Rifleman Archive

Thread: Rifle accuracy

Marussi
Fri Jun 25, 2004 2:45 pm
#14

How about the tried and true stun/dizzy/mindbleed/intimaidate1/suppresionfire1/suprresionfire1/ I have dropped some professions to prone...then finish them at will, dizzy means they are not getting up for a while.



Drop Off Vendor Marblades Deli Located in Superstore A IN Veritas Naboo
Nextel
Sat Jun 26, 2004 12:42 am
#15

oh ok, so its pretty much, stick the stun then i can mow them down really easy with my jawa.. thanks for your help guys



Medical vendor!! 1004 / -5508 1000 meters from coronet


Fat Boy's Food's 1052 / -5401 1000m from coronet
Nextel
Sat Jun 26, 2004 11:24 pm
#16

anyone else have any ideas?



Medical vendor!! 1004 / -5508 1000 meters from coronet


Fat Boy's Food's 1052 / -5401 1000m from coronet
Blackout8469
Sun Jun 27, 2004 1:09 am
#17


Nextel wrote:
anyone else have any ideas?





Are you tring to hit them at point blank range? Cause...umm.. if you haven't noticed t21s are like -70 at 0m.

Message Edited by Blackout8469 on 06-27-2004 03:10 AM



-Blackout-
CSR checked and approved!
QC - Teh Masta
Master Pilot
Nextel
Mon Jun 28, 2004 1:35 pm
#18

sometimes its at point blank range if they are a fencer... sometimes its not, i still miss alot. i think im going to invest in plus 25 accuracy while moving tapes.



Medical vendor!! 1004 / -5508 1000 meters from coronet


Fat Boy's Food's 1052 / -5401 1000m from coronet
chardin
Wed Dec 29, 2004 10:15 pm
#19

hey i need some help from the veterans in pvp, once again. I am an avid pvp'er that never uses dots and all my past templates (or templates in the last 6 months at least) are melee. I have as much skill and knowlege as you can have for game that requires button hitting however i noticed my situation has changed DRASTICALLY when i picked up rifles. My current template is m.rifles m.fencer 0040 pistoleer and 3000 swords with some armor pants with +14 rifle accuracy while moving (amazingly i looted this off those commando npcs that walk around the MO) +4 rifle speed and +12 rifle accuracy. My largest problem while using rifles in pvp is accuracy, i find myself missing on 9/10 shots (on highend pvpers with capped ranged defense) i am always dueling for fun to work on my kiting skills and useful ways to help deal damage but i cannot get a conclusion on my question.... while holding rifles (1on1) is it best to stand still and hope your armor makes up for the melee mitigation (or lack thereof) and try and blast at pointblank, or to run at about 20m and just keep spamming with low accuracy till the bleeds drop them down? i know for mass attacking standing back further and sniping is best but 1on1 i CANNOT win, ive tried dizzy kd'ing em with fencer then switchign to rifles as they do the flop and blasting but they seem to keep up with me when i run. ive triend using all different rifles, t21's seem to be worst speed OR damage sliced, jawas seem great against those nto prepared for stun damage and dxr6b's are great however they are always hittinglower damage. so can anyone help answer my question and suggest which rifle i should use while battling different types of pvpers (ie other ranged, newbie pvpers, non-stacked, etc.) and please forgive me because my english isnt great and my typing dosnt always work out so bear with me when reading thos thx



.:x:.TEH OMARRI.:x:.
vPwnage Dabblervl337 t4lk ExtraordinairevRadiants Finest Wookieev


.:x:.CHARDIN BOTHWUI.:x:.
vFormer Jedi KnightvKrayt's NightmarevFlurryv


Waste93
Wed Dec 29, 2004 11:55 pm
#20

Best accuracy Rifle is the DXR-6b by far. Use that to land a Stun on the target. Stun will make them easier to hit by lowering their defenses. It also makes it easier to stick states. Use accuracy foods.


Don't bother with bleeds. They tick rather slow and not for much damage. Considering how long PvP lasts they aren't worth the effort.


When you mention that the target gets up quickly after you KD/Dizzy. What special are you using? Remember that some Rifle specials have a Posture Up effect. So if you are using those then you are knocking your target out of the KD. And the Dizzy doesn't kick in since it was a forced posture change.


Also try to keep distance. As you are more accurate in the 40m+ area. So don't stand still, keep moving and try to keep distance. If you land a Stun also try to land a Dizzy. That way you can Burst Run while your Dizzied opponent can not. It will help maintain distance.



Colonel Waste - The Wookiee Crusader
chardin
Thu Dec 30, 2004 12:11 am
#21

yes i also wanted to ask about foods, what kind hsould i be looking for and what stats? do they make much of a difference?



.:x:.TEH OMARRI.:x:.
vPwnage Dabblervl337 t4lk ExtraordinairevRadiants Finest Wookieev


.:x:.CHARDIN BOTHWUI.:x:.
vFormer Jedi KnightvKrayt's NightmarevFlurryv


BizzyNinja
Thu Dec 30, 2004 12:32 am
#22

I too am in your position, I've been all melee before I picked up my first ranged profession, which is Rifleman. And one thing that I have learned from pvp'ing with rifles...is that not everybody has or can afford stun armor and stun psg's. This seems most common in the melee guys. If I have the time to give it a test, I'll whip out my jawa and you can very easily tell if they're wearing a stun helmet/psg or not. In most cases I will face a melee toe-to-toe. Simply because I am state defense stacked and I see that you are a bit stacked as well...these melee guys will waste time trying to dizzy/kd me when I can't be...this buys me some time to hit away at em. Seeing how you have novice brawler, I'm assuming that you are intimidating them? Always stick it...then immediately after try to stun them. You shouldn't have any problems hitting them with your t21.

I personally have never used any kind of accuracy enhancing foods or anything like that...only to boost mind. It sounds like a great idea though, so you should try it out. I'd help you out with the names and stats if I knew them...but I'm sure someone here does. Kite if you have to...but be aware that most melee stackers will have master brawler and they will use lunge2 if you try to /burstrun away...and if they get that on you, your /burstrun goes away. And if/when the intim wears off your opponent when you're far...your best bet would be to stick stun on them as your are running to prevent them from blocking/dodging.

For the ranged guys, I would avoid using the jawa. On sunrunner, it seems that all the ranged guys have stun helmets and stun psg's equipped. For these guys I would either use a dxr6 or a t21...Since they have stun helmets, most likely their base won't be as good as a melee guy would have. Also, dxr6 shoots through psg's since there is no acid resistance on them.
Page 2 of 2