Rifleman Archive

Thread: -=Rifleman Bugs=- July 13 2005 / -=Rifleman Issues=- July 13 2005

Ackehece
Wed Jul 13, 2005 10:33 am
#1







Rifleman Bugs







General Game Bugs that directly affect rifleman



  • Mob warping (when rooted/snared)
  • Mob range and rendererrors- shows as long range but mob is really beside you (seen most often when you knockdown something and it slides 60m to your feet)
  • ryatt trail LOS issues
  • mobs shooting through walls and ignoring LOS
  • NPC's aggroing on first shot even if you miss (and or start searching for you if you used conceal shot)
  • Aggro and Hate system

Test Center Bugs for current Patch (Hopefully fixed before Live)



  • Perma Invisible but not covered


    • cover breaks

    • can be tabbed

    • can be /tar

    • can be seen by new loaded characters into the zone

    • can be see if you leave and reenter the draw zone of a viewee






Rifleman Issues:








  • BioE clothes not giving bonuses or gives out of date bonuses
  • aim does not work under cover
  • snipershot does not work undercover
  • action cost multiplers on specials to high (debatable)
  • startleshot is chainable Fixed! (see following post)
  • Rifleman as tanks due to Hate system
  • headshot is less effective then legshot or advanced criticaland after much testing... ranged shot!
  • timers to long on snipershot
  • cover broken by groupmates and vehicles Fixed!!! Yeah!
  • /target still works when on rifleman while undercover Fixed! yeah
  • turrets still target undercover players
  • turrets can be attacked with total immunity by long range borg rifleman
  • obsolete SEA's still floating around (the following likely do nothing now or still)

    • rifleman crawl
    • cover
    • taking cover






Please if you find a bugdo a /bug in game then post it here



  • general description of the bug
  • character template:
  • Weapon used:
  • skill used:
  • planet/location

feel free to discuss issues and bugs in this thread






Message Edited by Ackehece on 07-13-2005 02:42 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Wed Jul 13, 2005 1:40 pm
#2


Thefix for chaining dazes is in.


Now when you attack using a daze (I tested with panic and concussion on my Master Smuggler, I heard reports from riflemen that startle shot has a similar side effect) then once the daze has finished (either broke from damage or time) then the victim becomes angry (Panic/Startle) or enraged (Concussion) and is resistant to the daze being reapplied. I filed a full detailed bug report below and in the bug thread, but I thought it wise to give you a heads up that this is coming and to mention it so our Bloodfin brothers can do some testing on TC2. I've added in below where I think bugs are, but with no detailed patch note I can'tbe sure


When attacking with panic shot a second or two after the effect finishes the NPC recieves an icon "Anger" this is described as "Grants Immunity to minor Daze effects" and lasts 20sec. If attack with panic shot again the effect is not added, but no feedback is given(bug). If attack before the "Anger" symbol appears panic shot does stick (bug) just as if attack when panic shot still in effect(possible, but slightly less buggy bug), Anger than appears alongside the Panic and expires before the panic shot does (Anger lasts 20sec, panic shot 25sec). Attack with Concussion shot during "anger" and the daze and root stick (not bug as Anger is only immunity to "minor Dazes")


When attacking with concussion shot a second or two after the effect finishes the NPC receives an icon "Rage" described as "Grants Immunity from Daze attacks" and lasts 30sec. If attack with Concussion shot during "Rage" the feedback "-No Effect-" is received. If attack with Panic shot then the Daze does stick (bug, as Rage describes as immunity to Daze, while Panic shot is a minor daze). As with Panic shot you can get the Concussion shot in before the Rage starts (bug).


The delay in starting the Rage/Anger may be linked to other problems on TC (linked to perma invis cover and missing animations) or may be a code error specific to this. Needs to activate as soon as the Daze is removed not a while after.



/bug report filed no.124048

Since doing the bug report I bumped into what I thought was a new player (turned out to be a QA) who was happy to help me confirm that the above is the same in PvP as in PvE.


So...


Be aware this is coming, discuss either here or in the discussion thread for TC (Not the bug thread please, that is for reporting bugs not discussion, when mods get time the one there will be tidied up and I don't want anyone risking a ban by posting in that thread).


Any TC/Bloodfin smugglers/riflemen/riflewomen please help watch for any fixes for the above bugs in the next build on TC, planned release is Tues so we have time to get this working.


