Rifleman Archive

Thread: Hands down the #1 issue with rifleman

ValiantRavenor
Sat Dec 13, 2003 2:22 pm
#1

WEAPON REPAIR.

You are crazy not to submit this to the devs. I have been a rifleman for the entire life of this character and maybe a master for over 60 days (on Tempest that's a lot).
I have purchased 100 rifles (still have 60 of them). I have repaired maybe 30, including going to master artisans, armorsmiths, weaponsmiths, droid engineers, using 95% tools and the super effective 99.9% tool. I use overcharge shot a LOT, so I know all about decay.
This system is bugged or completely broken. It is a joke. Both weaponsmiths and armorsmiths tell me their skills have no effect on repairs and I know it's true but at the same time it can't hurt to have them try.
What the heck is the difference between a 99% tool and a 70% tool? What does that 99% mean?
If you are going to screw us on the repairs at least be honest about it. Change the repair messages to more accurately reflect the state of the weapon.
"Weapon was repaired with minor blemishes."
I had a T21 lose 250 points of max damage (went from 400 to 150) and it told me that it had minor blemishes. Minor, to me, would mean like 2-5% stat loss, same as with cloning.
I destroyed that T21. In effect, the 99% weapon repair kit used by a novice weaponsmith destroyed my T21.
Or, change the % of the repair kit to be like 5% or 10% or whatever it really is. If it's an agenda to keep the weaponsmiths in business that's fine just have the tool say 90% failure rate, I have no problem with that. Or make repair kits craftable by masters that work that cost major bucks they can sell to me, that's fine too.
Do you know how much 30 T21's and 70 laser rifles cost (plus slicing and P'ups)? I think I can afford 10K for a 5 shot tool.


The #2 issue is why the heck can't you stay logged in to these forums? And why do they have to open in a new window?
Martinb4
Sat Dec 13, 2003 2:41 pm
#2

An issue: YES


A rifleman issue: Not any more so than any other profession's, as long as they too cary weapons.


Why waste one of OUR top issues, when it relates to nearly everyone? That is something they need to work out, but not on our dime. There are way bigger issues that pertain only to rifleman that need fixing. My 2 credits.





Col- Forbin ~ Master Sharpshooter since Nov 03 ~
ValiantRavenor
Sat Dec 13, 2003 3:00 pm
#3

Please tell me which profession I should post this on, then.
Weapon tools are a general crafting item, so is this an artisan issue? You think they care?
It's not even remotely related to weaponsmith. At all.
I'm sure that people will skip this post and flame for what I'm about to say. But please I would like the naysayers to tell me which profession they think will be taking weapon repair to the devs as one of their top 5. Artisans won't.
Once you've done that, AND posted on that board with my issue (since no one else cares about it, I need all the help I can get) then you can flame away.

*****************************************************************************************

I have no issues with riflemen. NONE.
They stank about 2 months ago but that Nov update made us actually work.
Our top 5 issue is that Headshot 3 is not more effective than Headshot2?!!!!!!!!!!!!

Who cares, people? Headshot 2 works great, be happy. Try reading the pikeman forum if you want to see pathetic. Or even pistoleer. I'm serious, go read pikeman's top 5.
Be happy that you have head shots and that they all work in some fashion. Don't complain that some are better than others.
(And yes, I've seen the numbers and I know that the progression from Headshot 1 to 2 makes sense but not 2 to 3...A super quick fix for that would be nerfing Headshot 2. Would that make you happy?)

Not all special abilities and attacks are meant to be good. That's part of gaming. Some abilities are better than others. Do you really want a palette bar crammed full with 18 special shots and no room for anything else because they are all so great? I only use attack, overcharge shot, and flushing shot 2. I used to have headshot2 on there but i removed it because i hadn't used it in over a month (and also removed mindshot even earlier). I have another palette for sniping, basically for solo play. That one has the usual suspects: Conceal shot, mindshot, headshot, take cover, prone, kneel, stand, etc. Even there I think I only have 5 rifleman abilities on the whole palette.

