Rifleman Archive

Thread: *Everyone* has 40% stun armor and a 45% stun PSG these days....back to the T21?

OditeFosore
Fri Jun 04, 2004 3:04 pm
#14

Know what? I'll log in as your master pistoleer and you log in as my master riflemen and we'll duel. I have great, super high damage rifles, dot rifles, great armor... Just give me an FWG5 and some decent armor and we'll see who wins. Anyone can autoattack like you do in your precious "exploit" screenshot where your computer is lagging you to death. I sure wish I could fire 5 times in 1 second like you do yourself there flame guy genius #1. Why didn't you dizzy the guy, why didn't you blind him, why didn't you stun the guy, why didn't you knock him down? Do you know your attacks? Do you know that you can do more than autoattack like you do for every shot except the last one there? Did you know that youhave enough skill points to pick up other professions that make you more competitive in PVP? Did you knowthat a straight master riflemen with no backup combatprofession when faced by a melee fighter can die in just a couple of hits? Did you know that pistoleers are quite effective against melee fighters? Could it be that there is some order to the madness- that maybe the different professions have different advantages in different situations? Is there a combat revamp coming soon? Would you like me to attack you any more cause I can go on all day?


Come here andcomplain about us and how our profession ruins your life and how we need to be nerfed to oblivion? Why don't you see how this area of the boards talks about issues, constructively tries to give feedback on combat balance, and sticks together to fight off trolls like yourself?



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Kail_Mooner
Fri Jun 04, 2004 4:35 pm
#15

Don't tell me you've mastered Rifleman in 20 hours withoutthe nice and cozy 300k of maxed combat experience from a previously mastered combat profession.


Without it, it takesquite some moretime especially for the few of us who did that at the time near the release when there were no armor, no buffs and just DLT20a or laser rifles.


Anyway,if you have to compare difficulties, at least compare them in relation to grinding professions from scratch and not when you still benefit from another mastered combat profession.





Kayl Mooner

We are Watching

you better get the starwarsy Aurebesh font...
Pire
Fri Jun 04, 2004 5:12 pm
#16

yea man, you tell em. i mastered my rifleman wearing clothing and using a DLT20a as well.


and the pistoleers, hell even carbineers back then were godlike in comparison. i remember geting killed in PvP geting hit for 1100 - 1200 points to my 700 point healthpoolwhile geting spammed with knockdownsby pistoleers that laughed at me. i cant believe how many times i have gotten tells about how much riflemen suck and i should drop it and get pistols or carbines.


see how things turn out ?


you got exactly what you deserved. and stop whining about mind dmg, publish 9 isnt that far away. you best learn how to use that rifle for something other besides mindshots and headshots or go back to your Pissed-o-leer or whatever other FTOM will become it or just cancel and quit already.





Ackehece
Sat Jun 05, 2004 8:54 pm
#17

big things :


1) changing weapons in combat will cost you - on tcit takes 3secs to change weapon(it's put in combat que)during which you do not shoot at all. This means what you enter pvp with (unless it is absolutely the wrong weapon) better to stay with it then change it as in most cases 3 secs is enough to be incapped.


2) intimidate does not work with rifle and if it does it is bugged.


3) Shield Gens can be good against acid... have seen high 40's - they can shield even against the new lightsaber damage type at 40+ %


4) armor is most definitely changing now to allow more damage types to blow through(and no more 80% composite) as the devs have stated RIS is the best armor in the game (or will be) when the combat balance hits


5) changeing armor on the fly does not work anymore - each piece is put into the combat que (3 sec per piece) so if your enemy guess right about your vulnerability you will look like swiss cheese.



so all in all the T-21 (which will be slower) will still become the weapon of choice again for MRMin pvp






"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Kgboutlaw
Sun Jun 06, 2004 8:46 am
#18

you miss the creatures twice as much as you do with other weapons..unless u have a creature tank. that's why it's harder. pikeman is about the only other one that takes that long to master.



In-Game Names
Troves
&
Amisi
[BBF] Baptized by Fire
XaverriJade7
Mon Jun 07, 2004 12:57 am
#19






Ackehece wrote:

big things :


1) changing weapons in combat will cost you - on tcit takes 3secs to change weapon(it's put in combat que)during which you do not shoot at all. This means what you enter pvp with (unless it is absolutely the wrong weapon) better to stay with it then change it as in most cases 3 secs is enough to be incapped.


2) intimidate does not work with rifle and if it does it is bugged.


3) Shield Gens can be good against acid... have seen high 40's - they can shield even against the new lightsaber damage type at 40+ %


4) armor is most definitely changing now to allow more damage types to blow through(and no more 80% composite) as the devs have stated RIS is the best armor in the game (or will be) when the combat balance hits


5) changeing armor on the fly does not work anymore - each piece is put into the combat que (3 sec per piece) so if your enemy guess right about your vulnerability you will look like swiss cheese.



so all in all the T-21 (which will be slower) will still become the weapon of choice again for MRMin pvp






Just wanted to say THANK YOU.






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Kgboutlaw
Mon Jun 07, 2004 7:40 am
#20

after the combat balance..give this game 2 months tops before it shuts down...almost every PVPer will quit.



In-Game Names
Troves
&
Amisi
[BBF] Baptized by Fire
piezo
Mon Jun 07, 2004 8:45 am
#21

"2) intimidate does not work with rifle and if it does it is bugged."


As far as I know, you have always been able to intimidate while holding a rifle.



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
dragonisthedoor
Mon Jun 07, 2004 9:52 am
#22






Kail_Mooner wrote:

Without it, it takesquite some moretime especially for the few of us who did that at the time near the release when there were no armor, no buffs and just DLT20a or laser rifles.






Don't forget that MOB's warped 200m at a time and melee mobs got a 2.5x damage multiplier against rifleman



Drache
Nilathek
Mon Jun 07, 2004 10:30 am
#23

LOL!!


Nobody is gonna quit over this changeexcept little whiners, andI doubt that this game will shut down anytime in the near future




Nila'thek
KnightHawk420
Mon Jun 07, 2004 5:49 pm
#24






Ackehece wrote:

big things :


1) changing weapons in combat will cost you - on tcit takes 3secs to change weapon(it's put in combat que)during which you do not shoot at all. This means what you enter pvp with (unless it is absolutely the wrong weapon) better to stay with it then change it as in most cases 3 secs is enough to be incapped.


2) intimidate does not work with rifle and if it does it is bugged.


3) Shield Gens can be good against acid... have seen high 40's - they can shield even against the new lightsaber damage type at 40+ %


4) armor is most definitely changing now to allow more damage types to blow through(and no more 80% composite) as the devs have stated RIS is the best armor in the game (or will be) when the combat balance hits


5) changeing armor on the fly does not work anymore - each piece is put into the combat que (3 sec per piece) so if your enemy guess right about your vulnerability you will look like swiss cheese.



so all in all the T-21 (which will be slower) will still become the weapon of choice again for MRMin pvp








2. Your WAY Wrong. Intimidate works with a rifle, carbine, pistol, a flute even..... A bug? Considering when you intimidate holding a weapon it has a specific and different character animation for it, I dont' think it's a bug.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
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