Thanks for reading.


Senom Shiro (tc veteran posted this in the smugglers forums)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




InspGadgt
Wed Jul 13, 2005 7:45 pm
#3


My buddy I hunt with and I have also been noticing a problem when attacking something right in front of you getting a "You cannot see that" message even though there is no LOS blockage. This seems to occur not just in combat but also when targeting entertainers to get a buff.



Hei U-Guize
Master Creature Handler
Master Rifleman
Intrepid Server

Bean' Delphiki
Bounty Hunter
Combat Medic
Valcyn Server
Ackehece
Wed Jul 13, 2005 8:47 pm
#4






InspGadgt wrote:


My buddy I hunt with and I have also been noticing a problem when attacking something right in front of you getting a "You cannot see that" message even though there is no LOS blockage. This seems to occur not just in combat but also when targeting entertainers to get a buff.






the ent line of sight issue should be fixed... now if we could pin down what exactly is causeing your issue

Next time it happens can you note what is around you and whether you have radial foral around (or even on) and if the target is moving away or coming back... more info = better fix



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




PyscoJuggalo
Wed Jul 13, 2005 9:11 pm
#5

On Dathomir the other day, I had really skinny trees causing an LOS problem and also really small hills, more like bumps.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
InspGadgt
Thu Jul 14, 2005 2:57 am
#6






Ackehece wrote:





InspGadgt wrote:


My buddy I hunt with and I have also been noticing a problem when attacking something right in front of you getting a "You cannot see that" message even though there is no LOS blockage. This seems to occur not just in combat but also when targeting entertainers to get a buff.






the ent line of sight issue should be fixed... now if we could pin down what exactly is causeing your issue

Next time it happens can you note what is around you and whether you have radial foral around (or even on) and if the target is moving away or coming back... more info = better fix





Well the first time we noticed it that I can remember was in the cantina on Dantooine. I was the target, stationary playing an instrument. He was trying to listen to me to get an inspiration buff but could not because of the LOS issue. No radial flora but there was tables and chairs around.


Then next time was in combat out in the wild. We both run higher end video cards so radial flora is turned on and there was some present in the area.





Hei U-Guize
Master Creature Handler
Master Rifleman
Intrepid Server

Bean' Delphiki
Bounty Hunter
Combat Medic
Valcyn Server
PyscoJuggalo
Sat Jul 16, 2005 3:50 am
#7

I say the Rifleman #1 issue after Publish 20 is all our specials are lack luster.......





Startle- Now very limited use


Kneecap- A Worthless special, your better off spamming a Direct damage shot then waste Action on it.


Head Shot- You cover this.


Aim- The buff is too short, make it last as long as COB.


Cover- Only one special can be used in this state.


Conceal Shot- OK, but not spectacular.


Sniper- Long timer and range limit, limit it's usefulness





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Red-Dwarf
Sat Jul 16, 2005 5:19 pm
#8

The TCpatch note on "jedi uncloak" was actually a jedi/rifleman fix (seems we aren't important enough to mention).


Now when you break cover you are fully visible again.


However when you hit someone from /cover with conceal shot you are still auto-targetted so cover remains practically useless in PvP. (To me that's a far bigger bug)






The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
PyscoJuggalo
Sat Jul 16, 2005 7:41 pm
#9






Red-Dwarf wrote:

The TCpatch note on "jedi uncloak" was actually a jedi/rifleman fix (seems we aren't important enough to mention).


Now when you break cover you are fully visible again.


However when you hit someone from /cover with conceal shot you are still auto-targetted so cover remains practically useless in PvP. (To me that's a far bigger bug)







So even conceal shot is now broken, OK proves my point futher. Our specials need some loving



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Ackehece
Sun Jul 17, 2005 7:16 am
#10






Red-Dwarf wrote:

The TCpatch note on "jedi uncloak" was actually a jedi/rifleman fix (seems we aren't important enough to mention).


Now when you break cover you are fully visible again.


However when you hit someone from /cover with conceal shot you are still auto-targetted so cover remains practically useless in PvP. (To me that's a far bigger bug)








hmm they said they were fixing the autotarget bug.... back to the grind stone.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Hardley
Sun Jul 17, 2005 1:28 pm
#11






degrah wrote:

I agree the specials stink...