I have personally looted over 10 holos with rifleman alone (with secondaries of entertainer and dancer, thank you holocrons). Doesn't matter if the dungeon is camped and crowded. My only competition is Master TK's and if I can beat them there or get some range to pop off a shot I can still get the kills. Only 3 TK's can completely shut me out.
I have spent a lot of time holo hunting and I can tell you that except for TK and of course commando and maybe BH, no one else has a chance.
WAKE UP! Pistoleer sucks and carbiner is totally broken. Go after the big stuff! They may try to fix those other professions and look at us and say, "THIS is what they are complaining about...nerf their whining butts."
We can solo AT-ST's and Krayts. Other profs laugh and tell me I'm stupid when I tell them that. Why? Is it because I'm wrong? No. How would they even know? They just assume because their ungodly commando or cowardly CH can't do it that no one else can.
I could solo Darth Vader if I could just get into the emporer's retreat and hostile him!

I will let that sink in a minute...

Do you see what I'm saying? Our profession can only go down...
PyscoJuggalo
Sat Dec 13, 2003 6:51 pm
#4

You gotta look at it this way too, what's another solution to your decay problem?


3 second cap, do you wan't us nerfed because we don't want to buy rifles from WS constantly.


Yes it sucks that your prenerf T-21 is condition 1/1, or that 35% damage sliced laser. Yes it sucks you have to buy100 rifles in3 months but why should we not? How many times have you fired each weapon? 10,000, 20,000 times? You tell me it makes sense that a gun you fired overten thousand times is going to be in mint condition or even good condition I don't care how many times you clean it that barrel is going to be pitted and worn. The system ain't broke, this is one of the other penelties of firing once every second, BTW 20,000 devided by 60 is 333 1/3 that devided by 60 is 5.556 muliplied by 100 is 555.55.6 devided by 24 is 23.148 straight days of 1shot per second combat.Yes I think the decay rate is fine, especially since you say you still have 60 weapons and I'm sure there not all fully degraded wich I treated them as if they were in my calculations.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
ValiantRavenor
Sat Dec 13, 2003 7:53 pm
#5



PyscoJuggalo wrote:

[edited]The system ain't broke, this is one of the other penelties of firing once every second,[edited] Yes I think the decay rate is fine, .






Great. I think the decay rate is fine too. Not to knock math and everything, but if you will read either one of my posts you will see that I love rifleman and have no problem with repair tools that fail 66% of the time. I never complained about buying lots of guns. My point there was that I've also repaired a lot of guns. I just want:
a) The repair tool to say 35% Repair Tool, rather than 95% (if that's the case)
b) The repair messages to say, "The weapon was greatly harmed," "The weapon is practically useless," or "The weapon has been damaged." Or whatever. The language should be SOMEwhat related to the results.
c) Possibly a repair tool that works great but is expensive as heck and makes weaponsmiths oodles of money.
d) Let weaponsmiths alone repair items. More money for weaponsmiths. Yay!
e) Scrap repair tools entirely. Let my crap turn into rust. No problem.

Why would they code an object to say 99.5% when it works less than half the time? What does that X% even mean? No one knows. I know what a +40 crafting station does and what my damage, HAM, range numbers all mean. Etc.
Furthermore, it simply shouldn't say "Minor blemishes" if the damage was reduced by 250 pts (over 60%) when I consider it worthless with even a 25 point decrease. Does that sound like what the programmer intended? I mean, what's a major blemish?
And finally, why would weapon repair not be a weaponsmith skill? Commandos can't heal themselves. Nor can riflemen make powerups. Why should a game so concerned about the crafting community take the ability to repair those items out of the specific profession's hands and give it to the general public?
Perhaps if they just want all items to decay to dust. That is fine with me, too. (NOTE: Decay is fine with me. Please don't do any more math.) Then just get rid of repair tools entirely. I have zero problems with that.
PsychoticChipmunk
Sat Dec 13, 2003 9:06 pm
#6

Well if you really want to push the issue, and I suggest you do, it would work much nicer in the marksmen forum so that you don't eat up an elite issue. The elite combat skills have enough problems with bugs and balance that to take away a spot is just asking for trouble. Meanwhile this affects all guns and, excluding a very small number, you get all the guns in marksman. Plus this isn't just a rifle issue. It affects us more-so then other profs because our weapons are the most expensive generally, but still I would hardly say this is a major issue for us.



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PyscoJuggalo
Sat Dec 13, 2003 9:53 pm
#7

Ok maybe I misunderstood. It justappeared to me in your statement that youhad an issue with being forced into getting 100 rifles in 3 months so I debated that issue, OK I got the wrong impression, sorry.


