Rifleman Archive

Thread: What Skills to use for PVP??

falco_amedeus
Wed Mar 24, 2004 12:01 am
#1

i'm now a master rifleman and i've tried some pvp a few times and can't seem to kill a thing before i die.


what skills should i use? what are some techniques? ect....


i need help!



falco
Greddy_Blitz
Wed Mar 24, 2004 1:10 pm
#2

1. armor is ur friend


2. brandy is your friend/canape/dancers are your friends


3. headshot 3 is your friend


4. flushing shot is your friend


5. advance strafe is your friend


6. stims are your friend


7. jawa ion rifle is your friend


8. im so lonely, will you be my friend? , the imperials dont want to play with me any more





"I wish I could be the one,
the one who won't care at all
But being the one on the stand,
I know the way to go, no one's guiding me.
When time soaked with blood turns its back,
I know it's hard to fall.
Confined in me was your heart
I know it's hurting you, but it's killing me."
Issik
Wed Mar 24, 2004 1:36 pm
#3

Head shot 2 and flushing 2 are almost all I use, with the odd flurry1/2 thrown in.



Khyras
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Retired Bounty Hunting Hawtness

"Don't think, just shut-up and listen" -Wookash

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falco_amedeus
Wed Mar 24, 2004 3:30 pm
#4

what armor is best? and stats?


what is a good pvp macro?


why is ion better than t21?


ROBO1964
Wed Mar 24, 2004 3:53 pm
#5

I will more experience people answer the mavro question.


The best armor is Composite with 80% Kinetic and 70% everything else and they get it sliced to put it through the roof in resists. Expect to pay around 1 million for a decent suit of comp armor. I also have a Ubese Armor suit sliced with 80% Kinetic and 50% everything else.


The Ion Rifle for PvP is you best friend. The reason being is all armor is Vulnerable to Stun Damage which is what that does. Now nasty people like me can come in a stun armor set but moist people don't have that. The Ion Rifle is THE ONLY stuin damage weapon with AP1. With the other stun damage weapons they are AP0 so if your wearing any armor they immediately take a 50% damage drop. The Ion doesn't have that liability. So someone comes with their uber armor and it is useless against your weapon. The Ecumberance of the armor is hurting them with nothing in return. I dueled someone with my Sliced poweredup Ion Rifle and then he claimed he was bugged as his armor didn't absorb any damage. lol Outside of PvP I never use it but in PvP there is no better rifle.


The T21 you would get +25% and +25% because of the Heavy AP but then if someone has uber armor your gonnna lose 60-80% damage. You will tear his armor to shreads and cost them money but you won't likely win the duel.

falco_amedeus
Wed Mar 24, 2004 4:16 pm
#6

that armor is expensive. i'll have to hit up the armorsmith in my guild.


what are the stats on your ion?


and what skills you using? headshot 3?


OditeFosore
Wed Mar 24, 2004 4:34 pm
#7

There are some great posts on this forum regarding which gun to use when. WayneInAustin has done some detailed calculations on how armor, armor piercing, and damage types work and in what situations. I have to say that if someone doesn't have a stun layer, you will work them over quickly with a jawa. But, if someone, as most avid PVP'ers now do, has decent stun layering, your jawa is going to hit like a pea shooter. That's when you switch back to a damage-sliced T21 and duke it out. You have to know your opponent to know when to use which damage type.


Regarding which shots to use, my 2 pvp macros are flushing2/flurry2/headshot3 and flushing2, flurry2, strafe2. The goal is to first stun your opponent to reduce defenses. Then flurry dizzies, and then you attack their smallest HAM bar, either health or mind with head shot or strafe - usually mind, because it's unhealable. If you attack a health bar, it needs to be very small or you have to know they can't heal the bar. Regarding use of headshot 3, many say not to use it because the 20% damage benefit to the great HAM cost is not worth it. I say that being prepared for PVP by drinking your brandy, getting your entertainer mind buffs, and eating your canape HAM cost is inconsequential to dealing the highest damage possible.


Regarding armor, knetic is great for fighting against melee opponents, but we're riflemen, we fight at range and do ranged damage. Currently, there are zero guns in the game that do kinetic damage. 80% energy will protect against the most common and deadly ranged damage type. The fact of the matter is, as a riflemen, if you get to within range of melee, you've already made a mistake.


Good luck,


- Odite Fosore



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Sotaudi
Wed Mar 24, 2004 5:05 pm
#8






OditeFosore wrote:

There are some great posts on this forum regarding which gun to use when. WayneInAustin has done some detailed calculations on how armor, armor piercing, and damage types work and in what situations. I have to say that if someone doesn't have a stun layer, you will work them over quickly with a jawa. But, if someone, as most avid PVP'ers now do, has decent stun layering, your jawa is going to hit like a pea shooter. That's when you switch back to a damage-sliced T21 and duke it out. You have to know your opponent to know when to use which damage type.


Regarding which shots to use, my 2 pvp macros are flushing2/flurry2/headshot3 and flushing2, flurry2, strafe2. The goal is to first stun your opponent to reduce defenses. Then flurry dizzies, and then you attack their smallest HAM bar, either health or mind with head shot or strafe - usually mind, because it's unhealable. If you attack a health bar, it needs to be very small or you have to know they can't heal the bar. Regarding use of headshot 3, many say not to use it because the 20% damage benefit to the great HAM cost is not worth it. I say that being prepared for PVP by drinking your brandy, getting your entertainer mind buffs, and eating your canape HAM cost is inconsequential to dealing the highest damage possible.


