Rifleman Archive
Thread: Does an ADK prevent PUP 'decay'?
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MechisKalybb
Mon Aug 29, 2005 12:51 am
#14
FYI, as of Publish 22:
"Disabled AV21's and Jetpacks can now be repaired at garages."
"Disabled AV21's and Jetpacks can now be repaired at garages."
PyscoJuggalo
Mon Aug 29, 2005 2:07 pm
#16
Coreena wrote:
Tyrfing07 wrote:
this is prolly the wrong thread but i was wondering if theres any word on how much these repair kits for the vehicles are gonna cost. im kinda glad they did this its gonna hurt my wallet but at least the artisans have something. cause as is the garage thing almost killed the artisen
If they do not change the resource requirement, then the Repair kit will use:
750 Carbonaceous Asteroid
750 Petrochemical Asteroid
ASteroid resources are not exactly easy to get, and not really cheap. Assuming a price of 30 cpu (which might actually be on the lower end, especially considering that demand for it will rise), that would mean a base-price of 45k for one repair kit.
I think they're 1 use items, but I could be wrong there.
For the vehicels your repairing and the fact that they are for only ones they get disabled, the kit's are probably worth it
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