Rifleman Archive

Thread: Is Armor delay affecting you?

InikoIra
Fri Jul 09, 2004 8:46 am
#1

Hey guys, I was wondering who else have been hurt by this. I use to be able to pop to brandies and fight janta and stuff for money, using armor macros. When they are far I have it off to lower the taxation of my mind and put it on when they get close.


But after the armor delay thing, I found the need to go all out and get mind buffs and eat arisha all that plus my original brandy. Whihc kinda sucks because I have to go around looking for a musician which takes for ever. So, in order to be able to play for an hour or so I have to spend another hour or so trying to prepare.


I was hoping to see if anyone has any advice or methods that they use to get by, because at this rate it's not worth it for me to log during the week days (which sucks) and just pretty much wait for the weekend when I have a lot more time.


Any ideas?



Iniko IraïW
Master of 29
The life force of Haven
I hate grinding but I'm doing It!!
APB
Fri Jul 09, 2004 10:10 am
#2

Using a 100 mind cost T21 in mostly effect sliced composite 80% kinetic/79% electric, with 2 brandies (432 M/F/W) and a stack of Ahrisa(3 per stack, 33 filling, a bit over 400 focus), I don't have any trouble at all wearing a full suit of armor even without mind buffs. I'm a Zabrak, so I can't raise my stats to 1100 as humans can at the moment, but with the food/drink, I have a 2600 modifier to my focus(i.e. shooting doesn't drain my mind)



Noxis Digitalis - Master Rifleman - Master Ranger

Digitalis Inc. - Located in StarForge Mining Complex on Lok at -3227 -180
Weapons, Swoops and looted items
GirthSnail
Fri Jul 09, 2004 10:21 am
#3

With focus a little over 1500 you will have 0 mind cost.



G'rth Snail <EH> - Chilastra
Azuko Hayami <Valor> - Chimaera

Sotaudi
Fri Jul 09, 2004 2:00 pm
#4






APB wrote:

Using a 100 mind cost T21 in mostly effect sliced composite 80% kinetic/79% electric, with 2 brandies (432 M/F/W) and a stack of Ahrisa(3 per stack, 33 filling, a bit over 400 focus), I don't have any trouble at all wearing a full suit of armor even without mind buffs. I'm a Zabrak, so I can't raise my stats to 1100 as humans can at the moment, but with the food/drink, I have a 2600 modifier to my focus(i.e. shooting doesn't drain my mind)






I pop two brandies, one Ahrisa, and one Canape. The canape does not last as long, but it is nearly twice the power of an Ahrisa plus it adds to Willpower. I keep track of my fill, and pop additional Canapes when needed. I will take another Brandy and another Ahrisa when needed.


While those are in effect, I have virtually no mind costs.

Message Edited by Sotaudi on 07-09-2004 02:01 PM



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



KnightHawk420
Fri Jul 09, 2004 6:46 pm
#5

Only thing that really pisses me off, is that when I put on my armor for the nite it takes forever, and momentarily lets people see my undies....



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
GarfBiocap
Mon Jul 12, 2004 2:31 pm
#6

Is armor delay affecting me?


No.





Garf Biocap
Zinje, Dantooine
Waste93
Mon Jul 12, 2004 3:30 pm
#7

One advantage to being a Wookiee is our armor only has four pieces. You can usually do without the arm pieces so in a pinch you only have the delay for two pieces.



Colonel Waste - The Wookiee Crusader
RebRifle
Mon Jul 12, 2004 3:34 pm
#8

I am oldskool i don't wear armor just kills the mind and ya really don't last that much longer when buffed.
Waste93
Mon Jul 12, 2004 4:01 pm
#9






RebRifle wrote:
I am oldskool i don't wear armor just kills the mind and ya really don't last that much longer when buffed.




Have to disagree with you. With buffs and food you can still use specials rather easily. Plus you have the much faster regen rate and a larger pool. Buffs/food negate the armor penalty rather easily.


Someone in 75% resist armor has effective HAM 8X greater than an unarmored person. If you get a 90% resist that jumps to 20X more HAM.


You last much longer with armor. Not only do you survive longer, since you do you can attack longer meaning you do more damage over time.





Colonel Waste - The Wookiee Crusader
Feynan
Mon Jul 12, 2004 5:57 pm
#10

Yes it is, greatly sometimes...


