Rifleman Archive

Thread: What's with all the complaining?

RaskasBW
Fri Sep 05, 2003 9:02 pm
#1

Ok, basically this is a log I took while hunting greater desert womp rats (6,000ish HAM) with my DLT20a. I have my Sniping Accuracy branch up to the second box (2 0 0 1) plus the accuracy bonuses of my novice Marksman branch. This is post-accuracy nerf, and I've found the results to be perfectly fine (contrary to popular belief that Riflemen are gimped because of the accuracy nerf). I have absolutely no buffs of any kind (skill mod tapes, food, drink, etc.) and am wearing no armor. The tactic used is the infamous bleed+warning shot, and the mob's location varied often (ranging from 5-64 meters away) and I did not use /aim for any of the shots. All shots were done from the Standing position.

-=Note! Summary at bottom of post, skip ahead if you don't want to read all of the log=-

[Spatial] Chat logging ON
[Spatial] Chat logging ON
[Combat] You use Warning Shot on a greater desert womp rat for 66 points of damage!
[Combat] Your Expert Head Shot misses a greater desert womp rat.
[Combat] Your Expert Head Shot misses a greater desert womp rat.
[Combat] Your Expert Head Shot misses a greater desert womp rat.
[Combat] You shoot at a greater desert womp rat and hit for 167 points of damage.
[Combat] You shoot at a greater desert womp rat but miss.
[Combat] You use Distracting Shot on a greater desert womp rat for 352 points of damage!
[Combat] Your Mind-Bender misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 57 points of damage!
[Combat] You use Mind-Bender on a greater desert womp rat for 400 points of damage!
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 63 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 42 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 440 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 584 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 506 points of damage!
[Combat] Your Distracting Shot misses a greater desert womp rat.
[Combat] Your Mind-Bender misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 60 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 43 points of damage!
[Combat] You use Distracting Shot on a greater desert womp rat for 311 points of damage!
[Combat] Your Mind-Bender misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 54 points of damage!
[Combat] You use Mind-Bender on a greater desert womp rat for 443 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 464 points of damage!
[Combat] You use Mind-Bender on a greater desert womp rat for 498 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 57 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 60 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 63 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 476 points of damage!
[Combat] Your Expert Head Shot misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 60 points of damage!
[Combat] Your Expert Head Shot misses a greater desert womp rat.
[Combat] You use Expert Head Shot on a greater desert womp rat for 604 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 449 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 459 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 606 points of damage!
[Combat] You shoot at a greater desert womp rat and hit for 261 points of damage.
[Combat] You use Distracting Shot on a greater desert womp rat for 358 points of damage!
[Combat] Your Mind-Bender misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 42 points of damage!
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 53 points of damage!
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 59 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 54 points of damage!
[Combat] You use Mind-Bender on a greater desert womp rat for 505 points of damage!
[Combat] You use Distracting Shot on a greater desert womp rat for 360 points of damage!
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 63 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 58 points of damage!
[Combat] You use Mind-Bender on a greater desert womp rat for 492 points of damage!
[Combat] You use Distracting Shot on a greater desert womp rat for 284 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 44 points of damage!
[Combat] You use Mind-Bender on a greater desert womp rat for 335 points of damage!
[Combat] You use Distracting Shot on a greater desert womp rat for 307 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 62 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 60 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 58 points of damage!
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 49 points of damage!
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] You use Expert Head Shot on a greater desert womp rat for 498 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 638 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 631 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 648 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 475 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 51 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 62 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 563 points of damage!
[Combat] You shoot at Apeo Caedreud (an evil hermit) and hit for 263 points of damage.
[Combat] You shoot at Apeo Caedreud (an evil hermit), but she dodges out of the way.
[Combat] You shoot at Apeo Caedreud (an evil hermit) and hit for 257 points of damage.
[Combat] You shoot at Issist (an evil hermit) and hit for 212 points of damage.
[Combat] You shoot at Issist (an evil hermit) and hit for 181 points of damage.
[Combat] You shoot at Arcio (an evil hermit) but miss.
[Combat] You shoot at a greater desert womp rat and hit for 201 points of damage.
[Combat] You use Expert Head Shot on a greater desert womp rat for 575 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 484 points of damage!
[Combat] You shoot at Febri I-Ibapa (an evil hermit) and hit for 235 points of damage.
[Combat] You shoot at Febri I-Ibapa (an evil hermit) and hit for 193 points of damage.
[Combat] You shoot at Febri I-Ibapa (an evil hermit) and hit for 172 points of damage.
[Combat] Your Distracting Shot misses a greater desert womp rat.
[Combat] You use Mind-Bender on a greater desert womp rat for 521 points of damage!
[Combat] Your Warning Shot misses a greater desert womp rat.
[Combat] You use Distracting Shot on a greater desert womp rat for 376 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 54 points of damage!
[Combat] Your Distracting Shot misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 42 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 55 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 54 points of damage!
[Combat] You use Distracting Shot on a greater desert womp rat for 343 points of damage!
[Combat] Your Mind-Bender misses a greater desert womp rat.
[Combat] You use Warning Shot on a greater desert womp rat for 55 points of damage!
[Combat] You use Mind-Bender on a greater desert womp rat for 384 points of damage!
[Combat] You shoot at Bici Agoop (an evil hermit) and hit for 205 points of damage.
[Combat] You shoot at Bici Agoop (an evil hermit) and hit for 167 points of damage.
[Combat] You shoot at Bici Agoop (an evil hermit) but miss.
[Combat] You shoot at Bici Agoop (an evil hermit) but miss.
[Combat] You use Expert Head Shot on a greater desert womp rat for 523 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 539 points of damage!
[Combat] You use Warning Shot on a greater desert womp rat for 50 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 556 points of damage!
[Combat] You shoot at Upe Ame (an evil hermit) and hit for 214 points of damage.
[Combat] You shoot at Upe Ame (an evil hermit) and hit for 177 points of damage.
[Combat] You shoot at Upe Ame (an evil hermit) but miss.
[Combat] You shoot at Upe Ame (an evil hermit) and hit for 246 points of damage.
[Combat] You shoot at a greater desert womp rat and hit for 240 points of damage.
[Combat] You use Expert Head Shot on a greater desert womp rat for 417 points of damage!
[Combat] You use Expert Head Shot on a greater desert womp rat for 634 points of damage!
[Combat] You shoot at Asoh Agei (an evil hermit) but miss.
[Combat] You shoot at Asoh Agei (an evil hermit) and hit for 185 points of damage.
[Combat] You shoot at Asoh Agei (an evil hermit) but miss.
[Combat] You shoot at Asoh Agei (an evil hermit) but miss.
[Combat] You shoot at Asoh Agei (an evil hermit) and hit her, but she blocks it!

