Rifleman Archive

Thread: So now that Increased Decay is Live, please explain it to me...

Pire
Wed Oct 22, 2003 9:01 pm
#14

if this went live, how come it wasnt in the patch notes ?


do you mean live on test center ?


Pire
Wed Oct 22, 2003 9:07 pm
#15

ok, this is NOT live



man i just double checked. i played for like 4-5 hours, been incapped multiple times, been deathblowed twice.


none of my weapons suffered any extra damage (BTW i have 5 on me), my clothing is still all 1000/1000, so are the backpacks. PSG incurred only normal dmg as well.


man, what gave you the idea this is live ?


charvakas
Wed Oct 22, 2003 9:25 pm
#16



Alfgand wrote:

This is sounding WAY to harsh !

This WILL get people to quit.




yeah, I dunno about ya'll but I can't afford to buy a 75k T21 or 35k laser rifle as often as I'll have to with this live. there's no way in hell. but honestly the MOST stupid thing about this is it's going to be the WORST on the new characters. after their courtesy 3 clones they'll be loosing equipment left and right, and not able to make enough money to replace it. I think this is going to skyrocket the atrition rate of new players, not to mention get older players fed up enough to quit also. I don't care HOW good you are, you still get DBed every once in a while. and when you're carrying, as my main character does, two krayt weapons that cost an astronmical amount of money, you're just screwed.



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I bent my wookiee.
Auction ban list: Juado, Setalle
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PsychoticChipmunk
Wed Oct 22, 2003 10:35 pm
#17

Basically its a halfassed fix to give tailors more business in my eyes. I get incapped twice per anything I do. Hell I get incapped during travel thanks to 80 meter warps, I just pray they remove the incap amount and leave it as a bunch if you don't insure (shudders) and increases it just noticeably if you have it uber sliced, powered up, and don't let the barrel cool off.



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zRhyno
Wed Oct 22, 2003 10:39 pm
#18

the decay rate of weapons thats gone up is in live servers now


the decay rate from incaps/death is still only on TC







R H Y A I M E S
R o g u e U n d e r w o r l d
MANDALORIAN DUNGEONMASTER®
RedVYoda
Thu Oct 23, 2003 12:35 am
#19


Ok, so just to make sure I am following this correctly....

Items now decay faster,
Slices increase the decay rate,
Powerups increase the decay rate,
Incaps decay everything by 3%
DB decays everything by 20%

If I am following this correctly this will kill my currently play style (and anyone who plays like I do). I am a casual player, who almost NEVER runs any missions. I prefer to wonder around the wilderness aimlessly just looking for intresting things to hunt and look at. Basicly this change is saying I have to run missions constantly and purchase weapons/armor/etc on a weekly or perhaps daily basis. On average a weapon lasts me about a month as it currently stands. If the above goes in, this is going to decrease to a matter of DAYS or perhaps only HOURS under heavy usage? Other than bringing more buisness to crafters, what could possibly be the advantage to this? As it stands now T21s on some servers are 75k, if not more, how could any casual player even hope to keep up the costs of using one? To me, this just seems like a really bad idea.



Bote Dohow
Master Scout, Novice Ranger, Novice Rifleman
VolstedGridban
Thu Oct 23, 2003 4:30 am
#20



VolstedGridban wrote:
Wayne:

Every item that has a durability rating will decay. Weapons, armor, crafting tools, clothes, survey tools (I think they have durability ratings), and so on.

Things that do not have a durability rating are safe. So stuff like stacks of resources, food, drinks, spice, and so on shouldn't be affected.

It is for EVERY death and EVERY incap, PvP or PvE.

It is not yet live.




Correction:

The stat in question is the "Condition" rating, not the "Durability" rating. If you hover your mouse over an item without clicking it, a little pop-up box will show up telling you the name of the item and the Condition (and a few other stats).

RESOURCES HAVE A CONDITION STAT.

I didn't think they did, but they do, so they will need to be insured or left at home.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Flaskicz
Thu Oct 23, 2003 4:57 am
#21

Because they are unable to fix corpses, they have come with another punishment for death. Unfortunately not well thought. I hope it wont get live. With all this decays, repair failures, bad slices it would be impossible to maintain your character in top condition for highlevel game and PvP. Peeps will run with DLT20a, DH17 and D18 around, clothed with shirts(the wealthiest)and have pocket container to carry their things. This will be the world of TKA, where only the wealthiest would carry vibroknuckler. World of full houses and banks, will lead us to collapse of banking system, credits disapperaing, economy collapsing and whole game going to hell.



Lahvan Flaskicz, Eclipse
Master CM/ Rifleman


This is my rifle. I like her. If you dont, get out of my way.
JumboFett
Thu Oct 23, 2003 7:20 am
#22

A quick fix for this BS (why must they break new things before they fix the old things?) would be to oput a vendor price cap. Personally I think that that is a #$%^ed up communist idea! A Smith should be able to sell their wares for what ever the market will bare. But if that 40K guns is going to rot out from under me, then I won't buy it in the first place. If you thought that there were a lot of Ch's in the game before...




We never spoke....I was never here
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