Rifleman Archive

Thread: Maybe this will help you deal will 2.5x melee dmg

travenwatts
Sat Oct 04, 2003 9:08 pm
#1

If rifleman are not accurate at close ranges, then why even put yourself in a position where a melee can hit you? We are accurate at 60-64m, so do your best to stay at that range with your enemy.


Now I know in PvE it is impossible to tell when a creature is gonna teleport on top of you, but that is a teleporting problem andnot a 2.5x melee dmg problem. But don't give up when the creature warps on you. Either unequip your rifle very quickly or, if you are ready for another shot, get in a warning shot (spraystick is great for this. remember to /peace right after a warning shot sticks). If you don't have time for that, burst run away.Understand that it is not going to work 100% of the time, but it helps out greatly.


In PvP or against other NPCs it shouldn't be that hard to keep your distance. Get some terrain negotiation so you can keep up with most people over hills and stuff, and so you can get back when they start to run towards you. Has anyone ever read the melee forums? They complain about not ever getting hits in because they can't get in range, so why are we worried? Just keep your distance like rifleman are supposed to do.


I am telling you that if they take out the 2.5x melee dmg then watch out....THEY WILL NERF SOMETHING ELSE. the 2.5x melee is what is keeping them from hitting us over the head with the giant nerf bat. They are not going to give us awesome T21s AND take out 2.5x melee dmg because we would be greatly overpowering. We have to have a downside somewhere.


BTW,I will congratulate any melee that gets in range to hit me. That is just carelessness on my part to not get up and run or use my brain and find a way to shake the enemy.

Gazkan
Sun Oct 05, 2003 9:26 am
#2

they already gave lvl 15 pets for everyone.. use em.
VolstedGridban
Sun Oct 05, 2003 9:48 am
#3

Here's what it would take for me to be okay with the 2.5x melee penalty. Two are bug fixes. One is a feature addition.

1) Fix the warping bug. I'll be happy to try and keep my distance as long as I don't have to worry about the MOB closing that distance instantaneously.

2) Fix the stutterstep bug.

3) Add a new feature that works like the TAB key, only instead of cycling through all the targets in your field of view, it cycles through all the targets that are currently aggro on you. That way I can target stuff behind me without having to turn around.

If they would implement these three things, I wouldn't have a problem with the 2.5x melee penalty.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
AldeonAvardulin
Sun Oct 05, 2003 9:50 am
#4




G_Squared wrote:

Current Master Rifleman cried the blues hard when they were Novice's. Now there Master's, have reached the curve where there overpowered, and are vocalizing so they don't get nerfed and not be overpowered anymore.


I think thats really unfair as until you reach Master this profession really bites. 1 of every 5 times I leave town I die to Thugs hitting me for 600hp per second. I can't hit them, I can try to run, but there faster. Hell, even if I do kill them there only light-blues giving 19pts xp to Rifle.Sure, if I make it out of town I can take down some pretty large things, but it just doesn't justify the whole.







I just like to point out this comment, thugs are light blue to me, and still hit me for 600 damage. Of course I can kill them all in one shot, yet there are a few times when I was killed by thugs, I was pissed. This was said in the other thread.


Im not saying remove it, Im saying reduce it or change it to positional. 2.5x melee is far to much. There is no counter to 2.5x melee damage, unless you wear armor wich then your HAM costs are so big your hit for 50 damage in the mind and your incapped.


HAM costs there are ways around, I consume, Glucose Plate, and Breath of Heaven, my HAM costs with a T-21 are 64 action. Not mind, action. Now with this upcoming patch, you pay an entertainer to buff you, you watch 5 minutes, for 2 hours you have double your mind stats.


When someone says we are overpowered I dont say we take 2.5x melee damage. Thats a worthless comment becuase melee is worthless, unless your talking about PvE. I say we drain mind, and have limited shots. And everytime I say that people shut up, and stop saying we are overpowered.


Reducing 2.5x melee damage doesnt make us overpowered anymore then we already are, it doesnt give people an excuse to nerf us, it makes it easier to level without worrying about a low level creature killing you.


The master rifleman forgot how hard it was to level,or theyleveled in the baz nitch/Jax era wich then it was easy. Now you have CL15 pets, but CL15 pets only last so long. Becuase they take mind damage, what are Rifleman supposed to do then, store there pet and wait till tommorow? Buy a bunch of pet stims, that cant be made in factories only hand made, so they not only take forever but cost alot.


No they attempt to fight them off, with slow speed, 2.5x melee damage and horrible accuracy at close range. Then those few times warning shot is resisted, you can just get ready to hit the cloning button, or you can pull out a pistol and get more pistol XP then you do Rifle. Slow speed, that should be there, Horrible Accuracy at close range that should be there. But were is the justification for taking 2.5x melee damage? Do we hit melee for 2.5x damage, no we dont.


