Rifleman Archive

Thread: Sniper Rifle Poll

KardenTyrell
Fri Sep 03, 2004 9:11 am
#1

If you were able to choose wich one of these sniper rifles (taken from the Essential Guide of Weapons and Technology) would be added to the Rifleman profession, wich one would it be?



1)



Merr-Sonn SX-451 Heavy Sniper Rifle



The Merr-Sonn SX-451 Heavy Sniper Rifle is one of the premier heavy sniper rifles on the market today. It is closer to a piece of light artilery than it is to a personal weapon. The mission of the SX-451 is to destroy material, vehicles and crew-served weapons from a distance, usually outside of the enemy's perimeter. It is also being used by law enforcement authorities to neutralize armed criminals who are hiding behind cover capable of stopping a lesser shot, to destroy explosive devices where they lay and to disable a felon's escape vehicle.


Having the range and power of the famous BlasTech E-Web heavy repeating blaster, the SX-451 is not a small weapon. It is nearly two meters long and 15 kilograms in weight, making it unsuitable for all but a few specialized missions.


For transportability, the rifle breaks down into four pieces (barrel and scope, bipod, action and stock) and packs into a case or a specially-built packframe. Reassembly takes about a minute, with no special tools (just a credit chip, screwdriver or other similar tool). The scope is built under license from BlasTech, as it utilizes the thermal, ultraviolet and passive light enhancement composite image systems normally found on such weapons as the Sharpshooter V and the AT-1 rifles, while improving on the haze and smoke filters. Unfortunately, due to the power, the capacitors in the trigger group must be quite powerful, but compact for portability. The trade off with this is a 20 second recharge time on the firing mechanism.



2)


Prax Arms Model AFD-43 "Sniper" Blaster Rifle



The Prax Arms Model AFD-43 "Sniper" Blaster Rifle is a unique model of blaster rifle. The one feature that makes it unique is the way gas is compressed through a manually-controlled pumping system. Even though pumping the gas helps increase the rifle's damaging power and range, the requirement reduces its rate of fire to one shot every 5-7 seconds on average and doubles the amount of power pack energy used per shot.
The pumping action slowly increases the amount of damage for each shot. At the same time, each action used to pump increases the range increment by 2 meters to a maximum of 40 meters. Three attack actions is the maximum amount of time that can be spent pumping; any more will cause the rifle to explode. Once two actions are spent pumping, the amount of energy used for the shot is doubled.


The "Sniper" is 1.1 meters in length and comes with a fixed stock and mounting for a scope. The power pack, normally able to provide energy for 15 shots, is housed in front of the trigger guard. Accessories available for the "Sniper" from Prax are a bipod and a special sight, both of which are available for 250 credits each. Use of the bipod grants the wielder a bonus of +2 to hit. The sight zooms in on the target and increases accuracy (raise the range increment by 2 meters) when it used for one round to help aim.


3)


SoroSuub EZ-Snap 48sR Sniper Blaster Rifle



Designed with sales to the Empire in mind, the SoroSuub EZ-Snap 48sR Sniper Blaster Rifle is a very high quality rifle with an exceptional level of inherent accuracy. Using a ground breaking ion sheath for increased bolt cohesion, the 48sR has a range and power on target superior to that of most blasters. The ion sheath creates the unexpected bonus of marginally improving the blaster's performance against ray shielding.
The 48sR also utilizes an active targeting system to further improve each shot's accuracy (+4 to hit when aiming). Because it is an active system, it can be easily detected by most passive light enhancement and sensor systems.


4)


SoroSuub X-45 "Sniper" Blaster Rifle


The SoroSuub X-45 "Sniper" Blaster Rifle is the result of the company's attempts to make an economical precision rifle. The weapon is considered pitiful at best by most races throughout the galaxy. The stock is too short for anyone except Sullustans, Jawas or any other race of similar size. The rifle has no provision for mounting a bipod, has poor ergonomics and a laughable range when compared to other rifles of like power. On top of all that, the scope is of a generation of electrical image enhancement that predates the first skirmishes of the Clone Wars.


The X-45 is often sold as a sporting weapon (along with slip-on stock extensions, which can be purchased from SoroSuub) and sees usage only among the most desperate private military units




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Ackehece
Fri Sep 03, 2004 9:15 am
#2

3

1

2

4

in that order ^_^



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Barb-Wire
Fri Sep 03, 2004 9:28 am
#3

ill take #1 anything based off a E-Web should look killer.



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Barb Wire
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HarlequinMK19
Fri Sep 03, 2004 11:23 am
#4

I personally like the concept behind the Prax AFD-43. I think it is the most suited to what our professions is supposed to be. The SX-451 sounds like the Star Wars variant of a real-life Barrett M82A1. While I would love to have an "anti-material" rifle, I don't think the devs would ever give us that type of killing power. If they put in the SX-451, I have a feeling that it would be drastically underpowered, and I wouldrather not see that. I love our Disruptor, but even it is underpowered according to the tech-guide. The pair of SoroSuub's also sound nice, though the 48sR seems to be the better of the two.


If I have to pick just one weapon, it'd be the Prax AFD-43. I simply feel that it fits us better, and would likely be respresented in game in a more appropriate fashion than the others.



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Khelyyk
Fri Sep 03, 2004 1:05 pm
#5

Rebels should get the X-45 introduced as a faction perk.They should be struggling to get the best equipment and it would be a good way to add to the SW feel, GCW, and rifleman profession in one stroke.


