Rifleman Archive
Thread: Riflemen/Combat Medic PvP?
Fremen_Feyadkin wrote:
This whole flopping fish thing keeps getting brought up and too much credit is given to KD/dizzy. Eat some +95 def vs KD shrooms and stay at a distance. /Burstrun, /applypoison, /applydisease, /applypoision, /applypoison,and /headshot3 until they go down. Mind poison A, B and Cs will stack with each other. Throw a poison C, disease C, poison B, poison A in that order. They will either be running away at top speed or incapped before they can stick a KD. Jedis and docs are the only ones that can successfully combat this combo.
The only problem is that everytime you throw any ranged medicine you are rooted for 4 seconds. That is set in stone although it may seem shorter or longerdepending on server and computer lag when you see the animation go off and there is nothing, I repeat, nothing that will keep you from being rooted. You can cross ALOT of territory in 4 seconds. Poison range also took a major nerf so even Master CM's have a very hard time getting poisons to reach beyond 60m. If they have doctor resist buffs and it bounces off its time to go full rifleman on them.
So far in most 1 vs. 1 PvP situations I get the option to toss only one poison if I want to be able to keep enough range between me and a stacker to be able to kite them effectively. Any more and they'll have enough range to spam their KD or posture down buttons till one lands. Since we have horrible defense against that you'll need to have some 99% thakitillo with you. Not 90%, not 95%, 99! I was taken down not too long ago even though I had some 93% thak in me.
A good note though, our headshot3 does compliment any MIND poison we manage to land. That can be devestating.
noobofthenight wrote:
im doing a rifleman/fencer template, so if they get too close i can whack em!
Message Edited by Regulation on 12-08-2004 03:49 PM