Warning Shot is resisted, CL15 pets only last so long, Burst run is on a timer, are we supposed to rely on luck to level?




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Like you Only better
Aldeon/Chadn radiant
AldeonAvardulin
Sun Oct 05, 2003 9:52 am
#5

For months people were crying about 2.5x melee damage, for months these Master RIfleman cried about it, for months all of you asked me to get it fixed. The one time I take action on it, everyone turns and says hey thats not our number one issue.





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Like you Only better
Aldeon/Chadn radiant
joydiv66
Sun Oct 05, 2003 10:01 am
#6

No Al...


I 100% agree with you, thanks for making it our #1 issue.




Thoth Amon, TKDS
Master Rifle/Master Combat Medic
-Pie- Faction
IcE1933
Sun Oct 05, 2003 10:06 am
#7

And i'll tell you where you made that mistake, stop listin to N00b rifleman, i am a rifleman/Doc going to master both soon, i like rifleman just the way it is now, the only prob i have with rifleman, is they miss, nothing eles... In any realife or movie or anything to tell the truth, a rifleman does not miss, they just don't... and i'll say it again, rifleman just don't miss, they have there badass scoops snipe out ,hit you in the head with out you knowing and your down, 1 shot kills,



If they mess with the T21 i would bea littlepissed about that, but the dude gave good tip's put your rifle on your hotkey tabs and click it when some one is going to melee you can out of range then start pounding away, sure its not going to work every time, but when it does, i would feel pretty good



also anouther tip, if you use a T21, buy a lazer rifle and get it sliced and switch it to take out bases, save your T21's I got a 35% dam slice on my back up lazer rifle... i sometimes forget to put it away lol


and use concealment shot, that shot is so sick for PvE then once you get master rifleman sick back and walk around with you Tag,



its a game, injoy it



Neosi IcE


Rifleman/Doc

Grahd_Plats
Sun Oct 05, 2003 12:29 pm
#8

/agree


Exellent points all across the post.


2.5x from melee IS whats protecting us from more nerfs.

Solti
Sun Oct 05, 2003 12:46 pm
#9

We can hardly hit anything up close anyways. The 2.5x melee damage is kind of redundant. It just makes us doubly screwed at close range. If they took that out, I might at least stand a chance when I'm fighting something that's either a)faster than me, or b) just warped 60 meters.

You have to admit, it would be nice not to be killed in one hit by something that takes 2-3 hits to kill a member of any other class.



Solti Refa - Master Rifleman - Master Doctor
Warrant Officer II in service of the Empire
travenwatts
Sun Oct 05, 2003 1:40 pm
#10






VolstedGridban wrote:
Here's what it would take for me to be okay with the 2.5x melee penalty. Two are bug fixes. One is a feature addition.

1) Fix the warping bug. I'll be happy to try and keep my distance as long as I don't have to worry about the MOB closing that distance instantaneously.

2) Fix the stutterstep bug.

3) Add a new feature that works like the TAB key, only instead of cycling through all the targets in your field of view, it cycles through all the targets that are currently aggro on you. That way I can target stuff behind me without having to turn around.

If they would implement these three things, I wouldn't have a problem with the 2.5x melee penalty.




Exactly my point. the warping is the real problem. get them to fix that and more than one profession will be happy.
TheChod
Sun Oct 05, 2003 3:35 pm
#11

Its a pretty big issue for me. Im a wookiee rifleman, not master yet so I have no armor and the 2.5x melee damage is crippling. 1 to 3 hits and I am dead. Usually I die in 1 hit all the time. There is no logically reason why only a rifleman takes more melee damage.
nihilix
Sun Oct 05, 2003 4:11 pm
#12

I die in one hit from the mobs that I fight anyway... 2.5 or not. That's also my incentive for not getting close. the 2.5 is the only thing keeping us from getting nerfed further, even though we are weak as it is. Taking the 2.5 off will just make us gimped pistoleers even more than we are.



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Previously Taidan Nihilix, Grumpy, Bitter Master Weaponsmith/Master Rifleman Bothan
Currently Taiden Nihilix, Grumpy, Bitter Master Doctor/soon to be Master Rifleman Human.
Selling newbie melon for 20 million credits
Jaif
Sun Oct 05, 2003 4:41 pm
#13

Novice rifle here. The 2.5 doesn't bother me much. A lot of the people who complain seem to think that rifle skill exists in a vacuum. The truth is that a master rifleman still has a ton of points left after rifle, so use them to deal with the close-range weakness. Become a CH, or grab a melee skill. Heck, as someone pointed out earlier, you can always get a rock beetle or something even if you don't have CH.

-Jeff

P.S. I do believe 2.5 is excessive - I think the numbers should look like 1.25 for pistol, 1.5 for carbine, 1.75 for rifle, or something along those lines. But this is not a major issue to me.
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