Rifleman Archive

Thread: Rifleman or commando?

station1
Wed Jun 09, 2004 8:32 pm
#14




TKM/Rifleman is the stronger combo.


One of my chars is both master rifleman and master commando. I find myself hardly ever using any Commando skills except when something is 100% energy, 100% acid, and 100% stun. e.g. some of the Nightsisters. Or if something has megaHAMs, I'll first get some burns going, then decimate it with strafeshot2. Right now Commando isn't even in the same league with Rifleman, despite requiring many more skill points. Alot of the Commando weapons are alot of fun to try out though if you've never used them. Just don't rely on them in PvP. No attachments willever put you close to the powerof a Master Rifleman if you go down to 0/0/04. And you'll lose thebest specials and your accuracy will be a turd.



Vermicious_Knid
Thu Jun 10, 2004 12:24 am
#15

If you just want to try something new because you think it would be cool, or you really want to use a flamethrower, go for it.


I dropped rifleman for a while and did Bounty Hunter, it was fun but I wanted to dabble a bit and didn't like using all my skill points. The lightning cannon was a riot.


If you're trying to have the toughest character possible, then rifleman/anything is probably the way to go. Commando has less damage per second by a long shot when you figure in accuraccy, speed, and armor piercing.


I say try it, and drop it if you don't like it.





-




Every time I log in I'm terrified they changed the game to Dance Dance Revolution without telling anyone after holding a "focus group"

Trase
Thu Jun 10, 2004 9:04 am
#16






Kachada wrote:





Vermicious_Knid wrote:

The lightning cannon was a riot.







Yeah it is! I went up to BH 0013 before the xmas holo told me to master commando. The flamethrower is cooler than the LLC though.





The FT is pretty cool, unfortunately there are more creatures that are vulnerable to Elect than Heat. however the FT can toss Dots on things and the LLC cant (i believe)
Mavarus
Thu Jun 10, 2004 9:51 am
#17

Well, commando is nothing compared to rifleman, if I target something with heat vulnerability, I simply use my berserker rifle. I personally could not do without my swordsman with rifleman, swordsman is a life saver for me. Ive never did TKM, mainly because I dont think they should be as powerfull as they are, if some karate guy came running at me I would simply shoot him dead, sure, try to dodge this bullet, yea right. Anyway, Im both a master commando and master rifleman, rifleman owns commando anyday.



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

Packfan
Thu Jun 10, 2004 10:25 am
#18

Thanks guys! I'll hold off on grinding Commando and enjoy Rifleman. Now, I'm seriously thinking bout dropping TKM and keeping Rifleman. I know for TKM, a lot of the NPC's have high kinetic resists. Commando so far, has been fun setting shi it on fire!


Packfan




Lets get drunk and break Shi it!
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