Rifleman Archive

Thread: Exploiting?

Xenverra
Tue Dec 21, 2004 4:50 pm
#14






Snarf wrote:

lol Xen asking if someone is exploiting. Her and her little buddy Yoma are thiefs. Do not trust anything they say.


And yes... this is a flame.






I would think you would trust someone that was in your guild for about 1 month...And I'm pretty sure Yoma was guilded with you for a very long time.


Thief? - Oh tell me what I stole or Exploited about anyways...this thread was meant for a question...and I'm pretty sure it was due to lag because I do lag a lot even in 1 vs 1 PVP...


Thanks for the positive replys everyone



Velak - Because I don't feel like posting with my regular account.
Ackehece
Wed Dec 22, 2004 9:40 am
#15






Jasef wrote:





Sikess wrote:
I still do not think that there are "speed hacks" in SWG - i saw this "2 shots per second in combat log" happen to me pretty frequently and trust me i do not use speed hacks or any other stuff like that.





There most certainly are, people on Kett have been banned for them.





there is a movement speed hack (can get you banned) but nothing that can affect the rate at which you fire other then lag. It is a client server issue and the server side does all combat calculations and does not allow more then 1 shot per sec. Lag allows all that combat info to arrive simulataneously at your client which then time stamps(client) then as arriving all at once.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Jasef
Wed Dec 22, 2004 10:14 am
#16




Ackehece wrote:





Jasef wrote:





Sikess wrote:
I still do not think that there are "speed hacks" in SWG - i saw this "2 shots per second in combat log" happen to me pretty frequently and trust me i do not use speed hacks or any other stuff like that.





There most certainly are, people on Kett have been banned for them.





there is a movement speed hack (can get you banned) but nothing that can affect the rate at which you fire other then lag. It is a client server issue and the server side does all combat calculations and does not allow more then 1 shot per sec. Lag allows all that combat info to arrive simulataneously at your client which then time stamps(client) then as arriving all at once.






Interesting, I was under he impression that it improves all f the aspects of your speed....


Lag still wouldn't account for the fact that my TKM hits were correctly placed, but he was having five to my every one second.

Message Edited by Jasef on 12-22-2004 09:15 AM



<-----------Roll it
Sikess
Wed Dec 22, 2004 1:09 pm
#17

I still do not think that there are "speed hacks" in SWG - i saw this "2 shots per second in combat log" happen to me pretty frequently and trust me i do not use speed hacks or any other stuff like that.
rekoil
Wed Dec 22, 2004 2:24 pm
#18



Xenverra wrote:
Is it possible for someone to do 2 masterheadshots in the same second being speed capped?
As in :15:21:23: XXXX uses master head shot at you for 300 points of damage!
15:21:23: Your helmet prevents 51 points of damage
15:21:23: You shoot at XXXX but miss
15:21:23: XXXX uses master head shot at you for 300 points of damage

Just need some imput to see if one of the best reb pvpers on my server is exploiting or not..
thanks





ive fired 3 shots per second once this was due to my router discounecting and then we connecting



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\ /__//__/ \/____/\/____/ \/__/\/__/\/_/ \/___/ \/_/\//\/_/
Kryptamine- Elder Jedi
Liek Bogiex was ere'
Touched by Lyn-me

Jasef
Thu Dec 23, 2004 9:23 am
#19






Ackehece wrote:





Jasef wrote:





Sikess wrote:
I still do not think that there are "speed hacks" in SWG - i saw this "2 shots per second in combat log" happen to me pretty frequently and trust me i do not use speed hacks or any other stuff like that.





There most certainly are, people on Kett have been banned for them.





there is a movement speed hack (can get you banned) but nothing that can affect the rate at which you fire other then lag. It is a client server issue and the server side does all combat calculations and does not allow more then 1 shot per sec. Lag allows all that combat info to arrive simulataneously at your client which then time stamps(client) then as arriving all at once.





And also...manned turrets. They DEFINITELY fire far faster than one shot per second, I can 100% assure you of this.



