Rifleman Archive

Thread: From the lips of the developers, no actually stolen from a Jedi post

PyscoJuggalo
Sat Jun 04, 2005 10:49 am
#1


@ Fanfest:


-The audience brought to the attention of dave and blixtev that right now pvp consists of jedi and riflemen. there is no incentive to use pistols or carbineers. players use skills from those trees, but not the weapons. the main reason is because of the range. rifle range is up to 65 meters whereas pistols and carbineers are limited to around 35. the concept of "minimum range" was discussed which means that a rifle would not be able to attack at less than 35 meters. it was explicitly stated that this "minimum range" concept was tested and rejected and will not be implemented. they said it was too confusing to players who did not understand why they could not attack something right in front of them.


the only mention of a fix to the imbalance of rifle, was blixtev mentioned that he could slow down the rate of fire of rifles. he said 'its' slow now but we can slow it down more' and smiled.



My Rants and bitterness



1) Apparently, the jedi imbalance part of the equation does not get addressed.


2) No minimum range.


3) We are gonna get slower.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Issik
Sat Jun 04, 2005 11:08 am
#2

3 or 4 sec rifles speed cap anyone??

Remember those days from about 18 months a go??



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Cpl_Fisher
Sat Jun 04, 2005 11:12 am
#3






Issik wrote:
3 or 4 sec rifles speed cap anyone??

Remember those days from about 18 months a go??




No, becuase when I had just master rifleman. (+90) speed, I used HS2 instead of HS3, becuase dps was way higher, and I used must less mind per amount of damage done. Now, you can't use a less advanced version of a skill.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
PyscoJuggalo
Sat Jun 04, 2005 11:14 am
#4

......and then the crys and whines were listened to and the Dark Ones granted the cruel wish of the retched ones and rifles were nerfed and smoten.........


Riflenomican verse 298, chapeter 500, 034- Nerfing and Nerfness: How to Make Money in the Realestate Bubble.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Cango
Sat Jun 04, 2005 3:28 pm
#5

Pistoleers are Cabiners already come close to outdamaging us. We do slightly more DPS, and more range, at the cost of extra SAC.


Rifleman really doesnt need to be nerfed, but some fixes do need to be made, like startleshot.



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Ackehece
Sat Jun 04, 2005 4:11 pm
#6









the only mention of a fix to the imbalance of rifle, was blixtev mentioned that he could slow down the rate of fire of rifles. he said 'its' slow now but we can slow it down more' and smiled.





This is not negotiable nor desireable. I will not stand for it. We already fire slower then everyone else and we have SAC costs that are much higher then everyone else. I would not mind a great short range accuracy penalty but a slower speed yet would be wrong.

I will otoh point out that he said he could slow it down more but he did not say he would slow it down more.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Sat Jun 04, 2005 5:26 pm
#7






Ackehece wrote:








the only mention of a fix to the imbalance of rifle, was blixtev mentioned that he could slow down the rate of fire of rifles. he said 'its' slow now but we can slow it down more' and smiled.





This is not negotiable nor desireable. I will not stand for it. We already fire slower then everyone else and we have SAC costs that are much higher then everyone else. I would not mind a great short range accuracy penalty but a slower speed yet would be wrong.

I will otoh point out that he said he could slow it down more but he did not say he would slow it down more.






You have a cooler head than I do. Pre cu, commando was 169 sp spent that was almost worthless, the only thing I could do with is is either lagg someone to death, or kill really big game. For pvp, and most pve, it was alll about the T21/drxr-6b/jawa. Now, both proffessions are about worthless.


I saw some comments in the commando forum about not being able to beef up commando's weapons, because what could happen if someone used the highest damage weapon ig, with the highest damaging soecial (snipershot). True, It would do increadible damage. How ever, isn;t that the point of stacking two 5 offens rating proffessions together?





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Warmaker01
Sat Jun 04, 2005 6:21 pm
#8






Cpl_Fisher wrote:





Ackehece wrote:








the only mention of a fix to the imbalance of rifle, was blixtev mentioned that he could slow down the rate of fire of rifles. he said 'its' slow now but we can slow it down more' and smiled.





This is not negotiable nor desireable. I will not stand for it. We already fire slower then everyone else and we have SAC costs that are much higher then everyone else. I would not mind a great short range accuracy penalty but a slower speed yet would be wrong.

I will otoh point out that he said he could slow it down more but he did not say he would slow it down more.






You have a cooler head than I do. Pre cu, commando was 169 sp spent that was almost worthless, the only thing I could do with is is either lagg someone to death, or kill really big game. For pvp, and most pve, it was alll about the T21/drxr-6b/jawa. Now, both proffessions are about worthless.


I saw some comments in the commando forum about not being able to beef up commando's weapons, because what could happen if someone used the highest damage weapon ig, with the highest damaging soecial (snipershot). True, It would do increadible damage. How ever, isn;t that the point of stacking two 5 offens rating proffessions together?






This is a good point, especially the last sentence. Would you mind bringing this up to Starnick?

SamousNemo
Sat Jun 04, 2005 9:00 pm
#9

So... instead of just upping Carb and Pistol range to 65m and bringing down Rifle SAC cost to a negotiable balance... they're just going to make rifles slower?


Minimum range seemed fine to me, or at least give large accuracy penalties or something to ensure role dissimilarities, but nerfing speed? Why?





-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Ackehece
Sat Jun 04, 2005 9:10 pm
#10






SamousNemo wrote:

So... instead of just upping Carb and Pistol range to 65m and bringing down Rifle SAC cost to a negotiable balance... they're just going to make rifles slower?


Minimum range seemed fine to me, or at least give large accuracy penalties or something to ensure role dissimilarities, but nerfing speed? Why?








I would take a speed nerf over a min range nerf anyday


I prefer to see our sac costs go up if that is what is required for balance. Speed and range are just fine. If we hit to hard - make us hit shoot our specials lesstimes not slower.


Message Edited by Ackehece on 06-04-2005 10:11 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




PyscoJuggalo
Sat Jun 04, 2005 10:15 pm
#11






Cpl_Fisher wrote:


True, It would do increadible damage. How ever, isn;t that the point of stacking two 5 offens rating proffessions together?








Exactly, that is why my first template was Master Rifleman/Commando/4-0-4-0 Smuggler.........



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Ackehece
Sat Jun 04, 2005 10:18 pm
#12






PyscoJuggalo wrote:





Cpl_Fisher wrote:


True, It would do increadible damage. How ever, isn;t that the point of stacking two 5 offens rating proffessions together?








Exactly, that is why my first template was Master Rifleman/Commando/4-0-4-0 Smuggler.........





well Starnick and I agree about that as well... Check my post of an alt idea in the commando forums...



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




LuellaLokidottir
Sun Jun 05, 2005 8:00 am
#13


Really, the available range for various moves should be capped by the profession they come from, not the weapon you have equipped. So, just being able to use a T-21 (master rifle) doesn't mean you can use an ability of any other combat profession to (for example) root at the range of a T-21. That's only sensible,


The current design only encourages the kind of combat profession stacking that the CU was meant to fix.

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