Rifleman Archive

Thread: Current Issues *11-11-03*

klawlegna
Tue Nov 11, 2003 12:20 pm
#1

Hello,


I'd like to encourage everyone to post a list of current issues regarding our profession. Anything "currently" in the game that you feel needs addressed. I'm notseeking to add new skills or features but, what our community feels we need addressed to the Devs.


As of right now the Devs are seeking each profession's "Top 5" issues. Once I get a good list for you all, I'll send overour top five. On another note, I will also make a continued effort push any of the other issues that won't make the top 5 and get answers the best that I can for us over time.


Klawlegna


Compiled Top Five Issues Located at:


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=28009

Message Edited by klawlegna on 12-07-2003 02:54 PM



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


BlasterForHire
Tue Nov 11, 2003 12:23 pm
#2

i have 2 issues....


startle1 and startle2 are worse than flushing1 and flushing2, for higher boxes on the countersniping tree. worse in the sense that they are the same in damage, time, ham cost, but do not grant stun


also, as someone else pointed out-- no high damage, single target, random ham shot. seems silly.

Glaza-X
Tue Nov 11, 2003 12:28 pm
#3

1: Creature Pathfinding AKA WARPING ON MY HEAD

nihil66
Tue Nov 11, 2003 12:43 pm
#4

MOB warping combined with that melee multiplier we take = dead riflemen.
tycho566
Tue Nov 11, 2003 12:44 pm
#5

Prone warping is the biggest annoyance EVER!



Gerk McGerk - Flurry Antarian Ranger
Novice Ranger/Rifleman
Master Artisan
Smart-ass Extrordinaire
WayneInAustin
Tue Nov 11, 2003 12:45 pm
#6

Several of our rifles are broken.



  • Spraystick should be doing Acid damage.

  • Not sure that SG92 is doing Cold damage now, but if not, it is supposed to be.

  • And if I remember right, the Tusken should be doing a different kind of damage also... but I dont remember exactly what it was right now.




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Sotaudi
Tue Nov 11, 2003 12:49 pm
#7

Tusken, I believe, is supposed to be kinetic damage.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Katan1221
Tue Nov 11, 2003 12:51 pm
#8

-Tusken should be doing Kinetic Dmg


-T-21 should not have to take (11) tissues to make it a krayt weapon, especially since the tissues do not stack


-Increase our range atleast by a little bit considering Combat medics will be able to throw disease/poison all that crap at 70m now... the fact that they can throw farther then we can shoot makes no sense at all


but even if these aren't addressed... we still own lol




Kkatarho  Master Tewtmeister 
------------------------------------------------------------------------------------------------
Faith is the Strength by which a Shattered world shall emerge into the light.

It has been buried in the darkness and their shall be no retelling of the end.

Delivery Vendor (Tewter) 3605 -5691 [3k SE of Coronet]
TopFlite
Tue Nov 11, 2003 12:53 pm
#9

1 - Creature warping is a HUGE problem, w/o a pet, warps almost always mean you die.
2 - Rifle damage disparity vs Pistols.
3 - Prone warping is highly annoying
4 - Headshot3 should be a no-brainer over Headshot2, most feel HS2 is better.
5 - Startle2 needs something, maybe blind, maybe a bit more damage. As it stands now, flush2 is always a better choice.
Vlamr
Tue Nov 11, 2003 12:54 pm
#10

Here are mine:


1) Warping kills me. I warped 2x last night into the middle of a mountain squill spawn and 2x they warped on top of me.


2) T21 DPS is about half that of certain "un-named" weapons. Needs to ether be increased/un-nerfed or the HAM costs need to be lowered


3) Spraystick should be shooting acid and the Tusken should be shooting kinetic.


4) Conceal and Surprise shots are both still broken. So is takecover I believe.


5) A 3 second cap would kill masters of this profession. Actually this should be my number one issue. With the current DPS of other ranged combat professions we would be the worst off if they were to do this. Plus the spraystick would be a useless pile of crap for non-master players.


6) There is no way you can fix this but its my opinion the devs hate us.




Vlamr Englis of Wanderhome
BountySeron
Tue Nov 11, 2003 3:43 pm
#11

HAM costs and warping are our biggest issues.. 10 secs of fighting then we're out, if we are lucky and the creature doesn't warp on us.



__________________________________________________
~ Krapeus Cray the Twi'lek ~
--Master Sharpshooter / Master Marksman / Teräs Käsi Master

~ Mikkeline Cray the Human ~
--Master Doctor / Master Dancer
Tuk11
Tue Nov 11, 2003 3:55 pm
#12

1. Warping mobs on top of my head ick...


2. T-21 needs to be un nerfed. This is supposed to be our elite weapon, make it so.


3. Added range for rifles. I see no difference between a pistol and rifle. Rifle should be able to hit from 150 out.


4. Spraystick....should be acid.


5. Mindshot 4 at master would be nice

RebRifle
Tue Nov 11, 2003 3:58 pm
#13

I as a master rifleman am pretty happy with the profession but i have a few suggestions to improve it.


1. Tusken rifle doing kenetic again


2. t21 doing blast again


3.t21 way to hard to craft considering its dmg


4. animal warping


5. are rediculas low range

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