Rifleman Archive

Thread: Suggested Changes for Rifleman

xybex
Thu May 13, 2004 5:31 pm
#1



I don't know if I am the only one, but nearly everyone I see nowadays (especiallyat the Krayt Graveyard), are Master Riflemen. This game needs to be more diverse then armies of Riflemen spamming Strafe2 for loot rights on Krayts.Here are a few suggested changes that I feel need to be made in order to add some variety to this game.


Change 1 (Melee 2.5x Damage Modifier): This really needs to come back, its kind of awkward that a Rifleman can take a beating from a Krayt Dragon while he Strafe2's it to death. My friend has done this numerous times to everything but Giant Canyons and Ancients, this should simply not be able to happen. Riflemen should have damage on their side, but to be able to take consecutive hits from a Krayt with a Rifle equipped is a little over the top.


Change 2 (Ease of Speed Capping): Is there any point in being a Pistoleer or Carbineer anymore? Your attack time is about the same if not slower with Pistoleer and alot slower with a Carbine. Rifles already have the advantage of much higher damage, an AP1 Stun Weapon, & most importantly Heavy AP. The least they should do is make Master Riflemen +80 Speed so you can still cap, but you have to spend more points (Master Marksman/Tapes). It is currently way too easy to be a speed capped Master Rifleman as you only need 2x +1 speed attachements. I myself am a Master Swords and require +16 in Speed tapes to cap my speed (with Master Brawler). Riflemen should have some more difficulty in acquiring their items needed to be the damage powerhouse of the game.


Change 3 (Close Range Accuracy): I agree, your accuracy at Novice and before hitting Sniping 4 is pretty bad, but when you get to Master you rarely miss up close. In my opinion a rifle should not even be usable at ~5 meters (excluding Spraystick/E11)due to the huge size of the rifles (T21 specifically). If it is still firable up close there needs to be some penalty, as of right now it is a tad unrealistic.


I know the Riflemen do not want these changes, but they will eventually happenin some fashionand are beneficial to the game. The Melee/Ranged Defense of a Rifleman, coupled with no melee damage penalty, unrealistic point blank accuracy, extremely fast speed, & ease to cap (on speed) put Riflemen well atop any class at the moment not only for PvE, but also for PvP. Please take time to read and make insightful suggestions or comments on the proposed fixes instead of instantly one starring & flaming. Thanks for looking.

Message Edited by xybex on 05-13-2004 05:35 PM



Paladine
Prefect of the Central Imperial Order, Nightwinter Division
Mayor of New Cardia, Dantooine
Elder Pre-Nine Jedi
UWSkeletor
Thu May 13, 2004 5:37 pm
#2

You can suggest as many changes as you like, but the farthest they'll get you is "Wait for the combat revamp". Supposedly they will balance things then, so there's not much to do until then. If after the "balance" you still feel that rifleman are overpowered then feel free to drop by and make suggestions.



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Skel Etor
Valcyn
Master Sharpshooter

eXcali1979
Thu May 13, 2004 5:44 pm
#3

in short... nerf riflemen some more right?
let me think about it for a second...

how about NO!



a year in Iraq: Sucks bad
coming back to SWG to find things have come full swing and your profession is useful again: AWESOME!
Tsalmaveth
Thu May 13, 2004 6:47 pm
#4

You gotta admire the ball of someone how comes into this forum and spouts off with the above suggestions. But as a Master Rifleman/Ranger I think I will take a pass. If you tag is correct, then you should be in the Jedi forum spanking some of the children you have running around in there.Clean your own house before you try to vaccum in ours.
PyscoJuggalo
Thu May 13, 2004 6:52 pm
#5

Even with these changes a pistoleer and carbineer would still suck a box of -editeds-


Carbineer is worthless because docs are overpowering with the armor of god and the same goes with pistoleers.



Nerfing rifleman will just make the docs go TKA, Fencer, And maybe Swordsman.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
MarcoRenaldi
Thu May 13, 2004 7:00 pm
#6


1. most riflemen agree this needs to be put back in, especially since mob warpingwas fixed.


2 & 3: SO you want us to shoot slow and not be able to hit anything up close? hahahahahahahahahahaha(wait a minute that is not funny) We will get one shot before anyone and their mother can get in close and we cant hit sh1t. Not to mention if a melee'er gets in close and hits us. God forbid if we miss our opening shot. We need speed cause without it we get stomped by pistolleers. Range in this game is a joke, if we could shoot for 128+ meters then i would say yeah make it so we cant hit anything up close, but our system only supports 64 meters in which we can barely stop a unarmored/unbuffed opponent before they get in close.


I have said it before but will say it again. Riflemen are powerful because of 2 things.



A) Insane armor: SOE made a end all be all armor that can block up 90% of incoming damage. HTe only damage type it is vulnerable to is naturally going to seem overpowered. They need to rework it so that the weakness is more than one type and selectable(duing crafting) or random, and also cap defenses at 60%.



B) Novice Medic: Any fool with novice medic can heal 500 dmg per shot with a good stim B. This equates to medic being a mandatory combat skill so that you can stim yourself. So when the HA pool is so easily healed and buffed what do you think would be the easiest pool to hit? Medic needs to get a major nerf similar to what CH had to spread the skill points out to prevent people taking novice medic for the overpowered stim B's.


