Rifleman Archive

Thread: interesting results from the chefs

Ackehece
Tue Sep 20, 2005 7:21 pm
#1




RegenEdnolb wrote:






I've done some more quick testing of Vegaparsine and Thundercloud.


Vegaparsine (+100 Melee defense)
Elshandruu Pica Thundercloud (+100 Ranged defense)


-Offense: Someone with 236 accuracy when shooting with ranged shot (using a rifle)
-Defense: Someone with base defense of: 169 melee and 244 ranged defense.


The following tests are to find out when Vegaparsine/Elshandruu pica thundercloud actually work...


Defense: 169 melee 244 ranged
Defender has NO weapon equiped
Damage: 744


Defense: 240 melee 315 ranged
Defender has weapon equiped
Damage: 709


Defense: 269 melee 244 ranged (used +100MD vegaparsine)
Defender has NO weapon equiped
Damage: 718


Defense: 340 melee 315 ranged (used +100MD vegaparsine)
Defender has weapon equiped
Damage: 709


Defense: 269 melee 344 ranged (used +100MD vegaparsine AND +100RD Thundercloud)
Defender has NO weapon equiped
Damage: 718


Defense: 340 melee 415 ranged (used +100MD vegaparsine AND +100RD Thundercloud)
Defender has weapon equiped
Damage: 683


The above numbers show that my assumption about how melee and ranged defense work seem to be true. I've highlited the Damages and the corresponding defenses. I've also tested this briefly against a Jedi yesterday (he's melee), and after I took my ranged defense drink, he hit me for less dmg (after re-equiping my rifle ofcourse. Note I havent tested this for an extended period of time against a melee character, but I have no reason te believe its working any different).


So it seems to be that:
- Melee defense means your defense value against Ranged OR Melee attacks when you have a melee weapon equiped (your hands are also melee)
- Ranged defense mean your defense value against Ranged OR Melee attacks only when you have a ranged weapon equiped (You must re-equip your weapon after you used ranged defense food!!)




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Imperial Stormtroopers are so precise"
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Ackehece - Eclipse | Tife - TestCenter




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Encoded as per Garva




Drakenya
Tue Sep 20, 2005 7:25 pm
#2

Interesting results. Thanks a lot, and wonder if some of this coding is bugged.




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Cpl_Fisher
Tue Sep 20, 2005 7:54 pm
#3


Very good information to know....

Now all I want is for the phone company to fix my phone line so I can play!



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Dr4g0nf1y
Wed Sep 21, 2005 9:30 am
#4

If all this is true, and ranged defense is all that matters to ranged professions....

...then the Carbineers and ESPECIALLY the Pistoleers are going to be PIS*ED off. LOL. THe whole idea behind the balancing of the professions was to give pistoleers the most defenses, followed by carbineers, and then us (rifleman). That was the whole idea. We got great ranged defense, but we were not supposed to be able to stand up to meleers as well as a carbineer or pistoleer could. We were supposed to be the long rage damage dealers.

But if THIS is true, then that means Pistoleers and Carbineers got a little screwed over, because we have more ranged defense than either of them. So now we have the longest range, the most powerful weapons, AND the best defenses....

I sense a witch hunt forming. LOL. This will NOT go over well, and I cant really blame them. I dont think that they will blame us for this, but I cant imagine that they will be happy about it. That could lead to one of two things: Us getting out ranged defense mod nerfed, or pistoleers/carbineers getting a ranged defense boost. if they simply boost ranged def for the Carbs and Pistol guys, the Jedi will scream that their BH's are even HARDER to kill now.

This is big. This is MUCH bigger than just changing foods. This could have a huge impact on all professions if they say this is working as intended. I hope to god its a bug.
Thailzam
Wed Sep 21, 2005 9:40 am
#5






Dr4g0nf1y wrote:
If all this is true, and ranged defense is all that matters to ranged professions....

...then the Carbineers and ESPECIALLY the Pistoleers are going to be PIS*ED off. LOL. THe whole idea behind the balancing of the professions was to give pistoleers the most defenses, followed by carbineers, and then us (rifleman). That was the whole idea. We got great ranged defense, but we were not supposed to be able to stand up to meleers as well as a carbineer or pistoleer could. We were supposed to be the long rage damage dealers.

But if THIS is true, then that means Pistoleers and Carbineers got a little screwed over, because we have more ranged defense than either of them. So now we have the longest range, the most powerful weapons, AND the best defenses....

