Rifleman Archive

Thread: kneecap shot not working?

prtzlboy
Wed Jun 29, 2005 9:42 pm
#1

Ok, search for me wasn't working, so this may have been covered.


I have not been able to see any results when I use kneecap shot. Is it just me, or does it seem to be broken? And if it's broke, any eta on it being fixed?
Ackehece
Thu Jun 30, 2005 7:01 am
#2






prtzlboy wrote:

Ok, search for me wasn't working, so this may have been covered.


I have not been able to see any results when I use kneecap shot. Is it just me, or does it seem to be broken? And if it's broke, any eta on it being fixed?






it is working


it just slows the mob approx 10% (or about the same as the slow down we have with a rifle equiped)





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ulrek_Oden
Thu Jun 30, 2005 8:08 am
#3






Ackehece wrote:





prtzlboy wrote:

Ok, search for me wasn't working, so this may have been covered.


I have not been able to see any results when I use kneecap shot. Is it just me, or does it seem to be broken? And if it's broke, any eta on it being fixed?






it is working


it just slows the mob approx 10% (or about the same as the slow down we have with a rifle equiped)








Yep sure does work just not very well



---------------
Ulruk Odawn Elder Bounty Hunter
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Current Template
prtzlboy
Thu Jun 30, 2005 5:16 pm
#4

ok, then, thanks for the reply! I was starting to regret dropping pistols 0404 for cm 4000 until I played with the new patch. The new heals rock!
KardenTyrell
Fri Jul 01, 2005 1:24 am
#5

Kneecapshot needs a change >_< ......How about you force them to Roll to prone with it, with a slowed down standing up animation?



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Ulrek_Oden
Fri Jul 01, 2005 6:06 am
#6






KardenTyrell wrote:
Kneecapshot needs a change >_< ......How about you force them to Roll to prone with it, with a slowed down standing up animation?





I like that idea...



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Ulruk Odawn Elder Bounty Hunter
---------
Current Template
Novatic
Fri Jul 01, 2005 8:01 am
#7

I can barely notice a diffrence when I use it.



Woah, nothing good to see here people, meh don't have an ubar, colorfull pwn sig. Just move along.
Geddeo
Fri Jul 01, 2005 8:33 am
#8


Kneecap shot works great and is not worthless. True it doesn't slow the creature down much, but it does slow them down to the same speed you are. Try shooting it your second shot and then running in the opposite direction (on flat ground if you don't have terrain negotiation). The creature will never catch up to you. This technique is called kiting and is great to use on high end kills.


Be warned though, this is not a get me out of trouble shot. Shooting a creature with kneecap shot that is already doing dmg to you is worthless, since they are the same speed as you and you will never create any distance. Create distance between you and the creature (knockdown or roots work here) then shoot kneecap shot. If you can't knockdown you can always kneecap shot and then unequip your weapon and create space that way, but you will take a few shots before you get far enough away.


After kneecap shot wears off it cannot be applied right away. I am not sure the timer they put on it, but it isn't very long.


This shot is one of the main reasons a rifleman can solo High end stuff. It does not need to be changed, it just needs to be used properly.


JascoSmlee
Fri Jul 01, 2005 12:08 pm
#9

Kneecap shot is pretty rubbish.



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
JascoSmlee
Sat Jul 02, 2005 5:40 am
#10






Geddeo wrote:


Kneecap shot works great and is not worthless. True it doesn't slow the creature down much, but it does slow them down to the same speed you are. Try shooting it your second shot and then running in the opposite direction (on flat ground if you don't have terrain negotiation). The creature will never catch up to you. This technique is called kiting and is great to use on high end kills.


Be warned though, this is not a get me out of trouble shot. Shooting a creature with kneecap shot that is already doing dmg to you is worthless, since they are the same speed as you and you will never create any distance. Create distance between you and the creature (knockdown or roots work here) then shoot kneecap shot. If you can't knockdown you can always kneecap shot and then unequip your weapon and create space that way, but you will take a few shots before you get far enough away.


After kneecap shot wears off it cannot be applied right away. I am not sure the timer they put on it, but it isn't very long.


This shot is one of the main reasons a rifleman can solo High end stuff. It does not need to be changed, it just needs to be used properly.






If the snare it applied was as good as that thep-dart trap used to apply pre-CU, it would be much more useful.




Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Korom
Sat Jul 02, 2005 1:10 pm
#11

I agree, kneecap shot is one of the handiest shots in my arsenal. Normally, I'll kneecap shot first or second after I critical shot, then kite whatever I'm shooting at. If you have a root or a knockdown you can start at 60m and never get touched by any mob if you cycle it right. It will take forever to solo stuff but hey, you can still take high end stuff on your own. If you don't have a root or a kd, i'd suggest going BH, Carb, or Pistols a few lines to grab some of the handies in those professions to augment your own.
Slysix
Sat Jul 02, 2005 11:47 pm
#12

Kneecap shot can be effective to get away from some one. Just remember to unequip your rifle when you run away (there is no longer a delay to equip or unequip a weapon).

ljay
Sun Jul 03, 2005 4:47 am
#13


yep,using kneecap shot is def the key to soloing high-end mobs


root, when that falls, knockdown and kneecap, then kite like a nutcase!!!


(i always /way the spawn point of the mob to ensure i dont pull it to far , that bloody retreat is a real pain)


Message Edited by ljay on 07-03-2005 12:48 PM

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