Rifleman Archive
Thread: What a fun little toy....
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FourthNail
Thu Feb 10, 2005 2:46 pm
#14
Gentlemen, I only hope these rifles don't get nerfed with the CURB, making your anti-decays a waste 
Plunk
Plunk
FourthNail
Thu Feb 10, 2005 4:05 pm
#15
Ackehece wrote:
FourthNail wrote:
Gentlemen, I only hope these rifles don't get nerfed with the CURB, making your anti-decays a waste
Plunk
even if an item is deemed worthless after the CURB the anti-decay kit can be recovered by deleteing the item with it on. (as posted by Callendryl and Tiggs)
If that's true, that makes the anti-decay the single most valuable vet reward out of them all. Nice.
Do you have a link to where this was posted?
Plunk
Ryoma_Sakamoto
Thu Feb 10, 2005 4:09 pm
#16
My friend Davcre on radiant has an exceptional t-21 almost exactly like that. the stats are 2150 max w/ a pup. Needless to say its a nasty little thing
Ackehece
Thu Feb 10, 2005 4:22 pm
#17
FourthNail wrote:
Ackehece wrote:
FourthNail wrote:
Gentlemen, I only hope these rifles don't get nerfed with the CURB, making your anti-decays a waste
Plunk
even if an item is deemed worthless after the CURB the anti-decay kit can be recovered by deleteing the item with it on. (as posted by Callendryl and Tiggs)
If that's true, that makes the anti-decay the single most valuable vet reward out of them all. Nice.
Do you have a link to where this was posted?
Plunk
not off the top of my head but read the dev tracker about jedi glow bats and it... callendryl talks about it there.
Torael
Thu Feb 10, 2005 7:00 pm
#18
I must say...hunting elders with this is NUTS! I grabbed a friend of mine who anti-decayed his PvPpowerhammer (its like 1100 max, thereabouts), and we went elder hunting. We were dropping them in less than two minutes. 
Waste93
Fri Feb 11, 2005 2:28 am
#19
FourthNail wrote:
Gentlemen, I only hope these rifles don't get nerfed with the CURB, making your anti-decays a waste
Plunk
Weapons are changing in the CU/R/B. As was shown a couple weeks ago with the info they showed. How much we don't know yet.
And how would that make anti-decay units me? ![]()
Rakos_Rokarr
Sat Feb 12, 2005 10:56 am
#20
they said we can manually change the AP(well the new system ap) from weapons ourselves... so u cant p0wn everyone with 1 rifle unless u change its damage type to counter-act the guy's armor
this should prove quite a challenge for all professions
Torael
Sat Feb 12, 2005 12:19 pm
#21
Rakos_Rokarr wrote:
they said we can manually change the AP(well the new system ap) from weapons ourselves... so u cant p0wn everyone with 1 rifle unless u change its damage type to counter-act the guy's armor
this should prove quite a challenge for all professions
Not necessarily...Under the new system, it'd just make a given weapon less effective against a particular armor class, not completely useless. So, you could still just stick with one particularly awesome rifle, and you'd just be able to hit some people for more than others.
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