When I switch to my food pane (which also has armor on it) and then after taking food forget to switch back, I end up accidently adding on some pieces of armor, and it's a pain



Colonel Feynan Forsythe
Alliance Ace Pilot
lammergeier
Tue Jul 13, 2004 5:57 am
#11

no offense intended, but...

if you're following the path of the long gun, you should be (excepting high end raids and PvP) completely unarmored.

armor only HELPS if you're taking damage. armor ALWAYS hurts encumbrance.

a smart rifleman NEVER becomes a target. our role is defined by range. few enemies will respond to ranged attacks with ranged attacks, and our ranged defense and /takecover should more than cover those incoming shots.

whether you use a faction pet for a tank, or spend the skill points for CH, or group with a melee player... you should focus on your role as a ranged damage dealer. while a rifleman CAN buff/armor/take a melee profession in case of the ideal range failure... you're best bet for survival is to NOT wear armor and modify your tactics.

the role of the rifleman (currently) is to stay outside of intimate combat, and to pile on DPS to the target. to this end, armor only interferes with your HAM costs. while spices, buffs, and foods can reduce even full composite HAM costs to zero, they're all a drain on time and creds to supply, and they WILL eventually run out. for day to day combat, eschew the role of target and aspire to the true power of the rifleman: stand apart and deliver pain to your enemies.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Waste93
Tue Jul 13, 2004 7:37 am
#12






lammergeier wrote:
no offense intended, but...

if you're following the path of the long gun, you should be (excepting high end raids and PvP) completely unarmored.

armor only HELPS if you're taking damage. armor ALWAYS hurts encumbrance.

a smart rifleman NEVER becomes a target. our role is defined by range. few enemies will respond to ranged attacks with ranged attacks, and our ranged defense and /takecover should more than cover those incoming shots.

whether you use a faction pet for a tank, or spend the skill points for CH, or group with a melee player... you should focus on your role as a ranged damage dealer. while a rifleman CAN buff/armor/take a melee profession in case of the ideal range failure... you're best bet for survival is to NOT wear armor and modify your tactics.

the role of the rifleman (currently) is to stay outside of intimate combat, and to pile on DPS to the target. to this end, armor only interferes with your HAM costs. while spices, buffs, and foods can reduce even full composite HAM costs to zero, they're all a drain on time and creds to supply, and they WILL eventually run out. for day to day combat, eschew the role of target and aspire to the true power of the rifleman: stand apart and deliver pain to your enemies.




With the current state of buffs and food. Armor encumbrance has little to no effect. It's quite easy to get your Mind and substats to a 2500+ value. At that point a couple hundred points of encumbrance really has no effect. Since at an encumbrance of 250 points you are only looking at a 10% decrease in Mind and it's secondaries.


Your idea that a Rifleman never becomes a target only works if the Rifleman groups. Something not everyone does for one reason or another. A Rifleman will become a target in PvE rather easily. While in PvP they quickly become a primary target because of their ability to hit the mind. While there is no realy way to shield the Rifleman.


The problem with staying outside of intimate combat runs into a couple problems. The main one being range. All ranged weapons (except grenades) can fire at 64m. While the 64m is easily covered in a couple seconds by any melee fighter. So it is almost impossible to stay outside of intimate combat. The only real way is to kill the target before it can get to you. That would relegate the Rifleman to low to medium content only since you are not going to kill the higher end MOBs, or most players, before they detect and engage you.


While buffs and armor may be a drain on credits. The ability to take on higher end combat makes up for it. The ability to take these out also increases the chance of better loot. Loot that can then be sold for a fair amount of credits and fund the buff and armor useage. Nor are buffs that hard to find with all the buff-bots around on the live servers.





Colonel Waste - The Wookiee Crusader
WompaStompa
Tue Jul 13, 2004 7:40 am
#13

/Agree


Not even master rifleman yet and not getting hit is my TOP priority. I dont usally get buffs, except the handy brandy and muon (backup). However, I've got TKM in case they decide to get close. But we all know that TKM's are almost useless without buffs...


Just lay prone about 55 to 60m out, take cover and spam headshot3 (no mind bleeds, otherwise they aggro you)

Seems to work fine for me...



Name: Railn Varro
Guild: KOTR
Rifleman/Bounty Hunter/All around nice guy
Page 1 of 2
Previous Next