Rifleman Archive
Thread: Rifleman Revamp Proposal V1.21
Page 1 of 5
KardenTyrell
Sun Aug 15, 2004 5:45 pm
#1
Ive rewritten the previous revamp proposal with the imput I received the last time. I appreciate any thoughts you have about this. My goal was to bind the "Soldier, and the Sniper" together into one profession, instead of choosing wich type of Rifleman we could become at the Combat Revamp.
Rifleman Revamp Proposal
If you have trouble reading it, change the fontsize in Internet explorer
View>Fontsize>Bigger
and for firefox itll be
View>Increase Text Size
- added: A few time and damage modifiers as suggestions on certain abilities
Rifleman Revamp Proposal
If you have trouble reading it, change the fontsize in Internet explorer
View>Fontsize>Bigger
and for firefox itll be
View>Increase Text Size
- added: A few time and damage modifiers as suggestions on certain abilities
Message Edited by KardenTyrell on 08-16-2004 01:39 PM
Message Edited by KardenTyrell on 08-16-2004 05:05 PM
superBOY5
Sun Aug 15, 2004 7:32 pm
#2
I would be only down with the T-21 backpack if it was able to hold 50 items, as is I am a Ranger and Rifleman and can end up carrying several things along with me, usually carrying lots of stuff crated. Bringing up the damage on the E-11 would also be necessary, and having it cert at Novice Rifleman isn't a good idea, I carried one around because I thought it was cool and different, the problem ends up being people think I am a Carbineer even with the Rifle tag. It would be nice if the thing had a longer barrel on it.
Also in Rifleman 0-0-1-0 of your version, it says Ranged Speed, should be Rifle but confused me when I went to see that Rifleman had +85 Speed instead of the +90 we currently got, with Ranged Speed to Rifle Speed, yours totals to +90. You seem to be missing Headshot1 too....
I like the ability to fire once every second as is without a backpack, or a cooldown period and they will need to be available to everyone not just factional people, neutrals play this game too. Other professions don't have to do this either. Pistols and Carbineer get more defenses and more states, we are weak with states and weak with defenses unless we stack, that is how we pay for our high damage and high speed.
Also in marksman speed is slowly distributed for a reason, it may not seem to help that you get +5 speed at Novice Maskman, Rifle I, then Rifles II, and all the way up to Rifles IV, but as we see with +90 speed vs +97 speed, that little bit helps. You can't lump it all with +15 Rifle speed at Rifles III, it needs to be distributed with Novice Marksman, moving the certs around might be all that is necessary.
Deep down I really think we just need to fix some specials and wait for the combat revamp, by then the Mind pool shouldn't be such a critical area and then rifleman will be get less grief in PvP.
Also in Rifleman 0-0-1-0 of your version, it says Ranged Speed, should be Rifle but confused me when I went to see that Rifleman had +85 Speed instead of the +90 we currently got, with Ranged Speed to Rifle Speed, yours totals to +90. You seem to be missing Headshot1 too....
I like the ability to fire once every second as is without a backpack, or a cooldown period and they will need to be available to everyone not just factional people, neutrals play this game too. Other professions don't have to do this either. Pistols and Carbineer get more defenses and more states, we are weak with states and weak with defenses unless we stack, that is how we pay for our high damage and high speed.
Also in marksman speed is slowly distributed for a reason, it may not seem to help that you get +5 speed at Novice Maskman, Rifle I, then Rifles II, and all the way up to Rifles IV, but as we see with +90 speed vs +97 speed, that little bit helps. You can't lump it all with +15 Rifle speed at Rifles III, it needs to be distributed with Novice Marksman, moving the certs around might be all that is necessary.
Deep down I really think we just need to fix some specials and wait for the combat revamp, by then the Mind pool shouldn't be such a critical area and then rifleman will be get less grief in PvP.
LiakyK
Sun Aug 15, 2004 8:47 pm
#3
Can I ask for some bigger font that doesnt look blurred bro, then ill read it, im gonna need glasses soon...
