Rifleman Archive
Thread: SONY WAKE UP, Anyone there even care about riflemen??????
Hello, Are you guys there or are you sleeping on the job?
I know, you were all re-located to help cause more lag, and to screw with the CH's even more. Does anyone have anything to say to us riflemen?????
This is why a lot of BH's cry foul because they are one trick wonders.
Hmm...shouldn't feed the trolls, dont' need to make solyent green for another month or so!
the number one most broken thing for riflemen (imho) is being fixed, that's pack assist penetrating concealshot. once that patch goes live a pack won't assist a member being shot at until the creature being shot agroes on a target. it's not actually a fix to rifleman, but it sure will improve PvE. I haven't even taken conceal shot yet, just runnin' up other trees 'cause it's pretty well useless unless you have the patience to try and find lone or non pack-assist animal to kill.
or am i wrong?
yeah the T21 could stand a bit of boosting not much just a tad. and a E-Web would be nice to have. but there is nothing really wrong with rifleman. thats why i surrendered my BH skills got tired of the fricken bugs being ignored and drifted back to my first love of rifles.
if you are referring to the supposed monkeyed up FWG5 being better than a T21 you are sorely mistaken on that part. all pistols suck in PVE against anything greater than CL10... and in PVP just get a doc buff and wear a helmet and a chest plate.
so far i havent seen anything broken about rifles. it is a well balanced class the only thing riflemen really lack is a proper KD move.
Were not broken, we just need a little tweaking. As a rifleman, I have no complaints really. I like being the class that uses finesse to make the kills.
Leave the eyeshots and flamethrowers to the Trogdolytes ![]()
Well, lets see. T21 got nerfed. (FWG5 got fixed, but when people were whining was un-fixed to stay powerful).
Tusken rifle does Energy instead of Kinetic.
Spraystick does Energy instead of Acid.
The changes on Testcenter were not Rifleman specific. We got some changes, as got all other professions. This is not rifleman love. This is just changing the complete combat system. Only real testiong will show whether that will be any advantage for us.
The 3 second cap at Masterwas a developer thinking out loud one day. Nothing was engraved in stone and it certainly has not seen the light of day on test server. That dev also mentioned that in addition to the cap there would most definitely be a large increase in damage if it was implemented. I have a rifleman at 4/2/3/2 and I have actually timed shots in PvP battles, guess what ? My shots average 4.5 - 6 secs depending on internet latency (lag) and I win more 1 on 1 duels than I loose using Mindshots and Headshots. Actually I have more of anissue with being forcedto use creature handling to level in PvEthan I do with the speed in PvP. I have yet to loose a single fight to one on one duel toa commando after they fixed the bug causing them to dish out melee damage with ranged weapons last patch. There is nothing wrong with this class and with the changes I see on test server right now asI type this I will have no problem playingTHE most accurate class in the game.
I'm glad you guys responded, it will be months before SOE reads this.
I dont like to read TC stuff at all, no need to freak myself out. But it would be nice if we had a correspondant who actually posted half as much as some of you guys.
For the record, I like being a master sharpshooter. at 30m or more while dueling using flurry2, suppression, Strafeshot2 and flushingshot2. sure puts the look of suppirse on people. In PvE i'm a kunga killing machine.