If these get fixed the combat will become balanced and more fun for everyone. Wow just think a actual fix to the majority of pvp problems with out anyone being specifically nerfed.

Message Edited by MarcoRenaldi on 05-13-2004 07:02 PM



Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
Bumbleb33tuna
Thu May 13, 2004 7:46 pm
#7

2.5x modifyer... lol... TKM hits you for head hit for 1250 points of dmg? wohoo
fletcherreed
Thu May 13, 2004 7:57 pm
#8

Rifleman are the heavy hitters. We sacrifice defense for heavy damage. Thats just how it is. If you want a defensive profession take up pistoleer or fencer. The mistake most people make is that all professions should do equal damage per second and have equal defenses. This is and should not be true. If any changes should be made to rifleman, it should be lowering theranged and melee defenses just a bit, otherwise we are at exactly where we want to be (except block still seems broken).
PyscoJuggalo
Thu May 13, 2004 8:01 pm
#9






fletcherreed wrote:
Rifleman are the heavy hitters. We sacrifice defense for heavy damage. Thats just how it is. If you want a defensive profession take up pistoleer or fencer. The mistake most people make is that all professions should do equal damage per second and have equal defenses. This is and should not be true. If any changes should be made to rifleman, it should be lowering theranged and melee defenses just a bit, otherwise we are at exactly where we want to be (except block still seems broken).







Block aint broken, its just the way it works. I think Secondary defences happen after the attack rolls verse your melee/ranged defence- so since we have low melee defence we block alot more in melee then in ranged and since we have such a high ranged defence mod we always get misses instead of blocks.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
fletcherreed
Thu May 13, 2004 8:06 pm
#10






PyscoJuggalo wrote:





fletcherreed wrote:
Rifleman are the heavy hitters. We sacrifice defense for heavy damage. Thats just how it is. If you want a defensive profession take up pistoleer or fencer. The mistake most people make is that all professions should do equal damage per second and have equal defenses. This is and should not be true. If any changes should be made to rifleman, it should be lowering theranged and melee defenses just a bit, otherwise we are at exactly where we want to be (except block still seems broken).







Block aint broken, its just the way it works. I think Secondary defences happen after the attack rolls verse your melee/ranged defence- so since we have low melee defence we block alot more in melee then in ranged and since we have such a high ranged defence mod we always get misses instead of blocks.








I really dont notice block then... Only once or twice have a blocked since the last major patch. Must be me...
Aoxus
Thu May 13, 2004 8:17 pm
#11

i agree with the guy who made the post... in FULL, i kinda liked the fact that riflemen where rare...even if i have only been rifleman for a couple of months i liked knowing that i was the only one in the entire city of coron that could DB from 64 m away.. so sure as hell, make us the underdog, let there be more varity, EXPLORE THE GAME its alot more fun. every proffession in this game has a feel to it thats why there are so many people that are pikemen its just their thing, stop trying to be the strongest proffession, join others and make them as good as possible.


its kind wierd but i get a nice feeling when i see a pikeman or a pistoleer who can still beat the rifleman


Telakyte
Thu May 13, 2004 10:34 pm
#12

Marco hit it on the spot.


Making the suggested changes won't do anything but cause yet another profession suffer an uncessary nerf and won't fix the problem.


Buffing/Armor is the big problem. When an individual can buff over 2.3k in all stats including secondaries, and let's not forget food/spice what on earth do you think is going to happen? Everyone and their mom is going to go rifle so they can hit the ONE area that isn't healable by one stim B....the MIND.


One way to look at it is this: If I go into a city unbuffed with my rifle stats of 400/400/1100 ......what in the world do you think the buffed overts are going to aim for first? My one/two shot wonder health/action.Heck a rifleman would reach 0 mind in a heartbeat unbuffed and wearing a comp helmet. We'd get maybe 2 shots off. Then we're all yours.


Quit calling for changes until the most BASIC of changes in the game are fixed. When buffing/armor is fixed and other professions can actually do the damage again, then we'll see.



"When life throws a curve ball, don't duck...you just might miss something"
MarcoRenaldi
Thu May 13, 2004 11:30 pm
#13






Aoxus wrote:

i agree with the guy who made the post... in FULL, i kinda liked the fact that riflemen where rare...even if i have only been rifleman for a couple of months i liked knowing that i was the only one in the entire city of coron that could DB from 64 m away.. so sure as hell, make us the underdog, let there be more varity, EXPLORE THE GAME its alot more fun. every proffession in this game has a feel to it thats why there are so many people that are pikemen its just their thing, stop trying to be the strongest proffession, join others and make them as good as possible.


its kind wierd but i get a nice feeling when i see a pikeman or a pistoleer who can still beat the rifleman







How in the hell would you play a rifleman if these changes went into effect? I know you would have to play it by constantly running away. Since to only way to nerf of up close accuracy is to drop our total accuracy then you wont be able to hit **edit** while moving. Guess what we become a one shot profession and then you might as well shoot yourself in the head as you will probably miss and might even hit one of those attacking you.


I am sorry but you sir can not be a rifleman as these changes would kill all aspects of this profession. Either that or you are just plain ignorant.


To all those who did not have to live with 2.5x melee dmg, you do not realize how bad it hurts the proffession. Heck I remember when I was grinding I knew exactly which mobs BAFed and the hierarchies involved. i.e. Matriarch>Bull>Bantha>Baby so you would attack from the top down to avoid getting swamped.





Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
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