Rifleman Archive

Thread: Does an ADK prevent PUP 'decay'?

MechisKalybb
Mon Aug 29, 2005 12:51 am
#14

FYI, as of Publish 22:

"Disabled AV21's and Jetpacks can now be repaired at garages."
Ramona_Garcia
Mon Aug 29, 2005 5:10 am
#15

Time to get a better mining laser and cargo hold then.



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PyscoJuggalo
Mon Aug 29, 2005 2:07 pm
#16






Coreena wrote:





Tyrfing07 wrote:
this is prolly the wrong thread but i was wondering if theres any word on how much these repair kits for the vehicles are gonna cost. im kinda glad they did this its gonna hurt my wallet but at least the artisans have something. cause as is the garage thing almost killed the artisen





If they do not change the resource requirement, then the Repair kit will use:
750 Carbonaceous Asteroid
750 Petrochemical Asteroid

ASteroid resources are not exactly easy to get, and not really cheap. Assuming a price of 30 cpu (which might actually be on the lower end, especially considering that demand for it will rise), that would mean a base-price of 45k for one repair kit.
I think they're 1 use items, but I could be wrong there.




For the vehicels your repairing and the fact that they are for only ones they get disabled, the kit's are probably worth it



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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