Rifleman Archive

Thread: Probably old, but what about the Tusken king rifle? It clearly states Kinetic as damage type

PolePoker
Wed Apr 14, 2004 4:12 am
#1

Is it not?



------EliKai Master Bio-Engineer-------

Talus Shadow Valley 804 -5036
"If it can BE made, its legal to me.."

------EliKai Master Bio-Engineer-------
XaverriJade7
Wed Apr 14, 2004 4:26 am
#2



PolePoker wrote:
Is it not?





Yes, but are you 'certified' to use it? Nope





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
PolePoker
Wed Apr 14, 2004 4:31 am
#3

Áhh, never really checked... its just a mantelpiece.



------EliKai Master Bio-Engineer-------

Talus Shadow Valley 804 -5036
"If it can BE made, its legal to me.."

------EliKai Master Bio-Engineer-------
XaverriJade7
Wed Apr 14, 2004 4:33 am
#4



PolePoker wrote:
Áhh, never really checked... its just a mantelpiece.





All it's good for at the moment...

/sigh





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Barb-Wire
Wed Apr 14, 2004 5:38 am
#5

it saying its kinetic either is your imagination or some odd database bug or other...



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
PolePoker
Wed Apr 14, 2004 5:50 am
#6

It clearly says Kinetic, speed is 14.0 Dam 60-210 unsliced of course its a mantelpiece... condition is 1000/1000



------EliKai Master Bio-Engineer-------

Talus Shadow Valley 804 -5036
"If it can BE made, its legal to me.."

------EliKai Master Bio-Engineer-------
kirstar
Wed Apr 14, 2004 6:01 am
#7

the devs stated that they will never let ranged weapons like rifles become kinetic becuase it will make melee useless.......


so when we get certed they will make it energy or something else sad



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XaverriJade7
Wed Apr 14, 2004 6:14 am
#8

I'd rather it not be lootable/craftable/otherwise attainable anymore than have it be something other than kinetic. That's the only damage type it can be, though I'm inclined to agree with it being a bit overpowering. Just my 2 credits...





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
nefarious
Wed Apr 14, 2004 10:14 am
#9

I personally would like to see it changed from energy. Right now the FEG5 pistol, uses the same parts to make, is a heat gun. I would rather they made the tusken a Heat gun than have all energy rifles. I know the SG82 is cold, but it would nice to have more of a "Balance".



Kadissa Wavingfly
Freelance Pilot - Elder Creature Handler
HOBO

There are no great men, only great challenges that ordinary men are forced by circumstances to meet.
XaverriJade7
Wed Apr 14, 2004 10:54 am
#10

Berserker Rifle is Heat dmg AP0 though...





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Barb-Wire
Thu Apr 15, 2004 5:42 am
#11






kirstar wrote:

the devs stated that they will never let ranged weapons like rifles become kinetic becuase it will make melee useless.......


so when we get certed they will make it energy or something else sad







lets do the thought excercise on damage types again.


bounty hunters can do heat acid energy lightning and set things on fire yet they dont make other classes obsolete namely comando.


swordsmen have a targeted mind attack, do they then make rifle obsolete??


the DX2 pistol is the best pistol that the pistoleers have it is AP1 and Acid yet somehow the carbineer and commando is not obsolete. the pistoleers also have the striker pistol which is a kinetic weapon but it doesnt appear to be making TKM useless.


now for the grouping argument. some devs put forth the argument that having different damage types being restricted to different classes enhances grouping and group interdependency. i posit that it does EXACTLY the opposite. here is why.


a group of 10 consisting of varied professions and only one melee player come across a nite sister elder. everyone EXCEPT the melee type can participate because they can all damage the elder. the melee type has to sit idly by not participating and getting angry and not wanting to group anymore after a ceries of such fights.


the same group comes across a nite sister spellweaver and since it happens to be immune to everything but melee the lone melee is FORCED to solo it. the group sits idly by watching the fight and getting angry that they cannot participate.


conclusion not having every damage type available to all classes in SOME way forces people to solo and grouping ONLY exists in a limited sense and mainly only to raise skills. think enraged rancor groups on dath. in theory limited damage types SOUNDS good. but in reality it is exactly the opposite because not all of the group can participate in all fights.


this does NOT mean that there should be kinetic AP3 800-1200 damage versions of T21s or AP3 energy based vibro knucks.




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
XaverriJade7
Thu Apr 15, 2004 5:47 am
#12



Barb-Wire wrote:


kirstar wrote:
the devs stated that they will never let ranged weapons like rifles become kinetic becuase it will make melee useless.......
so when we get certed they will make it energy or something else sad



lets do the thought excercise on damage types again.

bounty hunters can do heat acid energy lightning and set things on fire yet they dont make other classes obsolete namely comando.

swordsmen have a targeted mind attack, do they then make rifle obsolete??

the DX2 pistol is the best pistol that the pistoleers have it is AP1 and Acid yet somehow the carbineer and commando is not obsolete. the pistoleers also have the striker pistol which is a kinetic weapon but it doesnt appear to be making TKM useless.

now for the grouping argument. some devs put forth the argument that having different damage types being restricted to different classes enhances grouping and group interdependency. i posit that it does EXACTLY the opposite. here is why.

a group of 10 consisting of varied professions and only one melee player come across a nite sister elder. everyone EXCEPT the melee type can participate because they can all damage the elder. the melee type has to sit idly by not participating and getting angry and not wanting to group anymore after a ceries of such fights.

the same group comes across a nite sister spellweaver and since it happens to be immune to everything but melee the lone melee is FORCED to solo it. the group sits idly by watching the fight and getting angry that they cannot participate.

conclusion not having every damage type available to all classes in SOME way forces people to solo and grouping ONLY exists in a limited sense and mainly only to raise skills. think enraged rancor groups on dath. in theory limited damage types SOUNDS good. but in reality it is exactly the opposite because not all of the group can participate in all fights.

this does NOT mean that there should be kinetic AP3 800-1200 damage versions of T21s or AP3 energy based vibro knucks.






Excellent post!

Your move Q.....





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Barb-Wire
Thu Apr 15, 2004 6:25 am
#13


i would also like to add that this could be obviated by making the maximum resist to any damage type 80%.


this would negate the need to return the tusken rifle to kinetic since nothing would be totally immune to any particular class.

Message Edited by Barb-Wire on 04-15-2004 08:25 AM



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
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