Summary:

31 Misses
1 Blocked
1 Dodged
85 Hits

This seems more then fair, considering I was constantly on the move during all the fights. I see no problems with the accuracy nerfs as they are now standing, if anything we should probably hit even LESS often.


--------------------------------------------------------------------------------



Don't you love how a Bounty Hunter can hit someone in the eye at 64 meters away while doing backflips, on a foggy night, through a wall, while afk? Yup, seems balanced to me ...
Hawkenz
Fri Sep 05, 2003 9:57 pm
#2

Now try it with a T-21.



Hawkenz Lifebane

GM - DROW - Bloodfin - Theed

WWW.GUILDDROW.ORG
Hawkenz
Fri Sep 05, 2003 9:59 pm
#3

I think you should send this to the devs and tell them we should hit less often.



And I am off these boards till we get rid of these **edit** that want there own class nerfed.




Hawkenz Lifebane

GM - DROW - Bloodfin - Theed

WWW.GUILDDROW.ORG
SilverLobo
Fri Sep 05, 2003 10:05 pm
#4

Got to love people like Hawkenz that cant seem to produce one shred of evidence to support his whinning and gets pissed when someone presents evidence to counter his whinning.


People really need to grow the F up, and realize this game is more then just the Rifleman profession. NO changes made in this patch has NERFED the Rifleman even remotely close to the level these chicken littles are trying to show.

Zarl0k
Fri Sep 05, 2003 10:09 pm
#5






Hawkenz wrote:

I think you should send this to the devs and tell them we should hit less often.



And I am off these boards till we get rid of these **edit** that want there own class nerfed.







They won't ever be gone man.


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=9404&highlight=they+are+coming#M9404


Old post some night I was drunk.

SilverLobo
Fri Sep 05, 2003 10:35 pm
#6

That post just makes you look like a fool Zarl0k.


You have been one of the few people that have cried, cried some more, and if that didnt work cried even louder. One thing you have NEVER done is support any of these whines evidence. You call other people liers, but never have anything to support it.


