Rifleman Archive

Thread: DXR6-B Stats

eXcali1979
Wed Jul 21, 2004 8:47 pm
#14

it has a +222 max damage powerup. 672 without powerup!



a year in Iraq: Sucks bad
coming back to SWG to find things have come full swing and your profession is useful again: AWESOME!
SpawnofHell
Thu Jul 22, 2004 3:47 am
#15

could be looted just like those pissy execptionalt21 i want one it would just own in pvp and pve



Spawner-Infinity
Medic cl80
WayneInAustin
Thu Jul 22, 2004 8:17 am
#16

Ok... since not everyone can run out and pick up an "exceptional" DXR-6b, here are some "NORMAL" numbers from Eclipse. I have a Weaponsmith friend who just made 10 DXR-6bs last night (he lets me slice them for him). On the 10 he made last night, I remember the following stats:

Condition: 943 or 983 (can't remember that middle number! LOL)
Max damage on most of them (BEFORE any slice): 355
Max damage on another seperate one (BEFORE any slice): 369
I'm not sure what he did different on the 369 one. I didnt ask.

I managed to get a 29% damage slice on the 369 one, brought it up to 476!!
I also got another 29% damage slice on one of the 355 ones, bringing it up to 457.
Also, I reported wrong in earlier post. My best DXR6b is a max 492 sliced one. I don't know the slice it got, so I can't tell you the base before the slice.




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


SpawnofHell
Thu Jul 22, 2004 8:41 am
#17

that about same as infinite 350-370 area with about 750-900 condition ya that what i see most of of course u get the special HAM ones with the cubes and extra damage with cubes but that the basic idea



Spawner-Infinity
Medic cl80
blahblahdedah
Thu Jul 22, 2004 9:34 am
#18

Thanks for posting some normal stats. As an update I just got my DXR-6B sliced last night and its sitting in about the 450's range for max damage so now I am satisfied that it is actually pretty good. Condition is in the upper 800's if I remember correctly. By the way... even though my speed in at 5.7, once I hit master rifleman it will still shoot pretty quickly right?



Dan-Da-Man - Master Doctor, Rifle, Pilot

<Alpha Squadron>


Porinjikerri
Thu Jul 22, 2004 12:44 pm
#19

My best geo looted DXR6 is a 5.6 232-574, sliced, with 22/32/41 HAM. With a powerup, ithas a 274-740 damage range. Very handy for PvP, i can HS3 for 750+ points of damage at the speed cap... Yummy


Moria Gen





Moria Gen
Ugliest of the Fair
Forum Goblin Extraordinaire
XaverriJade7
Thu Jul 22, 2004 2:29 pm
#20


Here arethat stats onmy crafted ones:


645 max condition

5.5 speed

247-482 damage

56.4% wound

+93 ideal range mod

83 Mind cost


997 max condition

5.6 speed

232-478 damage

69.7% wound

+102 ideal range mod

114 Mind cost


And so you can compare, here are my two best looted ones so far:


394/750 condition

7.4 speed

199-476 damage

36.2% wound

+60 ideal range mod

44 Mind cost


654/750 condition

5.6 speed

146-348 damage

46.7% wound

+60 ideal range mod

40 Mind cost

DoT: 131 strength Mind poison, 58 seconds, 33% potency, 1020 uses.


All of these have been sliced for damage(Yay! ) ranging from average to high.


So here are some general conclusionswe can seem todraw from this about looted DXR-6bs so far:


  • Tend to have higher condition than ones crafted without green cubes by 10 point WSs.

  • Very poor range mods compared with crafted ones

  • Lower wound %

  • Comparable or higher speeds(Maybe an Exceptional one would have a lower speed)

  • Much friendlier Mind cost than crafted ones

  • Comparable or higher damage than crafted ones in the case of yellow-named loot drops. I don't remember the damage range of the white-named ones I have looted, but they were bad enough to delete to make room in my inventory. (Of the four above, I believe the crafted ones received higher damage slices than the looted ones, meaning the looted ones would have potentially higher damage)

Message Edited by XaverriJade7 on 07-22-2004 05:31 PM





Kezia Sunshade
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WayneInAustin
Fri Jul 23, 2004 12:25 am
#21

Yes... at Master Rifleman your 5.7 speed shouldnt be a problem.

And FYI, conditions above 800 are good... I had some early DXR6-bs that were down around 640 condition. Ewww!

Best I've seen is one with condition a ways over 1000, but I cant remember if the damage suffered because of it.

Enjoy!




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


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