I sense a witch hunt forming. LOL. This will NOT go over well, and I cant really blame them. I dont think that they will blame us for this, but I cant imagine that they will be happy about it. That could lead to one of two things: Us getting out ranged defense mod nerfed, or pistoleers/carbineers getting a ranged defense boost. if they simply boost ranged def for the Carbs and Pistol guys, the Jedi will scream that their BH's are even HARDER to kill now.

This is big. This is MUCH bigger than just changing foods. This could have a huge impact on all professions if they say this is working as intended. I hope to god its a bug.




/agree




Drayko Feraciao
Master Combat Medic / Master Rifleman
Cpl_Fisher
Wed Sep 21, 2005 10:04 am
#6

Jedi aren't happy unless the BH is perma rooted in place and cannot attack once they make the initial attack.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
SoulHunters
Wed Sep 21, 2005 11:42 am
#7







Dr4g0nf1y wrote:
If all this is true, and ranged defense is all that matters to ranged professions....

...then the Carbineers and ESPECIALLY the Pistoleers are going to be PIS*ED off. LOL. THe whole idea behind the balancing of the professions was to give pistoleers the most defenses, followed by carbineers, and then us (rifleman). That was the whole idea. We got great ranged defense, but we were not supposed to be able to stand up to meleers as well as a carbineer or pistoleer could. We were supposed to be the long rage damage dealers.

But if THIS is true, then that means Pistoleers and Carbineers got a little screwed over, because we have more ranged defense than either of them. So now we have the longest range, the most powerful weapons, AND the best defenses....

I sense a witch hunt forming. LOL. This will NOT go over well, and I cant really blame them. I dont think that they will blame us for this, but I cant imagine that they will be happy about it. That could lead to one of two things: Us getting out ranged defense mod nerfed, or pistoleers/carbineers getting a ranged defense boost. if they simply boost ranged def for the Carbs and Pistol guys, the Jedi will scream that their BH's are even HARDER to kill now.

This is big. This is MUCH bigger than just changing foods. This could have a huge impact on all professions if they say this is working as intended. I hope to god its a bug.




As a pistoleer I scream..right on point, pistoleer especially does most of its fighting up close and personal compared to 80m out on a snared target. dont give that well you have root BS either because our root sucks. Defenses has always been an issue between the ranged classes, and now if this is true the battle is going to get even more heated. Hope Badger is reading this =/ BTW, if this is working as intended, why in the hell have melee defense mods in ranged prof's trees? Just in case i want to switch from my pistol to asurvival knifemidfight?

Message Edited by SoulHunters on 09-21-2005 01:45 PM

PyscoJuggalo
Wed Sep 21, 2005 2:42 pm
#8


That is obviously a bug, why would we get melee defence if that is working correctly.....................






Edit- thought Ackhece did the test, giving the VG award to proper tester



Message Edited by PyscoJuggalo on 09-21-2005 05:47 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
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Badname0291
Wed Sep 21, 2005 3:34 pm
#9

why give ranged chars ANY melee def then if it gives no bonus. This does seem like a bug tbh.
I guess for ppl with mixed ranged/melee templates it makes sense but surely if its working as intended it would just be better to give one or the other at a double value maybe.



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Ackehece
Wed Sep 21, 2005 5:38 pm
#10


  • I did not do the tests.. (read the full post including the person who I quoted)

  • Melee defense is useful if you use a cross profession from rifleman such as swordsmen as well

  • no idea if it is a bug - but it appears that it is not a recent change

  • actually works better for us then if it did not work this way - rifleman have a higher ranged defense then melee so it is better for us if we get attacked by melee anyway



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




quantanao
Thu Sep 22, 2005 12:09 am
#11

Have you checked if the vegeparsine or thundercloud affected the ammount of "misses" the attacker got? In some tests i made with some guildies we had a notion that both foods increased the misses for the attacker. (No long time testing)



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------ CRAFTED WITH +20 EXP / +25 ASSEMBLY --------- ----------


Chaosium_451
Thu Sep 22, 2005 12:29 am
#12

If this is working as intended, then it also makes the ranged defense and melee defense trees in the Force Sensitive skills redundant. They might as well make it general defense, and open up another tree for something else, not to mention the veritable sea of other problems this brings about.



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Uthyr
Thu Sep 22, 2005 7:44 am
#13






Chaosium_451 wrote:

If this is working as intended, then it also makes the ranged defense and melee defense trees in the Force Sensitive skills redundant.




That very thought occurred to me as I started reading through this thread. I have all my available FS skill points tied up in theMelee Defense branch (and it took me a lot of grinding to get to that point!), but based on what I am reading here, that branch appears to be completely useless for a purely ranged profession. I guess I better start thinking about moving those points over to Ranged Speed or Ranged Accuracy instead, and doing the grind all over again.



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