Rifleman Archive
Thread: So now that Increased Decay is Live, please explain it to me...
if this went live, how come it wasnt in the patch notes ?
do you mean live on test center ?
ok, this is NOT live
man i just double checked. i played for like 4-5 hours, been incapped multiple times, been deathblowed twice.
none of my weapons suffered any extra damage (BTW i have 5 on me), my clothing is still all 1000/1000, so are the backpacks. PSG incurred only normal dmg as well.
man, what gave you the idea this is live ?
Alfgand wrote:This is sounding WAY to harsh !
This WILL get people to quit.
yeah, I dunno about ya'll but I can't afford to buy a 75k T21 or 35k laser rifle as often as I'll have to with this live. there's no way in hell. but honestly the MOST stupid thing about this is it's going to be the WORST on the new characters. after their courtesy 3 clones they'll be loosing equipment left and right, and not able to make enough money to replace it. I think this is going to skyrocket the atrition rate of new players, not to mention get older players fed up enough to quit also. I don't care HOW good you are, you still get DBed every once in a while. and when you're carrying, as my main character does, two krayt weapons that cost an astronmical amount of money, you're just screwed.
the decay rate of weapons thats gone up is in live servers now
the decay rate from incaps/death is still only on TC
Ok, so just to make sure I am following this correctly....
Items now decay faster,
Slices increase the decay rate,
Powerups increase the decay rate,
Incaps decay everything by 3%
DB decays everything by 20%
If I am following this correctly this will kill my currently play style (and anyone who plays like I do). I am a casual player, who almost NEVER runs any missions. I prefer to wonder around the wilderness aimlessly just looking for intresting things to hunt and look at. Basicly this change is saying I have to run missions constantly and purchase weapons/armor/etc on a weekly or perhaps daily basis. On average a weapon lasts me about a month as it currently stands. If the above goes in, this is going to decrease to a matter of DAYS or perhaps only HOURS under heavy usage? Other than bringing more buisness to crafters, what could possibly be the advantage to this? As it stands now T21s on some servers are 75k, if not more, how could any casual player even hope to keep up the costs of using one? To me, this just seems like a really bad idea.
VolstedGridban wrote:
Wayne:
Every item that has a durability rating will decay. Weapons, armor, crafting tools, clothes, survey tools (I think they have durability ratings), and so on.
Things that do not have a durability rating are safe. So stuff like stacks of resources, food, drinks, spice, and so on shouldn't be affected.
It is for EVERY death and EVERY incap, PvP or PvE.
It is not yet live.
Correction:
The stat in question is the "Condition" rating, not the "Durability" rating. If you hover your mouse over an item without clicking it, a little pop-up box will show up telling you the name of the item and the Condition (and a few other stats).
RESOURCES HAVE A CONDITION STAT.
I didn't think they did, but they do, so they will need to be insured or left at home.
A quick fix for this BS (why must they break new things before they fix the old things?) would be to oput a vendor price cap. Personally I think that that is a #$%^ed up communist idea! A Smith should be able to sell their wares for what ever the market will bare. But if that 40K guns is going to rot out from under me, then I won't buy it in the first place. If you thought that there were a lot of Ch's in the game before...