Rifleman Archive
Thread: MP and Smugler or Carbineer and BH. Wheres the Riflemen and other profession???
KeithRogers wrote:
Hey Pistol adn carbine users have other professions where they cna learn extra moves. Why cant use riflemen have one? I already thoguht of a few. But come on give us some wacky extra abilitys. BH gives carbine and pistol usesrs some cool moves like fire knockdown, and Torso shot. Give us a 2nd profession taht lets us use are rifle Xp for stuff.
No Idea but the bounty hunters have asked that the LLC be made a rifle (or at least a certian percentage of them) so that they can use rifle specials and speed with it). I Am not sure that this is the way to go but it is a way to go.
Assassin - Mission terminals for high ranging NPC's that need to be kills. They could even be part of Faction Assassin missions. Liek a Rebel surface marshall with some commando body guards.
-3 colums for rifleXP with 3-5 New skills?
-1 colum for a assassin xp, Like the Bountys investogate
( adds +1 missions and such )
"A heavy Weapons specialist" (need a name) Like when they open the battlefields up in patch..o lets say 23 ..hopefully sooner.... These guys could use Larger Rifles placed by Artisans on the battlefields. They weapons kinda like turrets have a control (on them ) that they use . They'd be immobile of course other wise why not just run around with a t21. But you guy get ti liek the big connons on Battlefront and stuff.
Commando And Squad Leaders are Looking at getting crew served stationary weapons already. Rifleman should be mobile as we are front line troops.
I have other ideas but its like 1 am and im tired. But what you guys thing. I would love to ahve a Riflemen knockdown, a few extra attacks, and the abilily to show that being a riflemen is not jsut for a PVE fest.
we really don't need anymore specials(well we do but just to fix some redundancy in our skill trees. As for Rifle just being pve.... you don't pvp much do you? Rifle is excellent at pvp as well(possibly the best pvp profession)
Assassin - Mission terminals for high ranging NPC's that need to be kills. They could even be part of Faction Assassin missions. Liek a Rebel surface marshall with some commando body guards.
-3 colums for rifleXP with 3-5 New skills?
-1 colum for a assassin xp, Like the Bountys investogate
( adds +1 missions and such )
"A heavy Weapons specialist" (need a name) Like when they open the battlefields up in patch..o lets say 23 ..hopefully sooner.... These guys could use Larger Rifles placed by Artisans on the battlefields. They weapons kinda like turrets have a control (on them ) that they use . They'd be immobile of course other wise why not just run around with a t21. But you guy get ti liek the big connons on Battlefront and stuff.
I have other ideas but its like 1 am and im tired. But what you guys thing. I would love to ahve a Riflemen knockdown, a few extra attacks, and the abilily to show that being a riflemen is not jsut for a PVE fest.
The assumption here is that Rifle is always going to be the best and that is a dangerous assumption to make.
Imagine rifle with no more targeted mind hits and a speed cap at 3 or 4. Targeted attacks are definitely on the way out, the devs have mentioned this on multiple occasions. As far as speed, well something will likely be done given that the highest end rifle is as fast as the highest end pistol, has higher AP and 3 or 4 times the damage.
I see this post as more of a what should we see in the future. A future where rifle does not have the ability to target a nonhealable pool, and will almost certainly not be as fast as pistoleer or carbineer.
When the BH revamp happens I would very much like to see Rifle go into that tree making BH integrate with any of the master ranged professions. There is no reason for rifle to be odd profession out.
There is a very real chance that rifle could go from the only ranged profession that stands on its own to being the worst ranged profession because it does not integrate with other professions like BH and looses its most powerful abilities.
So when you say that Rifle is the best today therefore does not need BH to help it in the future you are making an erroneous assumption that Rifle today will be as powerful tommorow. However many of the primary changes to the combat revamp, like removal of targeted pool attacks, reduction of armor, and capping of weapons, will hurt Rifleman all out of proportion since the profession power comes from the current game mechanics in combat.
Rifleman have to wake up and realize the impact the changes that are being examined will have on their profession and make sure that the fact that rifle today is an excellent PvE and PvP profession does not mean tommorow they will be left far behind.
