but fire knockdown with a carbine is rarely use with a bounty hunter due to the fact that they plan of doing a quick kill and would rather use there pistols instead.
Noivce Rifleman 2/3/1/2 vs a Novice BH 1/1/2/3...I think
I got sooooo completey and totally pwned it isn't true...i was dead in 5 seconds flat and only managed to get 1 shot off that hit...my second shot missed cause I was blind...I was at 60m distance when the fight started and he never missed...my single headshot3 did 95 damage to his mind pool...just one of his eyeshots did around 200 damage to my mind pool.
I was using a t21...he was using the pistol...neither of us were armored.
Sooo...BH aren't as powerful as riflemen?
Okay...so the 2.5x melee damage is REALLY annoying...but I have to say, having started grouping lot more I wouldn't change class. Riflemen solo REALLY badly but in a group you just have to look at the ham of the creature everybody is attacking to see what difference we make. Low level riflemen are a support class...master rifleman..I haven't got there yet...but if keeping the 2.5x modifier is the condition of not having the 3 sec cap then I say....
fine...don't care...just don't nerf our speed...it is the only reason to be master, and in my opinion the only reason to have the class...
If ya hate the 2.5x modfier...find a group...you'll have a lot more fun...I now don't play unless I have a group to play with
Currently the only thing I'm upset with is concealshot...
In general a master rifleman is COMPETITIVE with any class in PvP. I have have been beaten by most professions, and I have beaten most professions. At master, we are pretty balanced. The new defensive mods will be a nice feature, and will make us last a bit longer.
The general bug issues that aflict the class, (MOB assist and warping mobs) are being addressed. The fix for the MOB assist bug will be in the next publish as announced today. This will make conceal shot a viable tactic again. There are 2 workarounds for the warping mobs. The first is to be very selective in your attacks. Make sure there are zero obstructions between you and the target, and make sure the target is not hovering. This will reduce the number of warps. The second is to hunt with a pet, and use the pet to pull aggro. (they will warp to the pet not you).
The 3 second limit was an example only. The combat designer was specific about that.
Rifleman is one of the few elite professions that is actually balanced correctly internally. (the novice to master progression) The problem is not that it is too hard compared to others, but that the others are too easy to master with little payoff for being a master. If you look at the way other professions are being changed, this is the course the dev's are taking. They are making the master block mean something, and moving the more powerful styles higher into the trees. They are not doing that for rifle. They are adding additional defensive bonuses, but not moving our styles.