Yes I agree the system is inconsistant and does not make any sense. I also believe thatcrafters should get a repair skill or have there assembly skill count towards repairing items. Still this is more of a general discussion item, our Top 5 though minor should be Sharpshooter related.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
LLJK_Griz
Sat Dec 13, 2003 11:23 pm
#8

If you're not a weaponsmith, don't repair weapons. If you're not an armorsmith, don't repair armor. Minor blemishes repair by a master weaponsmith reduces durability by less than 50.


Why the hell are you using overcharge shot at master rifleman anyway? If you didn't use that then you wouldn't have to repair your rifle every half hour and you wouldn't be complaining about repairs.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
CaLVines
Sun Dec 14, 2003 12:31 am
#9

Ok, first of all I don't agree with you at all about Rifleman not having mroe important issues. And while weapon repairs might be an issues, certainly not one of our top 5 ones.

Having that said:

I am a Master Weaponsmith. I give at least one free repair for all weapons I sell, and repair for free for guildmates, friends and good customers. I use 99% repair tools, and I am a Master WS.

"minor blemishes" make the max durability go down about 30-40 points. I would assume I get "minor blemishes" at least 90%, of not more of all repairs I have done. The failures where the weapons are destroyed do happen, but it's rare.

Also, I don't see why you complain about having to buy new rifles. A Laser Rifle costs 10K. A mission that gets you 10K and can be done easily with a non-sliced Laser Rifle takes less than 10 minutes at Master Rifleman. So even if you had to buy a new weapon every day, I would assume you run more than this one mission. If you want to get a perfectly sliced Kryat T21, sure it will be more expensive. But you do not NEED it to earn a lot of credits. Lasers are cheap, missions are easy. I don't see nothing wrong with having to buy a new gun every now and then. Keep track of how much money you earn with one rifle. I'm pretty sure it will be more than 10 times what the rifle costs. It's just an expense, like cloning costs, insurance, buffs, food, spices, stims and travel tickets. And I think among all those costs, the rifle is a rather cheap one.

And if you use overshot, you should not be suprised about fast decay. If you want your weapon to last long, don't slice it, don't use powerups, and don't use overshot. You don't need all those. It makes life easier, missions faster, and you may be able to tackle higher MOBs, but if you are worried about economics, you can run missions very well with a Laser Rifle straight from the vendor.


So, what do we learn today:

- let a MASTER WEAPONSMITH and noone else repair your gun
- don't use an expensive rifle with overshot to kill the lair
- (most) weapons are cheap compared to the money you can earn in 10 minutes work and they last for days
- if you are worried about decay, don't use slices, powerups or overshot


I hope this helps.

I you are still not convinced, I would suggest that you talk to the Weaponsmiths correspondant. Since WS are the ones USING the tools, I think they are the ones who should be msot concerned about if these work or not. If you are worried about the decay, talk to the Marksman correspondant, since that is a generic problem and not a rifleman specific one. But if fast decay is your issue, you should blame yourself for using overshot.
PyscoJuggalo
Sun Dec 14, 2003 12:56 am
#10

I thought WS's get a bonus while fixing weapons, thanks for clearing things up Cal.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
dimmu-borgir
Sun Dec 14, 2003 10:57 am
#11

i use my guns alot.. and well, ive never seen one drop below 50% that wasnt already near 70% so the decay doesnt bother me at all




Dimmu Borgir

I art in thine base

Slaying thine doodz

CaLVines
Sun Dec 14, 2003 11:04 am
#12

Well, there is no in-game "skill" or attribute for this. So noone can "proof" it or tell you what bonus they get. However, given the high statistical chance that a non-WS destroys a weapon while repairing it and the low chance that this happens to a WS proofs this sufficiently. Also, since there are no skill mods, noone can tell you what bonus you get at various skill levels of WS, so sticking with a Master is the safe bet.

This is similar to the Master Smuggler Slicing skill. In-game, there is nothing that tells you he will get the chance for a higher slice. But experience shows that you should only get slices from Masters.
winterchylde
Mon Dec 15, 2003 3:33 am
#13

The Top 5 issues that were submitted fairly reflect the general wishes of the Rifleman Community. This issue did not make the Top 5, because the Rifleman community did not want it there. I suggest that you bring it up in the SWG Discussion forum and post constructively. If you call the developers stupid or crazy, then they might not bother reading your post.




Synthe Bladechylde Imperial Captain
Novice Sharpshooter Master Medic Master Doctor
- The Imperial Order -


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