I refuse to stand still and let the whiners Nerf this profession. You might be asking how could they nerf this profession when they are the ones whining for more stuff? It is very easy to explain.


The devs proved with the inital T21 change that they dont spend enough time testing and more or less change things in the game based off of whinning. When they realized that changing the AP to 3 they made the T21 to strong and if you all remember the change they first introduced to fix this NERFED the heck out of the gun. See this is what will happen if the whinners get their way. The Devs will end up adding stuff to the Rifleman without doing any testing, then realize they F'd up and it is very possible that their fix will end up making us WORSE then before.


Funny thing is the Momo formally known as Zarl0k even made a post about the T21 change has actually nerfed us in the long run, he even admited that the whinning he and others did on this made the weapon weaker.


So when you whinners say that people like myself are trying to NERF the profession, history proves you wrong, because the only time we got a serious nerf the whinners were directly responsible for it.

RaskasBW
Fri Sep 05, 2003 10:36 pm
#7

Since I can't edit my post (grr!) let me also add in this lil' tidbit of information.

Out of 118 shots (the majority of which were fired as I ran away from the charging mob; both of us were in motion) I was able to land 85 of my shots. That means I hit just over 70% of my targets while running, with Sniping Accuracy II. Does this seem incredibly devastating to our profession? I'm not asking for a further nerf on accuracy, but I do think that alot of Riflemen need to stop over-dramatizing the situation. If somebody has some statistics backed with a log that proves we are missing the majority of our shots, please post it.

As far as the T21 comment ... why are you using a T21 on the run? That thing is designed to deliver a single devastating shot to your opponent and shouldn't be considered our bread and butter weapon. I have used my T21 post accuracy nerf a couple of times against a dragonet lair, but only to apply a couple of high damage bleeds on them before switching over to my DLT20a and spamming Headshot/Warning Shot. The only real pain was the delay from the weapon, otherwise I was still landing the majority of my shots even when I was running. However, I do agree, the results would probably be alot different with a T21. If I'm able to purchase a second one (so I don't have to worry about wearing down the condition of my current one) then I'll try this test again. However, a good fight never involves a single weapon. The trick to being successful on the battlefield is to use a variety of weapons that'll keep you covered in almost any given situation. Spraysticks, DLT20a's, E11's, and Jawa Ion Rifles were put into the game for practical purposes, don't underestimate their strength just because you recieve them when you're a Marksman.

That being said, I am very pro-nerf. I think that pretty much every combat profession in the game is overpowered. My logic to this is simply the fact that I can solo creatures that are red to me, even with my Fencer. I could have sworn red was supposed to mean 'I shall glare at you and you will die a miserable, dishonorable death you pathetic marksman'. I can understand being able to solo a yellow (given optimum circumstances) but taking out giant sand beetles and rancors by yourself is just plain silly.



Don't you love how a Bounty Hunter can hit someone in the eye at 64 meters away while doing backflips, on a foggy night, through a wall, while afk? Yup, seems balanced to me ...
Ivoe
Sat Sep 06, 2003 10:54 am
#8

I'm sorry um, four misses in a row?!? With anything I hunt that is death, heck, two misses is death. How is this acceptable? *I miss some times but the gnorts don't kill me, so the rifle accuracy is fine.*
Devrak
Sat Sep 06, 2003 11:00 am
#9


Ummm my question to u RaskasBW is why did it take so


longfor ubring down that sucker...I could have cut down that


thing in half the time before the patch...

ElectricBlue17
Sat Sep 06, 2003 11:18 am
#10

why do you want our class nerfed?


why should we have less accuracy?


why should a master rifleman not be able to solo red cons?






___________________________________________________
Makavelli

Imperial Rifleman & Bounty Hunter

SilverLobo
Sat Sep 06, 2003 1:29 pm
#11

You have what to support your claims Hawkenz? Thats right you have absolutely nothing, you have shown NOTHING to support what you have said. I can care less what you say in your whines those our personal opinions, I want hard facts.


I got sick of people crying about knockdown so I spent over a hour having a BH/Pistoleer shot at me so I could see for myself, and give to the comunity a log showing what to expect with knockdown. I logged a normal PvP battle to show that our damage was not gimped. The sad part of both of these logs is people like yourself who have never generated one piece of information to disprove what I have found still cry about it.

Hawkenz
Sun Sep 07, 2003 12:27 am
#12

Lol whiner,



yer goddamn right im gonna kick, scream and bitch when my class gets the **edit** end of the stick last 3 patches.



