Rifleman Archive

Thread: When do you get to use the DXR6-b Rifle?

BountyHunterReb
Sun Jun 20, 2004 2:44 pm
#14

Counter Sniping 2



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SenorMister
Mon Jun 21, 2004 7:40 pm
#15

THanks guys, can you help me agian, by telling me where is a good place to hunt (like something that wont get me incapacitated 3 times while fighting savage quenkers And can you tell me some rifleman lingo? (i think i have a post on the top about that Your Rifleman in need always, lol, Achi'noh err SenorMistor



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biggwhick
Wed Jun 23, 2004 11:39 pm
#16



you can use it when u get rifle abilities 2.



biggwhic


JPWolf
Thu Jun 24, 2004 2:35 pm
#17

Get a droid or a pet to attack the quenker lair, then when all of them agro on it, fire away with flushing 2.

Fast xp once you get the hang of it.
ITOAO
Thu Jun 24, 2004 4:43 pm
#18

I thought i saw somewhere that mitigation is going away. Sometime when they finish all these rebalances.



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dewolow
Fri Jun 25, 2004 10:47 am
#19

I mastered rifleman hunting gurks, I was master doctor (so I could buff/heal myself), but I had no armor. Got a damage sliced/power-up'd T-21 and used /cover, and then HS2. I would go up the accuracy line first since HS3 is better than most other skills (since you hit the same pool every time, rather than having a 1/3 shot of hitting the same pool), Also I think that the T-21 is better than the DX-R6 since it is a lot cheaper (200k compared to50k), which means you can chase that 34% slice, while with the DX-R6 you are somewhat limited in your purchasing options (unless you are rich). Also it has heavy AP, which means that it will do 50% more damage to a meduim opponent. But if it has 95% energy resists, go with the DX-R6. But the choice is yours, so good luck.



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Waste93
Sun Jun 27, 2004 8:29 am
#20






dewolow wrote:

Also it has heavy AP, which means that it will do 50% more damage to a meduim opponent. But if it has 95% energy resists, go with the DX-R6. But the choice is yours, so good luck.




Correction : It would only be 25% more damage.




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