Rifleman Archive
Thread: Does this mean no more headshot?
I'm pretty sure that it basically means that special attacks will no longer drain actual ham. Since mind is the only one not easily healed, it will have less importance. Currently you can spam some specials, and say, lose 100 to each of your bars, then turn around and heal action and health, leaving mind -100. In the new system you would spam specials and instead of draining ham, you will just not be able to use the specials for a while.
(this is at least how i understand it)
Fitzdraco wrote:
Ok here is my poorly informed opionion.
Right now the mind pool is speical as it can't be healed.
Message Edited by OneHung on 03-22-2004 05:45 PM
Gonzotha wrote:
This is from the publish 8 notes under the"DroidInvasion is here"feature:
http://starwarsgalaxies.station.sony.com/content.jsp?page=Publish%208%20Preview
"The second aspect of the Combat balance will be the HAM redesign. A very critical part of the overall combat rebalance is the change to the functionality of the HAM system. This change will allow a greater ease in balancing overall HAM costs for weapons and special moves. It will also allow Mind to be removed as a special damage type and place equal emphasis on Health, Action and Mind pools for both abilities and damage."
Does that mean what i think it does or amI misreading it somehow?
-Gonz
I must strongly disagree with my esteemed colleagues. Yes, as others mentioned, it is poorly worded. But I disagree that we cannot reasonably guess what they mean. The problem is that people misreading the term "special damage type," and then failing to read the whole paragraph to get the whole context.
"Special damage" does not mean "damage from specials." Mind is a "special damage type" not because it is a pool targeted specials, but because it is unhealable. Therefore, damage to the mind is handled differently than any other pool, making it a "special damage type." This is easily confirmed to be the context by reading the rest of the sentence.
It says they want to "place equal emphasis on Health, Action and Mind pools for both abilities and damage." We already know that the upcoming HAM system changes are going to make HAM costs from abilities (special attacks) unhealable on all pools by taking the HAM cost of the special from the pool maximum, no longer assessing it as damage (a lowering of the current pool value). That cost will repair itself at an accelerated rate, but because it lowers the maximum, heals (a restoring of the current pool value) will no longer repair HAM costs from abilitiesto any pool. This means that Riflemen will no longer gimped in combat because onlytheir primary HAM costs are unheable. Everyone's will be, and, thus, there will be an equal emphasis on HAM costs with regard to abilities. But they also said they want equal emphasis with regard to damage.
Now, that being the case, how can they remove mind as a "type of damage caused by specials" and not also remove "health as special damage type" and "action as a special damge type" as well. If they do not, then they could not "place equal emphasis" on all pools with regard to damage. There is no indication in that text that they are removing health and action as "types of damage done by specials," so there is no contextual reason to accept the interpretation that "special damage type" means a "type of damage done by specials." In fact, there is sufficient contextual reason to reject that interpretation.
Conversely, they cannot put equal emphasis on damage to all three pools if health and action are healable damage types, but mind remains a special,unhealable damage type. Since they are making HAM costs from abilities unhealable, the only reasonable conclusion that I can draw is that this means they are making mind healable in the upcoming patch. Thus, the change will be that costs from everyone's specials will become healable, but damage from combat will become healable on all pools. As far as I can see, that is the only reasonable interpretation of that text.
Zito75 wrote:
Fitzdraco wrote:
Ok here is my poorly informed opionion.
Right now the mind pool is speical as it can't be healed.
Not true...an 0/4/0/0 Combat Medic can heal mind...as a master CM, I often use this to help out my friends in battle, i simply give time to someone being attacked by a rifleman by healing their mind
True but the point is thats not as practical as Novice Medic with uber stim b's healing 600 per pool in 1 shot.
Exactly. Also, a CM can heal mind, but this is hardly the equivalent of a health or action heal.A guildmate healed my mind twice last night while I was fighting a critter that kept attacking my mind, and he took over 600 wounds to his own mind. Yes, you can heal mind, but only a combat medic can do that, and only by taking wounds to his own mind stats, making him much less effective in his own role, and taking wounds he cannot heal without an entertainer. Conversely, Health and Action, as indicated, can be healed by anyone with Novice Medic. Thus, mind is still, for all practical purposes, unhealable in any real sense.
Protteus wrote:
Zito75 wrote:
Fitzdraco wrote:
Ok here is my poorly informed opionion.
Right now the mind pool is speical as it can't be healed.
Not true...an 0/4/0/0 Combat Medic can heal mind...as a master CM, I often use this to help out my friends in battle, i simply give time to someone being attacked by a rifleman by healing their mind
True but the point is thats not as practical as Novice Medic with uber stim b's healing 600 per pool in 1 shot.
Sotaudi wrote:
Gonzotha wrote:
This is from the publish 8 notes under the"DroidInvasion is here"feature:
http://starwarsgalaxies.station.sony.com/content.jsp?page=Publish%208%20Preview
"The second aspect of the Combat balance will be the HAM redesign. A very critical part of the overall combat rebalance is the change to the functionality of the HAM system. This change will allow a greater ease in balancing overall HAM costs for weapons and special moves. It will also allow Mind to be removed as a special damage type and place equal emphasis on Health, Action and Mind pools for both abilities and damage."
Does that mean what i think it does or amI misreading it somehow?
-Gonz
I must strongly disagree with my esteemed colleagues. Yes, as others mentioned, it is poorly worded. But I disagree that we cannot reasonably guess what they mean. The problem is that people misreading the term "special damage type," and then failing to read the whole paragraph to get the whole context.
"Special damage" does not mean "damage from specials." Mind is a "special damage type" not because it is a pool targeted specials, but because it is unhealable. Therefore, damage to the mind is handled differently than any other pool, making it a "special damage type." This is easily confirmed to be the context by reading the rest of the sentence.
It says they want to "place equal emphasis on Health, Action and Mind pools for both abilities and damage." We already know that the upcoming HAM system changes are going to make HAM costs from abilities (special attacks) unhealable on all pools by taking the HAM cost of the special from the pool maximum, no longer assessing it as damage (a lowering of the current pool value). That cost will repair itself at an accelerated rate, but because it lowers the maximum, heals (a restoring of the current pool value) will no longer repair HAM costs from abilitiesto any pool. This means that Riflemen will no longer gimped in combat because onlytheir primary HAM costs are unheable. Everyone's will be, and, thus, there will be an equal emphasis on HAM costs with regard to abilities. But they also said they want equal emphasis with regard to damage.
Now, that being the case, how can they remove mind as a "type of damage caused by specials" and not also remove "health as special damage type" and "action as a special damge type" as well. If they do not, then they could not "place equal emphasis" on all pools with regard to damage. There is no indication in that text that they are removing health and action as "types of damage done by specials," so there is no contextual reason to accept the interpretation that "special damage type" means a "type of damage done by specials." In fact, there is sufficient contextual reason to reject that interpretation.
Conversely, they cannot put equal emphasis on damage to all three pools if health and action are healable damage types, but mind remains a special,unhealable damage type. Since they are making HAM costs from abilities unhealable, the only reasonable conclusion that I can draw is that this means they are making mind healable in the upcoming patch. Thus, the change will be that costs from everyone's specials will become healable, but damage from combat will become healable on all pools. As far as I can see, that is the only reasonable interpretation of that text.