Rifleman Archive
Thread: No Excuse for t21 still being broken
As a database programmer, the actual change may be trivial - but the consequences may have game altering effects.
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BUT, as a T21 owner - I really do wish they would do something. ;-)
I think mine has an ideal range of zero, along with thezero armour rating. Just picked mine up last night, thing takes forever to shoot. But it looks like a piece of artillary![]()
50 credits says when they fix it. It will only be on newly crafted ones.
unless my math is wrong IF they fix the T21 and the PVP damage reduction goes in wont we still be hitting for the same or a little more then we are now in PVP?
Delmire
Depends if they are wearing armour or not I think. Currently the bonus for being above AP0 isn't working on people not wearing armour so we will be doing the same damage as nowminus the 75%.
Currently if the person is wearing armour then you lose 50% damage because the T21 is AP0plus whatever the resist is. If they fix the T21s AP you do not lose the 50% from armour and then gain50% for being AP3 vs AR1.
Kind of undoes the 75% damage reduction, BUTif BH are getting thier special moves boosted **edit** shouldn't we.
All this is gathered from other peoples posts so it could be wrong. ![]()
I think the major issue here is that if the code was NOT written to allow for simple changes like this to be done by simply updating a db field, then the code is inferior and it should not have been written that way.
I'm sure the devs are smart guys (and gals), perhaps there is some different issue involved that is preventing them from fixing this.