Rifleman Archive

Thread: Hit rate problems in PvP.

Musicmaestro
Sat Sep 10, 2005 7:57 pm
#14



Asuph wrote:

Defenders know the "drain jedi's force" tactic now, and they have found a way around it.

THey bore you to death, by not fighting, and just defending. You cant drain a defenders force if he just uses aura, and infusion and stays close to you... hell just use saberhit, and eventualy, after an hour or so, youll either leave, or your armor will wear out.






This is true, in a recent battle vs. a M.Def my leg armour took 10k dmg. I finally lost due to the "disoriented and cannot get up at this time" bug. (Different than KD recovery bug).

The trick vs. M.Def is timing, but my problem comes down to accuracy and that it is needed when that timing comes to it's point. I should not miss twice in a row directly after taking Deuterium Pyro when my target is lying on the ground for example.



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