Rifleman Archive
Thread: Suggested Changes for Rifleman
Message Edited by xybex on 05-13-2004 05:35 PM
let me think about it for a second...
how about NO!
1. most riflemen agree this needs to be put back in, especially since mob warpingwas fixed.
2 & 3: SO you want us to shoot slow and not be able to hit anything up close? hahahahahahahahahahaha(wait a minute that is not funny) We will get one shot before anyone and their mother can get in close and we cant hit sh1t. Not to mention if a melee'er gets in close and hits us. God forbid if we miss our opening shot. We need speed cause without it we get stomped by pistolleers. Range in this game is a joke, if we could shoot for 128+ meters then i would say yeah make it so we cant hit anything up close, but our system only supports 64 meters in which we can barely stop a unarmored/unbuffed opponent before they get in close.
I have said it before but will say it again. Riflemen are powerful because of 2 things.
A) Insane armor: SOE made a end all be all armor that can block up 90% of incoming damage. HTe only damage type it is vulnerable to is naturally going to seem overpowered. They need to rework it so that the weakness is more than one type and selectable(duing crafting) or random, and also cap defenses at 60%.
B) Novice Medic: Any fool with novice medic can heal 500 dmg per shot with a good stim B. This equates to medic being a mandatory combat skill so that you can stim yourself. So when the HA pool is so easily healed and buffed what do you think would be the easiest pool to hit? Medic needs to get a major nerf similar to what CH had to spread the skill points out to prevent people taking novice medic for the overpowered stim B's.
Message Edited by MarcoRenaldi on 05-13-2004 07:02 PM
fletcherreed wrote:
Rifleman are the heavy hitters. We sacrifice defense for heavy damage. Thats just how it is. If you want a defensive profession take up pistoleer or fencer. The mistake most people make is that all professions should do equal damage per second and have equal defenses. This is and should not be true. If any changes should be made to rifleman, it should be lowering theranged and melee defenses just a bit, otherwise we are at exactly where we want to be (except block still seems broken).
Block aint broken, its just the way it works. I think Secondary defences happen after the attack rolls verse your melee/ranged defence- so since we have low melee defence we block alot more in melee then in ranged and since we have such a high ranged defence mod we always get misses instead of blocks.
PyscoJuggalo wrote:
fletcherreed wrote:
Rifleman are the heavy hitters. We sacrifice defense for heavy damage. Thats just how it is. If you want a defensive profession take up pistoleer or fencer. The mistake most people make is that all professions should do equal damage per second and have equal defenses. This is and should not be true. If any changes should be made to rifleman, it should be lowering theranged and melee defenses just a bit, otherwise we are at exactly where we want to be (except block still seems broken).
Block aint broken, its just the way it works. I think Secondary defences happen after the attack rolls verse your melee/ranged defence- so since we have low melee defence we block alot more in melee then in ranged and since we have such a high ranged defence mod we always get misses instead of blocks.
I really dont notice block then... Only once or twice have a blocked since the last major patch. Must be me...
i agree with the guy who made the post... in FULL, i kinda liked the fact that riflemen where rare...even if i have only been rifleman for a couple of months i liked knowing that i was the only one in the entire city of coron that could DB from 64 m away.. so sure as hell, make us the underdog, let there be more varity, EXPLORE THE GAME its alot more fun. every proffession in this game has a feel to it thats why there are so many people that are pikemen its just their thing, stop trying to be the strongest proffession, join others and make them as good as possible.
its kind wierd but i get a nice feeling when i see a pikeman or a pistoleer who can still beat the rifleman
Aoxus wrote:
i agree with the guy who made the post... in FULL, i kinda liked the fact that riflemen where rare...even if i have only been rifleman for a couple of months i liked knowing that i was the only one in the entire city of coron that could DB from 64 m away.. so sure as hell, make us the underdog, let there be more varity, EXPLORE THE GAME its alot more fun. every proffession in this game has a feel to it thats why there are so many people that are pikemen its just their thing, stop trying to be the strongest proffession, join others and make them as good as possible.
its kind wierd but i get a nice feeling when i see a pikeman or a pistoleer who can still beat the rifleman
How in the hell would you play a rifleman if these changes went into effect? I know you would have to play it by constantly running away. Since to only way to nerf of up close accuracy is to drop our total accuracy then you wont be able to hit **edit** while moving. Guess what we become a one shot profession and then you might as well shoot yourself in the head as you will probably miss and might even hit one of those attacking you.
I am sorry but you sir can not be a rifleman as these changes would kill all aspects of this profession. Either that or you are just plain ignorant.
To all those who did not have to live with 2.5x melee dmg, you do not realize how bad it hurts the proffession. Heck I remember when I was grinding I knew exactly which mobs BAFed and the hierarchies involved. i.e. Matriarch>Bull>Bantha>Baby so you would attack from the top down to avoid getting swamped.