Rifleman Archive

Thread: Fire Squads, Its the coming thing

NithSano
Wed Mar 23, 2005 6:27 am
#1

With the coming CURB changes we basically will have a new game. Solo will be reduced greatly and team play strongly incouraged. Has anyone started an effort to design what the best grouping of combat skills would make up an effective squad?

Possibly 4players which could be agmented with additional players, a squad leadskilled personas leader or to communicate the orders from the commander or leader.ALong witha combination ofskillsthat could produce the highest fire rates possibleto ensure finishing the mission.Could be combat related or infiltration related. Whatever the mission calls for.


Might be good to kick this around before the cu so we are all prepared.



Just remember, where you are, is, where you are. ;-)
Zhentarim
Wed Mar 23, 2005 6:32 am
#2

I believe Squadleaders will be much more effective after the CU with their "direct fire" ability, since everyone will now concentrate their dage/specials on the same Health pool - however, I think debating the roles of the different weapons is too early, as we have no info how the various specials are going to work. However, I think we can assume at present time, that rifles will be the raw damage output class, carbines the state applying class and pistoleer a hybrid between melee and ranged combat due to their high defences and melee defence skills (x.x.x.4 comes to mind).



Acreon Farlighter (Euro-Chimaera)
Cpl_Fisher
Wed Mar 23, 2005 12:33 pm
#3

Right now, a group of speedcapped rifleman and Carbiners with Bh carbine tree, led by a Sl, can mow just about anything in there path.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Excess3
Thu Mar 24, 2005 1:14 am
#4

The same basic group design applies for just about every MMORPG.
Tank+high damage dealers+ controllers+healers.
You get the tank in there to soak up all the damage (take your pick of the melee classes, SWG's abitlity to multiclass means just about anyone of them can be a tank). You get your healers in there to keep the tank alive, then the controllers (carbineers, pikemen, whatever) keep the stats applied like dizzy, knockdown, stun, intimidate. Lastly the heavy hitters (riflemen, commadnos, 2h melee) pound the thing into submission because everyone else is keeping them safe and keeping the target(s) in line.

Its a tried and true formula. Of course there are variations.. like the one stated by cpl fisher, which is also my preferred method. Kill it before it even gets close to you, or have it so badly damaged that it doesn't last long once it does.

Its still a little early to start real speculation and planning, hopefully we will see the class roles/definitions released in this weeks friday feature. That should help out alot.



If ignorance is bliss, bliss is over rated.
Hairycarpet
Thu Mar 24, 2005 3:12 am
#5

direct fire is pointless after CURB, there will be only one damage pool
debate about anything post CURB is just speculation, the deal is done and we have to wait to see what we get
Rakos_Rokarr
Thu Mar 24, 2005 5:22 am
#6

it might just increase accuracy tho..and still be good...


i got usually in groups of 2 to 5 krayt hunting..its a bit faster and more fun




IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
black666label
Thu Mar 24, 2005 12:21 pm
#7






Cpl_Fisher wrote:

Right now, a group of speedcapped rifleman and Carbiners with Bh carbine tree, led by a Sl, can mow just about anything in there path.






Carbineers are useless. Just get a SL one TKM and a few rifleman and you're way more effective.



and the rituals that fade away, and the roses that cease to be laid, and it's clear to me that we're one foot in a very shallow grave

Syrus Ardrax
~~ Master Bounty Hunter | Master Rifleman | Pistoleer~~
~~AoX~~
~~Art of Execution~~
~~44 Jedi Killed~~
Chilastra Novice Troll
Made by Lexxin
Ackehece
Thu Mar 24, 2005 3:16 pm
#8






RebRifle wrote:

no carbineers are way effective they can keep people on there ass while rifleman slaughter.

You just never met a good carbineer.







qfe


if the carbineer knows what he is doing they are completely deadly.


btw: my brother just found a 109-517 1.2 speed Krayt laser carb for 700k today (steal of the century). I don't want to duel him anymore ....




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Thu Mar 24, 2005 3:18 pm
#9

Of course this is all still thinking about combat in a pre-cu manner - which is completely wrong - you can not compare the new system and new professions looks to how they used to be.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Thu Mar 24, 2005 5:28 pm
#10






Ackehece wrote:





RebRifle wrote:

no carbineers are way effective they can keep people on there ass while rifleman slaughter.

You just never met a good carbineer.







qfe


if the carbineer knows what he is doing they are completely deadly.


btw: my brother just found a 109-517 1.2 speed Krayt laser carb for 700k today (steal of the century). I don't want to duel him anymore ....





Just to make sure the point sinks in QFE again




Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
black666label
Thu Mar 24, 2005 9:30 pm
#11






Cpl_Fisher wrote:





Ackehece wrote:





RebRifle wrote:

no carbineers are way effective they can keep people on there ass while rifleman slaughter.

You just never met a good carbineer.







qfe


if the carbineer knows what he is doing they are completely deadly.


btw: my brother just found a 109-517 1.2 speed Krayt laser carb for 700k today (steal of the century). I don't want to duel him anymore ....





Just to make sure the point sinks in QFE again







eat some KD food n00b. Against defense stackers carbineer is useless and against jedi carbineer is useless. No reason for carbineer with the way the system is now.


I've been a carbineer before and rifleman is way better. Sure all those AOE's are great but it's not cool that every one of them does the samething.



and the rituals that fade away, and the roses that cease to be laid, and it's clear to me that we're one foot in a very shallow grave

Syrus Ardrax
~~ Master Bounty Hunter | Master Rifleman | Pistoleer~~
~~AoX~~
~~Art of Execution~~
~~44 Jedi Killed~~
Chilastra Novice Troll
Made by Lexxin
RebRifle
Fri Mar 25, 2005 1:55 am
#12

no carbineers are way effective they can keep people on there ass while rifleman slaughter. You just never met a good carbineer.
Cpl_Fisher
Fri Mar 25, 2005 4:46 pm
#13






black666label wrote:





Cpl_Fisher wrote:





Ackehece wrote:





RebRifle wrote:

no carbineers are way effective they can keep people on there ass while rifleman slaughter.

You just never met a good carbineer.







qfe


if the carbineer knows what he is doing they are completely deadly.


btw: my brother just found a 109-517 1.2 speed Krayt laser carb for 700k today (steal of the century). I don't want to duel him anymore ....





Just to make sure the point sinks in QFE again







eat some KD food n00b. Against defense stackers carbineer is useless and against jedi carbineer is useless. No reason for carbineer with the way the system is now.


I've been a carbineer before and rifleman is way better. Sure all those AOE's are great but it's not cool that every one of them does the samething.






Thakitolo protects against posture change down how? oh yea it doesn't. a blinded, stunned dizzied jedi does what? Dies fast. THE ONLY non jedi to get the best of my alt, who is a zabrack Fencer Pistoleer 0/0/4/0 master rifleman with stun BE clothing was a Master carbineer BH carbines.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
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