Rifleman Archive

Thread: will secondaries still matter

mynamewastaken
Sun Nov 30, 2003 11:13 am
#1

Will secondaries still mater with respect to ham costs and regeneration of the new system on TC? If not will I be able to change my species with no penalties or loss of skills?
ManesX
Sun Nov 30, 2003 9:09 pm
#2

Very good question, ive been wondering that one myself.



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Katan1221
Sun Nov 30, 2003 9:53 pm
#3

what do you mean change your species?



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Tarvus
Sun Nov 30, 2003 11:54 pm
#4

Zabs can have an ungodly willpower (900) which can make a huge difference in downtime. Just ask any Zab rifleman, medic, doctor or combat medic how huge that is in a prolonged fight. On Muon I can spam the good shots for 10 minutes, nevermind with a good musician buff.
ob194
Sun Nov 30, 2003 11:59 pm
#5

And /initiateequilibrium has saved my behind more times than girls have stuck out on Ricky Martin.



-ob
Gellay
Mon Dec 01, 2003 12:04 am
#6

The changes in combat (using specials will drain your max. of mind-pool instead of draining point in the pool itself) will change tactics in secondary stats i think.
While willpower in some cases (most cases?) won't be much nesceserry anymore (because it won't regen your use of specials), you can spend more points to your Focus-Bar, so the specials will cost less points.
IMO it's a good change that could (first we have to see if it really works without problems) solve the problem of the big disadvantages between the different professions and their specials. Riflemen won't be the only ones now that can't spam spacials forever (because it was one of the few professions needing unhealable mind-pool for using specials).



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Server: Gorath
Gellay: Master Marksman, Master Rifleman, Master Smuggler (&Pilot)
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CaLVines
Mon Dec 01, 2003 9:05 am
#7



Tarvus wrote:
Zabs can have an ungodly willpower (900) which can make a huge difference in downtime. Just ask any Zab rifleman, medic, doctor or combat medic how huge that is in a prolonged fight.




And I say it again: Zabraks are pityful compared to Humans as it is implemented RIGHT NOW. A Zabrak has max secondaries of 500/900. A Human has 1100/1100. Which means, a Human can spam Rifle specials about as long as a buffed Zabrak.

This might be a bug that will be changed, but the devs have not yet decided IF it will be changed. And given the uproar it would cause among the Human characters, I personally doubt it.

And one last thing: I don't care what a CSR tells you about this. CSRs will just tell you anything to make you go away. I consider the response that our correspondant got (we don't know if and how we will change it) more official that what any CSR tell me in game.
Daishar_Valcyn
Mon Dec 01, 2003 11:35 am
#8

Actually, there was an official responsearound last week where they stated it was in-fact a bug and would be corrected in the near future.



Daishar: Master Rifleman, Master Creature Handler
Jito: Master Doc, Bio-Engineer
Valcyn Server
Daishar_Valcyn
Mon Dec 01, 2003 11:37 am
#9

(or at least I thought there was....maybe I saw one of the CSR responses =P)


Either way, I'd be amazed if it wasn't fixed. It clearly isn't appropriate when looking at all of the species overall




Daishar: Master Rifleman, Master Creature Handler
Jito: Master Doc, Bio-Engineer
Valcyn Server
CaLVines
Mon Dec 01, 2003 12:25 pm
#10



Daishar_Valcyn wrote:
Actually, there was an official response around last week where they stated it was in-fact a bug and would be corrected in the near future.




Can you see if you can dig up that thread? I would love to stand corrected and say I am wrong and it will be fixed. However, I must have missed that thread. Well, even if it is "only" a CSR, if he posted on these boards that has a lot mroe weight than what those folks say in game or in the chat. Thanks!
Sotaudi
Mon Dec 01, 2003 2:50 pm
#11

From the descriptions in other threads, I do not think the basic strategies for secondaries change all that much; although, there may be a slightly increased emphasis on Focus. Here is what I mean.


Currently, both damage from our enemies and damage from our specials are assesed the same way, as a reduction of the current pool value. So if I get hit with a 50 point damage to mind and do a 100 point cost to mind special and my mind starts out at 900, I will go to 750 of 900 mind, which will recover based on my Willpower. Focus affects only the amount of damage I do to myself, so with a lower focus, my 100 point mind cost may have been 110 instead. Either way, Willpower would affect both the external and internal damage.


The proposed change as I understand it is that instead of specials being assessed as damage, they temporarily reduce the maximum damage the pool can take, which is then recovered over a fixed period of time from the time the special was fired. I believe this time is currently proposed at 25 seconds. Thus, given that same scenario above, instead of going to 750 of 900, our mind would drop to 750 of 800. The 50 points of damage would recover normally, based on our willpower stat, but the 100 points of maximum pool size reduction would recover at a rate of 4 points per second (100 points over 25 seconds) regardless of our willpower.


They may change it so that willpower has some effect on the recovery rate of the max, but either way, this means that damage from specials and damage from external sources are recovered on different schedules and at different rates. This means that willpower becomes more pointed towards damage caused externally and focus is more, if you will pardon the pun, focused on damage we cause to ourselves. Before, a high willpower could somewhat make up for a low focus. This will be less the case if this change goes through.


Overall, the strategy does not change that much. If you drop your willpower too much, you suffer from the fact that mind has to heal on its own. If you drop focus too much, your specials will still eat away at your mind pool current value by reducing the maximum achievable for a time. So both stats are still important. Focus, though, may become a little more significant since willpower will not help recovery of damage from specials. But since I already figure I cause more damage to my ownmindthan do others do, my stats are already weighted for focus over willpower. But who knows? We will just have to see how this all pans out.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Ranged1
Mon Dec 01, 2003 4:56 pm
#12

----------


Actually, there was an official responsearound last week where they stated it was in-fact a bug and would be corrected in the near future.


----------



Aww, I've been having so much fun with it though!




--Raanged
Your local Sniper/Squad Leader.
Barb-Wire
Tue Dec 02, 2003 8:19 am
#13

the patch notes for today's TC patch removed the HAM changes for further re-eval. so its moot for now.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
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