Rifleman Archive
Thread: Is Armor delay affecting you?
APB wrote:
Using a 100 mind cost T21 in mostly effect sliced composite 80% kinetic/79% electric, with 2 brandies (432 M/F/W) and a stack of Ahrisa(3 per stack, 33 filling, a bit over 400 focus), I don't have any trouble at all wearing a full suit of armor even without mind buffs. I'm a Zabrak, so I can't raise my stats to 1100 as humans can at the moment, but with the food/drink, I have a 2600 modifier to my focus(i.e. shooting doesn't drain my mind)
Message Edited by Sotaudi on 07-09-2004 02:01 PM
RebRifle wrote:
I am oldskool i don't wear armor just kills the mind and ya really don't last that much longer when buffed.
Have to disagree with you. With buffs and food you can still use specials rather easily. Plus you have the much faster regen rate and a larger pool. Buffs/food negate the armor penalty rather easily.
Someone in 75% resist armor has effective HAM 8X greater than an unarmored person. If you get a 90% resist that jumps to 20X more HAM.
You last much longer with armor. Not only do you survive longer, since you do you can attack longer meaning you do more damage over time.
if you're following the path of the long gun, you should be (excepting high end raids and PvP) completely unarmored.
armor only HELPS if you're taking damage. armor ALWAYS hurts encumbrance.
a smart rifleman NEVER becomes a target. our role is defined by range. few enemies will respond to ranged attacks with ranged attacks, and our ranged defense and /takecover should more than cover those incoming shots.
whether you use a faction pet for a tank, or spend the skill points for CH, or group with a melee player... you should focus on your role as a ranged damage dealer. while a rifleman CAN buff/armor/take a melee profession in case of the ideal range failure... you're best bet for survival is to NOT wear armor and modify your tactics.
the role of the rifleman (currently) is to stay outside of intimate combat, and to pile on DPS to the target. to this end, armor only interferes with your HAM costs. while spices, buffs, and foods can reduce even full composite HAM costs to zero, they're all a drain on time and creds to supply, and they WILL eventually run out. for day to day combat, eschew the role of target and aspire to the true power of the rifleman: stand apart and deliver pain to your enemies.
lammergeier wrote:
no offense intended, but...
if you're following the path of the long gun, you should be (excepting high end raids and PvP) completely unarmored.
armor only HELPS if you're taking damage. armor ALWAYS hurts encumbrance.
a smart rifleman NEVER becomes a target. our role is defined by range. few enemies will respond to ranged attacks with ranged attacks, and our ranged defense and /takecover should more than cover those incoming shots.
whether you use a faction pet for a tank, or spend the skill points for CH, or group with a melee player... you should focus on your role as a ranged damage dealer. while a rifleman CAN buff/armor/take a melee profession in case of the ideal range failure... you're best bet for survival is to NOT wear armor and modify your tactics.
the role of the rifleman (currently) is to stay outside of intimate combat, and to pile on DPS to the target. to this end, armor only interferes with your HAM costs. while spices, buffs, and foods can reduce even full composite HAM costs to zero, they're all a drain on time and creds to supply, and they WILL eventually run out. for day to day combat, eschew the role of target and aspire to the true power of the rifleman: stand apart and deliver pain to your enemies.
With the current state of buffs and food. Armor encumbrance has little to no effect. It's quite easy to get your Mind and substats to a 2500+ value. At that point a couple hundred points of encumbrance really has no effect. Since at an encumbrance of 250 points you are only looking at a 10% decrease in Mind and it's secondaries.
Your idea that a Rifleman never becomes a target only works if the Rifleman groups. Something not everyone does for one reason or another. A Rifleman will become a target in PvE rather easily. While in PvP they quickly become a primary target because of their ability to hit the mind. While there is no realy way to shield the Rifleman.
The problem with staying outside of intimate combat runs into a couple problems. The main one being range. All ranged weapons (except grenades) can fire at 64m. While the 64m is easily covered in a couple seconds by any melee fighter. So it is almost impossible to stay outside of intimate combat. The only real way is to kill the target before it can get to you. That would relegate the Rifleman to low to medium content only since you are not going to kill the higher end MOBs, or most players, before they detect and engage you.
While buffs and armor may be a drain on credits. The ability to take on higher end combat makes up for it. The ability to take these out also increases the chance of better loot. Loot that can then be sold for a fair amount of credits and fund the buff and armor useage. Nor are buffs that hard to find with all the buff-bots around on the live servers.