KardenTyrell
Mon Aug 16, 2004 1:44 am
#5
superBOY5 wrote:
I would be only down with the T-21 backpack if it was able to hold 50 items, as is I am a Ranger and Rifleman and can end up carrying several things along with me, usually carrying lots of stuff crated. Bringing up the damage on the E-11 would also be necessary, and having it cert at Novice Rifleman isn't a good idea, I carried one around because I thought it was cool and different, the problem ends up being people think I am a Carbineer even with the Rifle tag. It would be nice if the thing had a longer barrel on it.
Also in Rifleman 0-0-1-0 of your version, it says Ranged Speed, should be Rifle but confused me when I went to see that Rifleman had +85 Speed instead of the +90 we currently got, with Ranged Speed to Rifle Speed, yours totals to +90. You seem to be missing Headshot1 too....
I like the ability to fire once every second as is without a backpack, or a cooldown period and they will need to be available to everyone not just factional people, neutrals play this game too. Other professions don't have to do this either. Pistols and Carbineer get more defenses and more states, we are weak with states and weak with defenses unless we stack, that is how we pay for our high damage and high speed.
Also in marksman speed is slowly distributed for a reason, it may not seem to help that you get +5 speed at Novice Maskman, Rifle I, then Rifles II, and all the way up to Rifles IV, but as we see with +90 speed vs +97 speed, that little bit helps. You can't lump it all with +15 Rifle speed at Rifles III, it needs to be distributed with Novice Marksman, moving the certs around might be all that is necessary.
Deep down I really think we just need to fix some specials and wait for the combat revamp, by then the Mind pool shouldn't be such a critical area and then rifleman will be get less grief in PvP.
I might have missed a few typos or forgot a skill, it was a pretty big document
E11 Rifles are pretty good if you know wich weaponsmith you buy it from. I had one with pup about 350 max dam I believe.
The E11 Rifle is the most iconic rifle in the game,movies, saga! It would be a shame if nobody got around to use it
The Backpack idea was specificly for the Galactic War. Its a perk, like the ATST for the Empire. I really want to make this backpack equipment for war and nothing else
The modifiers are still work in progress, I wanted to get imput from the community so I can adapt
SonOfASkywalker
Mon Aug 16, 2004 11:11 am
#7
Hey guys, I am a rifleman and loving it. However, I have to agree that I think the proffesion is pretty good as it stands, bar a few special fixes and maybe a slight bit of tweaking.
Speciffically about your proposal, I don't want to rain on the parade, but I have seen a lot of people talking about a gillie (forgive my horrible spelling) suit on these boards. However, they all seem to overlook the fact that there is such a thing in live already...its called Ranger CAMO! Now, I know people don't want to have to master scout and ranger to have this ability across all planets, but seriously it would not be fair to the people who use so many of their SP to master both proffesions for this ability.
Asriel Loki <EIS>
Master Rifleman
Master Ranger
KardenTyrell
Mon Aug 16, 2004 11:24 am
#8
SonOfASkywalker wrote:Hey guys, I am a rifleman and loving it. However, I have to agree that I think the proffesion is pretty good as it stands, bar a few special fixes and maybe a slight bit of tweaking.Speciffically about your proposal, I don't want to rain on the parade, but I have seen a lot of people talking about a gillie (forgive my horrible spelling) suit on these boards. However, they all seem to overlook the fact that there is such a thing in live already...its called Ranger CAMO! Now, I know people don't want to have to master scout and ranger to have this ability across all planets, but seriously it would not be fair to the people who use so many of their SP to master both proffesions for this ability.Asriel LokiMaster RiflemanMaster Ranger
Rangers will still be needed to make the guile suites. (as described in the proposal)
The suite and being hidden is what makes a sniper iconic. The Rifleman/Ranger still be the ultimate sniper, as he can make his own guille suites, track down a person, setup position and wait to take the shot.
KardenTyrell
Mon Aug 16, 2004 12:59 pm
#9
If font is too small
View>Fontsize>Bigger
and for firefox itll be View>Increase Text Size
this should help when reading it if you had trouble.
View>Fontsize>Bigger
and for firefox itll be View>Increase Text Size
this should help when reading it if you had trouble.