Or are you the kid that got picked on in school and ran home to daddy for him to help you? Or hid in a corner and avoided everyone from that day on?



Sorry that aine me.




Hawkenz Lifebane

GM - DROW - Bloodfin - Theed

WWW.GUILDDROW.ORG
RaskasBW
Tue Sep 09, 2003 1:58 pm
#13

"I'm sorry um, four misses in a row?!? With anything I hunt that is death, heck, two misses is death. How is this acceptable? *I miss some times but the gnorts don't kill me, so the rifle accuracy is fine.*"
----

Firstly, I was hunting greater desert whomp rats, which hit for around 300+ per shot once they get into melee range (plus they have a ranged attack, which rarely lands if you're 30+ meters away). Sure it's a pain to miss four times in a row with a T21 or Laser Rifle, but when I'm on the run and the monster is 20 meters away from me I expect to miss ALOT more then normal, and so I would switch to a Spraystick or DLT20a so the misses wouldn't be as painful. Even then, we are Riflemen. We are supposed to suck at close range. When SoE gave us a Spraystick I thought they were being more then generous in making us more flexible. Remember that the greater majority of ALL these attacks were done on the run with a -50 accuracy modfier hovering above the mob.
----
"Ummm my question to u RaskasBW is why did it take so

long for u bring down that sucker...I could have cut down that

thing in half the time before the patch...
----

That log is the result of several fights, in which I went through at least 30-40 greater desert whomp rats (6k+ HAM each). The majority of damage was done through bleeds, which is why the log doesn't seem to reflect the correct amount of shots taken. Alot of the time I was kiting two or three at the same time, so this is why it seems I'm repeating certain shots more then I need to (hitting Warning Shot more then once, for instance). For your conveinance I weeded out all of my enemy's hits, all their misses, etc. The only thing I left in the log were the shots that I missed and hit. Yes, this took awhile lol.
----
why do you want our class nerfed?

why should we have less accuracy?

why should a master rifleman not be able to solo red cons?
----

1)I specifically stated that I did not want our class nerfed, but instead that I encourage nerfs across the board. I will explain further in the answer to your third question.
2)I don't encourage lessening our accuracy, it's fine where it is. I *do* encourage nerfing the close-range and on the move accuracy (on the move accuracy should be nerfed across the board IMHO, but that's just me) but this log was only to show some hard data and to make an attempt at dampening the constant "Woe is me! I can't hit jack squat anymore!" threads. If I'm landing over 70% of my shots while on the move, when my enemy is within 30 meters of me then there's no room to complain.
3)This is a quote from the SWG instruction booklet thingy (page 97) that came with the game:
"White: Equal to your relative toughness. Defeating such a target will be difficult and may be impossible if you rely on auto-attack. However, defeating enemies that Con white for you provide larger XP rewards.
Yellow: Slightly above your skill level. You should avoid such fights unless you have superior weaponry, incredible tactics, a supply of healing devices (stimpacks), or a few friends nearby.
Red: Well above your skill level. Red targets are incredibly dangerous and will almost always defeat (and most likely kill) you, unless you're part of a much larger and more powerful group."
I have nothing against Master Riflemen soloing Rancors, Kimos, etc. but only if they con white-yellow instead of red. I doubt the devs would want to do this however.
----
"Or are you the kid that got picked on in school and ran home to daddy for him to help you? Or hid in a corner and avoided everyone from that day on?
----

Nope, I was the kid that always had to argue with others when our football games weren't fair because one team was making up rules to suit their needs, instead of making the game fun and balanced for everybody. I guess it's just a habit I've acquired.

I think that answers all the questions. And for the final time, this post is simply to give some hard data on the new accuracy nerfs. Take it or leave it, but the simple fact remains that I was hitting 70% of my targets while moving and at close range (although it varied, some shots were indeed at full/ideal range).
IF our accuracy was dropping below, say, 40% of our shots while on the move with generous accuracy modifiers (such as having the entire Sniping Accuracy brance filled) then yes, I would support a boost to our accuracy. If our accuracy while prone/aiming dropped below 80% with the same boosts (with target moving) then I would also support a boost to accuracy. As things have been for me lately though, my accuracy is perfectly reasonable.



Don't you love how a Bounty Hunter can hit someone in the eye at 64 meters away while doing backflips, on a foggy night, through a wall, while afk? Yup, seems balanced to me ...
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