<-----------Roll it
realvorda
Sat Dec 25, 2004 3:06 pm
#20



Jasef wrote:


Ackehece wrote:


Jasef wrote:


Sikess wrote:
I still do not think that there are "speed hacks" in SWG - i saw this "2 shots per second in combat log" happen to me pretty frequently and trust me i do not use speed hacks or any other stuff like that.


There most certainly are, people on Kett have been banned for them.


there is a movement speed hack (can get you banned) but nothing that can affect the rate at which you fire other then lag. It is a client server issue and the server side does all combat calculations and does not allow more then 1 shot per sec. Lag allows all that combat info to arrive simulataneously at your client which then time stamps(client) then as arriving all at once.


And also...manned turrets. They DEFINITELY fire far faster than one shot per second, I can 100% assure you of this.




this is (was?) a bug in manned turrets... nothing to do with speed hacking, etc..

and indeed, the only speed hack I've heard of in swg in the past 18 months only affected your movement speed.



Vorda Treygath
Synergy
[Original Mandalorian Warrior]
Ackehece
Sat Dec 25, 2004 6:24 pm
#21






Jasef wrote:





Ackehece wrote:





Jasef wrote:





Sikess wrote:
I still do not think that there are "speed hacks" in SWG - i saw this "2 shots per second in combat log" happen to me pretty frequently and trust me i do not use speed hacks or any other stuff like that.





There most certainly are, people on Kett have been banned for them.





there is a movement speed hack (can get you banned) but nothing that can affect the rate at which you fire other then lag. It is a client server issue and the server side does all combat calculations and does not allow more then 1 shot per sec. Lag allows all that combat info to arrive simulataneously at your client which then time stamps(client) then as arriving all at once.





And also...manned turrets. They DEFINITELY fire far faster than one shot per second, I can 100% assure you of this.





this was a bug - this bug has been fixed, was pretty bad whenyou could load up 20-30 shots per sec with them...



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Jasef
Sat Dec 25, 2004 10:21 pm
#22






Ackehece wrote:





Jasef wrote:





Ackehece wrote:





Jasef wrote:





Sikess wrote:
I still do not think that there are "speed hacks" in SWG - i saw this "2 shots per second in combat log" happen to me pretty frequently and trust me i do not use speed hacks or any other stuff like that.





There most certainly are, people on Kett have been banned for them.





there is a movement speed hack (can get you banned) but nothing that can affect the rate at which you fire other then lag. It is a client server issue and the server side does all combat calculations and does not allow more then 1 shot per sec. Lag allows all that combat info to arrive simulataneously at your client which then time stamps(client) then as arriving all at once.





And also...manned turrets. They DEFINITELY fire far faster than one shot per second, I can 100% assure you of this.





this was a bug - this bug has been fixed, was pretty bad whenyou could load up 20-30 shots per sec with them...



Em, it hasn't trust me. As of Monday I had a full group of 10 in 90% armor with PSGs etc. Cut down in seconds by a turret.



<-----------Roll it
Ackehece
Sun Dec 26, 2004 8:48 am
#23






Jasef wrote:





Ackehece wrote:





Jasef wrote:





Ackehece wrote:





Jasef wrote:





Sikess wrote:
I still do not think that there are "speed hacks" in SWG - i saw this "2 shots per second in combat log" happen to me pretty frequently and trust me i do not use speed hacks or any other stuff like that.





There most certainly are, people on Kett have been banned for them.





there is a movement speed hack (can get you banned) but nothing that can affect the rate at which you fire other then lag. It is a client server issue and the server side does all combat calculations and does not allow more then 1 shot per sec. Lag allows all that combat info to arrive simulataneously at your client which then time stamps(client) then as arriving all at once.





And also...manned turrets. They DEFINITELY fire far faster than one shot per second, I can 100% assure you of this.





this was a bug - this bug has been fixed, was pretty bad whenyou could load up 20-30 shots per sec with them...



Em, it hasn't trust me. As of Monday I had a full group of 10 in 90% armor with PSGs etc. Cut down in seconds by a turret.





please post screen shots and an in game /bug + fill in the bug thread if this is back again.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




realvorda
Sun Dec 26, 2004 1:06 pm
#24

ok then, kettemoor is a bugged server filled with hackers..



Vorda Treygath
Synergy
[Original Mandalorian Warrior]
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