Regarding armor, knetic is great for fighting against melee opponents, but we're riflemen, we fight at range and do ranged damage. Currently, there are zero guns in the game that do kinetic damage. 80% energy will protect against the most common and deadly ranged damage type. The fact of the matter is, as a riflemen, if you get to within range of melee, you've already made a mistake.


Good luck,


- Odite Fosore






Only partly true, the Striker Pistol is Kinetic damage.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Shivash
Wed Mar 24, 2004 5:43 pm
#9


The Ion Rifle for PvP is you best friend. The reason being is all armor is Vulnerable to Stun Damage which is what that does. Now nasty people like me can come in a stun armor set but moist people don't have that. The Ion Rifle is THE ONLY stuin damage weapon with AP1. With the other stun damage weapons they are AP0 so if your wearing any armor they immediately take a 50% damage drop. The Ion doesn't have that liability.




I don't believe this is correct. If an armour is Vulnerable to something then the AR rating is ignored (note I have read that AP1 against Vulnerable should give the attacker a boost but not seen any evidence of this) as it is unable to defend against the attack ( AT ALL ) - this is shown in highlight by PSG's which offer NO defence if their Kinetic go's missing when brawling ( easiest example to prove - could be any resist of course ). If what you say above is true then the PSG would offer some resistance but not as much. It doesn't because being vulnerable means NO resist at all. The Ion rifle does come into it's own though when it faces stun resist armour because the armour piercing of the weapon improves it's piercing of the stun resistance ( can't remember the exact AP1 vs AR1 calcs ).

This is why Composite is so popular because it can defend against all types of damage ( although not stun on some servers ) whereas other types are useless against some types.

In Summary an attack go's as follows :-

If attack type has a resist in the armour then remove 50%. Then remove the resist out of the remaining attack value. else let all the attack value through unimpeded.

Should you be attack a resistant, but non-armour, target then you just get the resist removed.



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ROBO1964
Wed Mar 24, 2004 10:48 pm
#10

Yeah the way vulneraibilities are handled witrh regards to AR is sketchy. After I posted this I read an article which had contredictory comments about armor so I am not sure anyone knows for sure.


I mentioned 1 million for a good suit of Composite. There are cheaper versions I should mention in the 350K area. But they have higher encomberances, fewer sockets for skill tapes, and not as durable. So you can get cheaper but I got my suit for 800K and they have the lowest possible HAM and the highest possible resists and are as durable as possible and every piece had 4 sockets. So watch out for seemingly good deals and examine what exactly you are getting and then get it sliced. I also suggest a good PSG.....it won't last long BUT it can make you almost immune to certain damages fora short time and that can be the difference in some battles.
MasterLogan
Thu Mar 25, 2004 1:01 pm
#11

Here's a fun trick, Dizzy with Flurryshot then force a posturechange down on them with your marksman Suppressionfire. Second they attempt to get up they're KD'd =)



- Kojiro Sasaki - Baztid Extraordinaire
MasterLogan
Thu Mar 25, 2004 1:09 pm
#12

AP1 vs AR0 = damage*1.25

AP2 vs AR0 = damage*1.25*1.25

AP3 vs AR0 = damage*1.25*1.25*1.25

AP0 vs AR1 = damage*0.5

AP0 vs AR2 = damage*0.5*0.5


AP0 vs AR3 = damage*0.5*0.5*0.5


The targets resistances are factored in after this.


All player armor is AP1, if your armor is vulnerable to a certain damage type it is completely bypassed e.g. Stun Baton vs armor vulnerable to stun would not be mitigated by the armor at all, even though the armor is AR1 and the weapon is AP0. This has been well tested and confirmed.


Also, if attacking an armor with even 4% stun resistance with a Jawa Ion, you're damage IS greatly mitigated by losing your 25% damage bonus from AP1.


Any questiuons? =)



- Kojiro Sasaki - Baztid Extraordinaire
Issik
Fri Mar 26, 2004 11:14 pm
#13






MasterLogan wrote:

AP1 vs AR0 = damage*1.25

AP2 vs AR0 = damage*1.25*1.25

AP3 vs AR0 = damage*1.25*1.25*1.25

AP0 vs AR1 = damage*0.5

AP0 vs AR2 = damage*0.5*0.5


AP0 vs AR3 = damage*0.5*0.5*0.5


The targets resistances are factored in after this.


All player armor is AP1, if your armor is vulnerable to a certain damage type it is completely bypassed e.g. Stun Baton vs armor vulnerable to stun would not be mitigated by the armor at all, even though the armor is AR1 and the weapon is AP0. This has been well tested and confirmed.


Also, if attacking an armor with even 4% stun resistance with a Jawa Ion, you're damage IS greatly mitigated by losing your 25% damage bonus from AP1.


Any questiuons? =)







AP1 vs AR 0 and NO RESISTS gives no AP bonus. Otherwise, my T-21 would put holes in wookies the size of Talus.


Been that way since release




Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

"Don't think, just shut-up and listen" -Wookash

Contact info
Myspace
MSN: [email protected] (send me a MSG and tell me who you are or I won't add you.)
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