I'm really tired of the broken snipershot. Its broken or something about it is broken. While hunting in the SW area of Tatooine which is pretty much flat as a pancake this shot simply will not work. I bugged it in game already...everytime it doesn't work.


It pretty much works only when it feels like it which is almost never in my experience....how 'bout not working 9 out of 10 times...its really a drag. The required prone position sucks for what appears to be only in name a Master Rifleman. I'm tired of it. Why did I grind this out pre-cu only to be reduced to some kind of chump post-cu. Without the shots and the the mods from a second ranged master or MM and more specifically BH which has the type of shots that I think riflemen should have we really get the short end of the stick.


Of course critical shot is a joke anyhow...just watch the combat spam...the programming just repeats itself.


The other really annoying coding that is flawless in its execution is the closing of mobs to 19m. All everywhere...no exceptions...always...19m and then stop. What a joke. I'm tired of being a tank for everyone else and taking the beatings...its just not realistic. The creatures have a genuine artificial-intelligence given to them by the developers to nerf our profession. If you dna sample these creature you can see they have a very low intelligence...to me that means attacking the closest aggressor no questions asked...they're not going to magically "know" that I'm doing the most damage...thats just BS...and so obviously calculated by a computer.


It sucks and the combat upgrade went to far. All we needed was a little combat balance.


So...

Sniper shot not working.
Master Rifleman/Master Doc
any rifle
sniper shot
SW tatooine and almost anywhere else




This is not my quote but I could not find the post to give the guy credit for what he said about the CU: The DEVs gave us a ticket to Atlanta when all we wanted was a taxi ride home!




The execution date is set ... the tortured screams of tens of thousands of beloved pets and their masters will resonate throughout the galaxies ... cover your ears and cry!

Hardley's Oasis Bait Shop & Sushi Bar
2000m outside Mos Eisley on Tatooine /way 1893 -6057
Hardley Workin & Hydan Seek propritors

Hardley Workin: August 17, 2003-November 16, 2005 R.I.P.
Hydan Seek: March 25, 2004-November 24, 2005 R.I.P.
degrah
Mon Jul 18, 2005 12:21 am
#12

I agree the specials stink...


I'm really tired of the broken snipershot. Its broken or something about it is broken. While hunting in the SW area of Tatooine which is pretty much flat as a pancake this shot simply will not work. I bugged it in game already...everytime it doesn't work.


It pretty much works only when it feels like it which is almost never in my experience....how 'bout not working 9 out of 10 times...its really a drag. The required prone position sucks for what appears to be only in name a Master Rifleman. I'm tired of it. Why did I grind this out pre-cu only to be reduced to some kind of chump post-cu. Without the shots and the the mods from a second ranged master or MM and more specifically BH which has the type of shots that I think riflemen should have we really get the short end of the stick.


Of course critical shot is a joke anyhow...just watch the combat spam...the programming just repeats itself.


The other really annoying coding that is flawless in its execution is the closing of mobs to 19m. All everywhere...no exceptions...always...19m and then stop. What a joke. I'm tired of being a tank for everyone else and taking the beatings...its just not realistic. The creatures have a genuine artificial-intelligence given to them by the developers to nerf our profession. If you dna sample these creature you can see they have a very low intelligence...to me that means attacking the closest aggressor no questions asked...they're not going to magically "know" that I'm doing the most damage...thats just BS...and so obviously calculated by a computer.


It sucks and the combat upgrade went to far. All we needed was a little combat balance.


So...

Sniper shot not working.
Master Rifleman/Master Doc
any rifle
sniper shot
SW tatooine and almost anywhere else
Issik
Wed Jul 20, 2005 4:56 pm
#13



Ackehece wrote:


Red-Dwarf wrote:

The TC patch note on "jedi uncloak" was actually a jedi/rifleman fix (seems we aren't important enough to mention).

Now when you break cover you are fully visible again.

However when you hit someone from /cover with conceal shot you are still auto-targetted so cover remains practically useless in PvP. (To me that's a far bigger bug)




hmm they said they were fixing the autotarget bug.... back to the grind stone.




Yah, I had the same problem in Coronet last night.
Got hit with a conceal shot and auto-targetd the guy attacking me. It helped me out at the time, but still sucks from a profession POV.



Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

"Don't think, just shut-up and listen" -Wookash

Contact info
Myspace
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