Rifleman Archive
Thread: Professions to Complement Rifleman
With my doc toon helping my main, i solo krayts dragon. Cant solo an ancient, but i did giants, canyons and those jouveniles are too easy. I do the geo cave in 30 mins.
Rifleman, TKM , Marksman, 0/0/3/0 Commando
TKM i dont use much, but the meditate line is too good to pass it.
Master marksman is vital for riflemen without skill tapes, for that +5 rifle speed. A t21 with a 7.9 speed fires every 2.054 secs with +90 speed from master rifle, and at 1.07 with +95. Many ppl dont know this, but every point in speed after 90 is exponential.
Also, from master marksman i use a blaster and i bleed.
Comando is just perfect for fire dots, thats all i use it for. Get a flame thrower and slice it for speed, will be 3.1 with a 30% speed slice.
Bleed, fire, and strafe2 every sec is a powerful combination.
Aluna wrote:
I was hoping for some suggestions on whether to go Fencer or Swordsman with Master Rifleman?
I do not like the Teras Kasi profession and prefer to use swords in combat so Fencer/Swordsman arethe two I am considering.
Swordsman seemed a natural fit at first because it does mind pool damage and this would seem to complement Rifle mind attacks well. But I am not big on armor and so the defense of Fencer might work.
I do plan on going 4 0 0 0 TK to get the meditate line. Can I get some suggestions on rounding out this template with Fencer or Swordsman? Which works best PvP and PvE.
Thank you so much!
for PvE nothing beats Master RIfleman, Master CH, 3,0,4,0 medic. its that simple. i can pull up to lvl 56 missiosn with my pets and droid out and complete them without a hitch. i can solo a lot of places better then entire groups can do. and do so. indeed i often end up going back to same places where groups die by myself and do what the groups cannot.
for PvP i dont know, there are a lot of good choices. Rifleman/TKA, Rifleman/fencer i think are best ones. but if i was PvP i'd just go BH / Rifleman, or BH / TKA.
I own in PvP and PvE - not to toot my own horn or anything ![]()
MCM / Rifle 4003 / Doc 0440
Headshot 3 - Mind poisons and diseases - Buffing - Rezzing
Your enemies will hate you - Your friends will love you.
That - and a Krayt Jawa Ion Rifle will be your best friend.
Message Edited by Madri on 03-29-2004 02:29 PM
The Novice Doc/4-4-3-4 CM/M. Rifles is the endgame template. KD/Dizzy Combo from Suppresion/Flurry. Poisons, Diseases, State Heals, 1.5k stims... You will never, ever die. It's simply the only viable alternative to PvP that the DEVs have left everyone.
On that note, I'm a Swordsman, Rifleman, Mbrawler and 0-0-0-4 TKA. This gives defence mods, head hitting power and 110 Counterattack.
I am Master Rifleman and finishing up Mastering Commando and it is just spooky how I cut through PVE no matter what I am fighting.
But commando was only because of the 'cron, and since it is my last one I now will go with what I want, and that is a toss up between CM and Doctor.
For pure PVE though CH is hard to say no to because all I personally need is something to get a mobs attention and keep it off of me for a few moments and it is over.
i have a strange template - master marksmen/rifleman (normal) + Squad Leader
I am a squad leader as most of my pvp is in a group - no one complains when i add +40 melee defence and ranged defence above the cap
so you 125'rs join with us Squad Leaders - become immune to Dizzy ^_^ and never take damage again!
125+40 = 165 melee/or ranged defence plus we can cure most states (not blind though T_T ) - of course the only drawback here is that i always have to be grouped to get the bonuses myself T_T and if I am dizzy i can't cure it (and as a SQL can never get doc skills T_T )
I'm a doc/rifler, and I do ok for myself in PvP.
I really like the swordsman/rifle build, but you may be better off with the Rifles/Fencer. Fencer gives insane defenses, and has a stun weapon. You shoot em till they get close, then bust the COB and a stun baton for a serious beating. It's not too pretty. You get some nice area attacks with fencer, so it's really handy.
Rifles/Pikes has potential to be great, but haven't really seen anyone try it out. The thought of area rifle dizzy combined with area pike KD has evil all over it, no to mention stacking of block. You would just have to be buffed ALL the time, due to pikeman hams. Imagine running into a battle, dizzy everything in a cone in front of you, then run in ans KD them all for a 2-5 easy kills; providing proper armor and preparation.