Rifleman Archive
Thread: COver: What does it do?
Lieshi wrote:
How does this mod function? Additional defense against all ranged defense attacks? Or only against specific rifleman attacks? Adds an offensive bonus for rifleman? Is it a general mod functioning all the time, or only with a rifle or ranged wepaon in hand?
Many thanks in advance your reply.
Gets you killed if you actually have any faith that it works.
Lieshi wrote:
How does this mod function? Additional defense against all ranged defense attacks? Or only against specific rifleman attacks? Adds an offensive bonus for rifleman? Is it a general mod functioning all the time, or only with a rifle or ranged wepaon in hand?
Many thanks in advance your reply.
Major_Kem_Monnon wrote:
So it´s not even so more "cover"-points make concealshot better, lessens the chance the mob detects you?
nope cover has nothing to do with concealshot. the ONLY thing that affects concealshot is /aim and your rifle accuracy mod. cover only affects your defenses against ranged attacks.
cover is useful only if you KNOW the NPC your shooting is not going to close the distance and pummel you and even then running in small circles is a better defense than using the cover skill. so if you like taking cloner rides then use cover. it speeds up your trips to the cloners.
Major_Kem_Monnon wrote:
So it´s not even so more "cover"-points make concealshot better, lessens the chance the mob detects you?
Nope. The + to cover only makes cover more effective. Since cover has nothing to do with concealment, it has nothing to do with the mob detecting you. Think in terms of getting behind a log or a rock to make it harder for someone to shoot you, not like putting on cammo to make you harder to see.
There is a Rifle Concealment Chance mod that was added a few months back. This probably helps concealshot in that you should be harder to see with a higher Concealment chance mod, but the purpose of this mod is to make it easier for a rifleman to single pull creatures. So it likely has more to do with interfering with the mobs friends from seeing you once it aggros than anything else.
But, no, cover has nothing to do with being hidden.
The things that help you remain undetected are: Posture (the lower the better) and distance (the further the better) and accurate aim. You are harder to detect kneeling that standing and harder still when prone. You are harder to detect the further out you are. You need to be at least 40m out. Closer is almost certain detection even prone. Better still, be in the 50 - 60m range. But you also want to be near your weapon's ideal range. If you miss twice, you will get detected.
So if you are prone at 50 - 60m and do not miss, Concealshot should work reasonably well. Missing and random bleeds (which can occur with any shot) are your main worrys at that point.
I use take cover in place of prone in the extremely rare cases when I feel like going prone.
Actually I got the most use out of prone grinding pistols(did not takecover of course). I found that at a certain point in your advancement you could(often) take out mobs without being detected. which grinding pistols solo, made it alot easier to deal with them.
Basically I agree wether it works or not, it's virtually useless, I'd normally much rather depend on running around.
Sometimes like on faction msns it kinda fun to take cover and sneak up to them but thats more like roleplaying then doing something that makes sense hehe.