Rifleman Archive

Thread: What's a good way to use Advanced Starle in PVP?

Jyeoi
Wed Jun 01, 2005 8:18 am
#1

I know it delays the target from doing anything... but it's lasts for such a short time... before i even get my next shot off it's gone... anyone got a good way to use this in PVP?



"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron

Ackehece
Wed Jun 01, 2005 8:25 am
#2






Jyeoi wrote:

I know it delays the target from doing anything... but it's lasts for such a short time... before i even get my next shot off it's gone... anyone got a good way to use this in PVP?






It cancels their next attack for 5 secs.


consider that closely ^_-





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Bermag
Wed Jun 01, 2005 9:35 am
#3

Delay them from attacking except if you hit them with another attack. If you hit with for example head hit it will break the delay. But if you hit with another startle shot or with disarming shot you do damage and target still can't attack back...


There are lot of good uses for this attack (and especially when combined with disarming shot)




---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Cpl_Fisher
Wed Jun 01, 2005 9:49 am
#4

if you are going after a master defendor jedi for instance, one or two people cycling though advanced starlte and disarming while someone else keeps nailing them with snipershot.....



Member of the Rock alliance.
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"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Geddeo
Wed Jun 01, 2005 1:55 pm
#5






ShadowCM wrote:
Does startleshot stop you from using knockdown recovery? That'd be nice if it could.






Yes it does.


Startleshot is probably our best pvp crossover skill (meaning it works well with other weapons and mixes well with other specials). There are many ways to use it to get the advantage in a 1v1 fight. It will give you 5 seconds to do anything you want in combat without retaliation.


If you are a bh, you can hit a startleshot and then dueling stances to start a fight to deal dmg and increase your defense all before your opponent can attack. Follow up with a knockdown and then another startle and then a dmg shot and you now have 4 shots plus an increase in defense all before your opponent can attack you. I like to use this combo to set up a snipershot. Go prone on the knockdown and warm up snipershot while they are on the ground.


You can always use the startleshot disarmingshot combo so an opponent cannot shoot back, but this combo takes a lot of action with a rifle and does little dmg to the opponent and a miss will mess things up for you. I use this when I run way low on action, but I switch to pistol and wait 4 seconds between each shot. Your action will go up slowly while your opponent cannot attack you, but they will be able to heal and will have full action bar to use on you when you stop.


Use startleshot before any warmup shot or special. If you need to aim to hit your target harder shoot a startleshot before aiming. If you want to use a firearm strike to knock the opponent down, hit them with a startleshot first.


There are more ways to use this shot than explained here, but I don't want to give away all the good stuff. Lets just say that if you have a friend that is a Master Rifleman there are all kinds of fun things you can do to piss off a single opponent .


Before you say this is game breaking let me say that I have seen some great ways to getout ofthe startle disarmingshot loop and have come up with one or 2 of my own. It is fun to fight someone who uses these tactics on me and then turn the tide with one move and give him a taste of his own medicine. It is always best to know how to counter good tactics, and there is no excuse not to know how to counter your own tactics.


Roscannon
Wed Jun 01, 2005 11:08 pm
#6






Geddeo wrote:





ShadowCM wrote:
Does startleshot stop you from using knockdown recovery? That'd be nice if it could.





SNIP


Use startleshot before any warmup shot or special. If you need to aim to hit your target harder shoot a startleshot before aiming. If you want to use a firearm strike to knock the opponent down, hit them with a startleshot first.


SNIP



QFE




andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
ShadowCM
Thu Jun 02, 2005 12:32 am
#7

Does startleshot stop you from using knockdown recovery? That'd be nice if it could.



________[Given up on trying to get a pvp rating of 0]_________


S_H_A_D_O_W_R_I_D_E_R


____________________ Suicide Extraordinaire ____________________


---------------------------------------KAURI RULES!-----------------------------------------
Jyeoi
Fri Jun 03, 2005 5:09 am
#8






Bermag wrote:

Delay them from attacking except if you hit them with another attack. If you hit with for example head hit it will break the delay. But if you hit with another startle shot or with disarming shot you do damage and target still can't attack back...


There are lot of good uses for this attack (and especially when combined with disarming shot)







wow wow this is interesting , i didn't know it broke on damge.. haha now i can find a way to use it thanks..


but how does hitting with another startle work? Does your second startle stick if hte first is still active?





"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron

Ackehece
Fri Jun 03, 2005 7:26 am
#9






Jyeoi wrote:





Bermag wrote:

Delay them from attacking except if you hit them with another attack. If you hit with for example head hit it will break the delay. But if you hit with another startle shot or with disarming shot you do damage and target still can't attack back...


There are lot of good uses for this attack (and especially when combined with disarming shot)







wow wow this is interesting , i didn't know it broke on damge.. haha now i can find a way to use it thanks..


but how does hitting with another startle work? Does your second startle stick if hte first is still active?








yes. - but remember that startle shot is a lower damage attack (same as disarming shot) so it is usually better to follow it with a uber damage shot.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




RebRifle
Fri Jun 03, 2005 8:52 am
#10

Does it stop jedi healing as well because if it does it will be an ausome asset.
Geddeo
Fri Jun 03, 2005 9:14 am
#11

Unfortunately nothing seems to stop force healing except for a lack of force. Jedi can use heal when startled, disarmed, knocked down, and while attacking. It does not seem to be on the same timer as normal attacks so they can heal right after they throw a saber at you.


Advanced startle can prolong the jedi battle and keep you alive, but it also does not allow the jedi to use up their forcebar so it is almost counterproductive. For more info on fighting Jedi I would suggest the BH forums though.


Bermag
Fri Jun 03, 2005 11:16 am
#12






Geddeo wrote:

Before you say this is game breaking let me say that I have seen some great ways to getout ofthe startle disarmingshot loop and have come up with one or 2 of my own. It is fun to fight someone who uses these tactics on me and then turn the tide with one move and give him a taste of his own medicine. It is always best to know how to counter good tactics, and there is no excuse not to know how to counter your own tactics.







How can you get out of startle shot/disarming shot other than make some miss or not be able to fire? I have not been the receiving end of this tactic so I don't know lol. Have been thinking of it but I can't come up with any methods which would work other than getting damaged by someone else (creature or player). If you have any good methods please send me a PM (not on flurry so will not be used against you lol and I will keep it a secret anyway).



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Geddeo
Fri Jun 03, 2005 1:23 pm
#13






DekkoFett wrote:





Geddeo wrote:

Unfortunately nothing seems to stop force healing except for a lack of force. Jedi can use heal when startled, disarmed, knocked down, and while attacking. It does not seem to be on the same timer as normal attacks so they can heal right after they throw a saber at you.


Advanced startle can prolong the jedi battle and keep you alive, but it also does not allow the jedi to use up their forcebar so it is almost counterproductive. For more info on fighting Jedi I would suggest the BH forums though.







The only thing that stops force healing is when they swim.





I wonder how hard it would be to actually ambush a jedi crossing a river and root it there for the tripple incap. A knockdown off the bike into the water followed by a root? This would probably take some crazy planning and a lot of luck, but would be fun to do to a knight.
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