If you are rifleman and PvP you should be asking right now, what is mindshot going to be replaced with? If you are a rifleman and do PvE ask yourself what will happen if Strafe2 takes 5 seconds, not 1?
KeithRogers wrote:
Hey Pistol adn carbine users have other professions where they cna learn extra moves. Why cant use riflemen have one? I already thoguht of a few. But come on give us some wacky extra abilitys. BH gives carbine and pistol usesrs some cool moves like fire knockdown, and Torso shot. Give us a 2nd profession taht lets us use are rifle Xp for stuff.
Honestly, we're pretty darn good on our own, but I do agree that a complementary profession would be a nice idea. Truth be told though, Rifleman is a great offensive combat profession. We might have crappy defense, but that's the comprimise that we make in order to deal heavy damage. As for a secondary profession though, we may be getting paired up with Bounty Hunter and/or Commando.
Assassin - Mission terminals for high ranging NPC's that need to be kills. They could even be part of Faction Assassin missions. Liek a Rebel surface marshall with some commando body guards.
-3 colums for rifleXP with 3-5 New skills?
-1 colum for a assassin xp, Like the Bountys investogate
( adds +1 missions and such )
"A heavy Weapons specialist" (need a name) Like when they open the battlefields up in patch..o lets say 23 ..hopefully sooner.... These guys could use Larger Rifles placed by Artisans on the battlefields. They weapons kinda like turrets have a control (on them ) that they use . They'd be immobile of course other wise why not just run around with a t21. But you guy get ti liek the big connons on Battlefront and stuff.
This is really the realm of the Commando. The poor Commandos are so gimped that I'd feel bad if we took anything more from them...lol. The combat balance may unite Commando and Rifleman, as many Commando players have been requesting a rifle to add to their arsenal though. As far as heavy support guns go, I don't think that they have any place in the Rifleman's template. We are snipers and frontline soldiers, not heavy support.
I have other ideas but its like 1 am and im tired. But what you guys thing. I would love to ahve a Riflemen knockdown, a few extra attacks, and the abilily to show that being a riflemen is not jsut for a PVE fest.
Rifle is a PVE fest? You must not have a template worked out... /chuckle. Rifleman is one of the deadliest PvP templates out there, if you know how to construct it the right way. I'm no pro in PvP, but I do okay for myself as a Master Rifleman...of course, that's only one part of my overall template. We might not be the best in PvP...Defense stacking melee' fighters and Combat Medics own that realm...but we're by no means gimped in the PvP realm. You just have to learn to fight in PvP as a Rifleman; that's half the battle.
-PS THANK YOU CSRS AND DEVS FOR FINALLY FIXING THE BESERKER! now i dont have to get 50million credits to buy one of the 25 in existance.-
Not having its best abilities (Smuggler) or worse, speed (BH) in another profession is what makes Riflemen so powerful. Pistoleers are forced to pick up BH Pistols to cap, and same goes for Carbineer. Bounty Hunter is the most SP intensive profession in the game (tied with Commando and Combat Medic) so to speed cap, Pistoleers and Carbineers need to spend a ton of skill points to get their Bounty Hunter tree.
Riflemen on the otherhand is close to speed cap just with Master Riflemen, so it can be Master Doc, or MCM, or TKM, along with Master Riflemen. This versatility, combined with the easy speed cap make Riflemen what it is today. After the CU/R/B, then maybe make the other ranged professions follow the Riflemen model, and the speed formula will probably be changed too so then things will be different anyhow.
The other ranged professions are weak beacuse they are integrated with another profession. Seriously, how many people would it piss off to have Strafe 2 and HS3 in the BH Investigation tree (along with most of your speed)
Message Edited by DrendalKahn on 01-13-2005 03:33 PM
DrendalKahn wrote:
I think the theory behind pistoleers was that they'd dodge, disarm, and outshoot. Carbineers would cripple with states and munch away. And riflemen would just blow through defenses altogether, but at the cost of their own defense (remember the 2.5x damage mod)
But the game hasn't turned out that way in practice, for a variety of reasons (negating weaknesses, weapons, armor, etc.)...
Message Edited by DrendalKahn on 01-13-2005 03:33 PM
Message Edited by Va-Mei on 01-14-2005 08:26 AM
Message Edited by blackgunz on 01-14-2005 08:56 AM