Rifleman Archive
Thread: Berzerker Riflez
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DarthXadius
Wed Apr 14, 2004 5:07 am
#3
RTTD wrote:
tried on a turret? you do know its heat damage not blast
Heard it was blast.
Do you have one?
fdsfsfd
Wed Apr 14, 2004 5:30 am
#4
According to the corvette FAQ someone wrote in gameguides
"
What cool loot do I get?
The only things I've seen confirmed are **********Bezerker rifle which is another energy damage rifle***********, the new corvette speeder, and rebel faction armor that is the same as regular rebel faction armor but with a small rebel logo on it. If more are found please post, and screen shots of the item are welcome"
fdsfsfd
Wed Apr 14, 2004 5:34 am
#5
and a picture here
http://station.sony.com/newsletters/swg/newsletter/weapon_berserker.jpg
SeaRaptor
Wed Apr 14, 2004 6:06 am
#7
Schematic is pictured here:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=43335
When I find the loot I need and get one crafted, I'll post a screenie of that for everyone as well.
XaverriJade7
Wed Apr 14, 2004 6:19 am
#8
Thanks SeaRaptor!
I like that its cert is in Abilities III, but whatever could 'slugthrower' mean? I doubt it involves those 'space slugs', so.....another rifle that make sense as kinetic but won't be? Or was Nym's (acid) Carbine a 'slugthrower' as well? But then, we already have an Acid rifle....
Argh, meesa confused...
I like that its cert is in Abilities III, but whatever could 'slugthrower' mean? I doubt it involves those 'space slugs', so.....another rifle that make sense as kinetic but won't be? Or was Nym's (acid) Carbine a 'slugthrower' as well? But then, we already have an Acid rifle....
Argh, meesa confused...
SeaRaptor
Wed Apr 14, 2004 7:31 am
#9
Yeah, making Nym's "Slugthrower" have acid damage is a complete slap in the face. Especially when you consider that a well-crafted DXR6 is a better carbine for the same damage type (acid).
Futureonlinegamer
Wed Apr 14, 2004 8:15 am
#10
btw guys! i think u need one component from corvette, because last night i got a berzerker rifle barrel
PolePoker
Wed Apr 14, 2004 9:24 am
#12
Sotaudi
Wed Apr 14, 2004 10:00 am
#13
PolePoker wrote:
http://forums.station.sony.com/swg/board/message?board.id=Ahazi&message.id=236604
I checked the stats out on the picture in the above post.
Does anyone else find it ironic that, while it has a nice +84 to ideal range, the ideal range is +25m? That is, we are supposed to use this rifle at only 5m beyond the max range of a melee attack, melee attacks that we just became more vulnerable to again (a necessary change, by the way)? I find this quite amusing.
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