Message Edited by KardenTyrell on 08-16-2004 10:33 AM
KardenTyrell
Mon Aug 16, 2004 1:12 pm
#10
SonOfASkywalker wrote:Rangers will still be needed to make the guile suites. (as described in the proposal)
The suite and being hidden is what makes a sniper iconic. The Rifleman/Ranger still be the ultimate sniper, as he can make his own guille suites, track down a person, setup position and wait to take the shot.oops, guess i should have read the fine print about needing camo kit
![]()
Still, a couple questions:
1) will a rifleman need a guile suit for each planet he hunts on?
2) what will the guile suit do that is different from camo?
3) would affect Cover mod.?
On a different note, I don't know if this is something the devs will do if there conception of ranger camo is the same as this.
My $.02
- Schematic: Guile Suite
Guile Suites are made by a component of a Tailor, plus a Camouflage Unit of a Ranger, for the appropriate Planet, constructed together by the expertise of a Rifleman’s Sniper Training. The rifleman must complete one field test, offered by the Rifleman trainer before he can use the suites in battle
- Ability Takecover2
This Ability similar to TakeCover1 has one significant change, it needs a Guile Suite to work. When enabled, the user will not show up red on the radar in factional battle, but blue as a neutral with a Tef. However he cannot be targeted with Tab, he must be manually clicked with the mouse.
Taken from the proposal
KardenTyrell
Mon Aug 16, 2004 3:00 pm
#11
Im suprised, isnt there anything else to comment on the proposal? Changes? Anything? You're all being so quiet
RockeyThrashio
Mon Aug 16, 2004 3:52 pm
#12
(By the way, this is GK-245 from epilson detachment, 3,1,0,1 riflemen)
While I like your ideas (and you deffinetly put a lot of thought into them), I can't say they would be good for the profession. I very much doubt snipers would work in game. I've heard people on these forums saying that they wanted snipers with a one shot kill ability. This would be nice, but hugely unfair the the rest of the players. However, with out this abilites or ones close in power to it, the sniper would not be able to be of any use in pvp.
I also think think the devs name us Riflemen for a reason. We were not meant to be snipers, we were simply meant to be fighters who fought using long range rifles. In our earlier stages we fired slowly, but as we got better we learned to fire fully-automatic (T-21 at master
). I honestly do not think the sniper would work, and that our profession as it stand now works well enough.
What needs to be changed is armor and buffs. These need to be knocked down to make things fair for everyone. Also the mind pool has to be made healable (and buffable) so its treated like any other pool, to make things fair for everyone else. Finally, All the weapons have to be balanced and fixed the best they can to that they are all balanced. While I don't think rifles need to be changed much, we may have to shift some things around to help balance things.
P.S. - The Guille (sp?) suit should only be a ranger ability, as they are masters of hiding and only work out in the wilderness (where the guille suits work). Giving the riflemen the guilee suit would be unfair since it is taking almost directly from there ranger ability. Plus, the guille suit has alread been asked for on the ranger revamp proposal a while back.
While I like your ideas (and you deffinetly put a lot of thought into them), I can't say they would be good for the profession. I very much doubt snipers would work in game. I've heard people on these forums saying that they wanted snipers with a one shot kill ability. This would be nice, but hugely unfair the the rest of the players. However, with out this abilites or ones close in power to it, the sniper would not be able to be of any use in pvp.
I also think think the devs name us Riflemen for a reason. We were not meant to be snipers, we were simply meant to be fighters who fought using long range rifles. In our earlier stages we fired slowly, but as we got better we learned to fire fully-automatic (T-21 at master
What needs to be changed is armor and buffs. These need to be knocked down to make things fair for everyone. Also the mind pool has to be made healable (and buffable) so its treated like any other pool, to make things fair for everyone else. Finally, All the weapons have to be balanced and fixed the best they can to that they are all balanced. While I don't think rifles need to be changed much, we may have to shift some things around to help balance things.
P.S. - The Guille (sp?) suit should only be a ranger ability, as they are masters of hiding and only work out in the wilderness (where the guille suits work). Giving the riflemen the guilee suit would be unfair since it is taking almost directly from there ranger ability. Plus, the guille suit has alread been asked for on the ranger revamp proposal a while back.
Page 1 of 5