Yes, I am Imperial.
XaverriJade7
Fri Sep 03, 2004 1:43 pm
#6



Merr-Sonn SX-451 Heavy Sniper Rifle


This seems to be more of a 'Heavy Weapon' than a 'Rifle'. The description suggests as much and, for that reason, this would be better suited as an addition to the Commando's choice of weapons than ours. Perhaps a weapon that requires both a Commando and a Rifleman?(Much like the proposed E-Web that would require a Commando and Squad Leader).


Prax Arms Model AFD-43 "Sniper" Blaster Rifle


The description of this rifle says that it is 'unique' and I have to agree. If I understand correctly, this is more of a 'sniper-like' rifle than an actual sniper rifle. Allows for better aiming than a standard rifle with better damage per shot, but does not seem to be worth the trade-off when compared to our existing rifles(T-21 for example) given it's long delay.


SoroSuub EZ-Snap 48sR Sniper Blaster Rifle


I'd like to see a more detailed description of this rifle if possible. It has better accuracy and power than other rifles, but how much? It is of better quality than most sniper rifles, but what does that entail? I like what I've read of it, but would like a better idea of what it would exactly be.


SoroSuub X-45 "Sniper" Blaster Rifle


I would say that, by this rifle's description, it is more of a 'sniper-like' rifle than a sniper rifle. The clumsiness of use and closer range requirement alsoremind me of the Jawa Ion Rifle(too much for my liking) and I don't think we needyet another weapon like that in the Rifleman tree. And aside frombeing considered 'pitiful', it provides too little description to have a good enough idea as to what one could expect from using it(in my opinion).







That said, I'd have to go with the third option(SoroSuub EZ-Snap 48sR Sniper Blaster Rifle) if further research into the details of the weapon do not make it less of an actual sniper rifle or more of a heavy weapon.


One sniper rifle is far from enough if this is something the Dev team wants to add to the game. I would like to see more of a description for the fourth rifle(SoroSuub X-45 "Sniper" Blaster Rifle), though I'm guessing it would be a good candidate fora 'Novice sniper rifle'. And that leaves the Prax Arms Model AFD-43 "Sniper" Blaster Rifle. I wouldpush for some changes to make it more useable first, but it seems to be a good candidate for the 'Laser rifle' or 'E-11 rifle' of the sniper rifles. Not the best, but not too bad and good for levelling.


The Merr-Sonn SX-451 Heavy Sniper Rifle is very appealing, but with balance in mind, I do not think it should be something given to us exclusively. If it could be made to require a Rifleman and a Commando, this would then be higher on my list. Also, I feel the Commandos and Squad Leaders need their propsed E-Web much more than we need this heavy sniper rifle. If they cannot be made differently enough, I think we should drop this rifle altogether. However, I think there is plenty of room for disinguishment between the two and choosing one over the other shouldn't be a problem.







If I had to choose onerifle of these four rifles based solely off the provided descriptions, it would be the SoroSuub EZ-Snap 48sR Sniper Blaster Rifle.


If the Merr-Sonn SX-451 Heavy Sniper Rifle could be added to fit the description above, then it would me my first choice.


I would rank them, as they are with the provided descriptions,in this order:


  • SoroSuub EZ-Snap 48sR Sniper Blaster Rifle

  • ---------------------------------------------------------------

  • ---------------------------------------------------------------

  • ---------------------------------------------------------------

If they were adjusted tobe more balanced as needed, I would then rank them as such:



  • Merr-Sonn SX-451 Heavy Sniper Rifle

  • SoroSuub EZ-Snap 48sR Sniper Blaster Rifle

  • ---------------------------------------------------------------

  • Prax Arms Model AFD-43 "Sniper" Blaster Rifle / SoroSuub X-45 "Sniper" Blaster Rifle


Sorry for the lengthy post, but I would like to add one last thing: When proposing new changes/additions to Rifleman, keep in mind that we do not want to 'overload' the Rifleman tree(in weaponryand/or skills/abilities). If we try too hard to makeourselves more of sniper than we are(especially since the system does not allow for it to be done effectively ), we may end up sacrificing too many of our non-sniper elements. The alternative would be to simply add everything and completely overpower us, but I do not think that has any chance of happening.


Ideally, I think that upon reaching Rifles IV in Marksman, you then choose to become a Sniper or a Rifleman. Doing both would be possible, but require the standard 63 skill points per tree(155 points to master both). Since this is extremely unlikely(though it would be very nice ), we will probably have to settle for adding 1-2 'sniper rifles' and very few(though some) sniper skills/abilities.


No matter how much of a hybrid we are, we should not just have more in our tree than any other elite profession has in theirs. Especially if we are able to 'dabble' as other elites can. If we are still not allowed to do so after the revamp(I am almost certain we will be), we may be able to work in a couple extra skills to compensate, but nothing too complex.


That's all I have to say for now. I know it's a lot and I apologize for that , but I think it's important we do this revamp correctly just once instead of spending months to fix what went wrong because we tried to do too much. I just fear we may not be the same profession at all when this is done- whichwould likelyforce me to find some other profession I like just as much. I do not want to do that

Message Edited by XaverriJade7 on 09-19-2004 08:01 AM





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KardenTyrell
Fri Sep 03, 2004 2:28 pm
#7

Im trying to find any reference pictures for the sorosuub sniper rifle, its a tough search.



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KardenTyrell
Fri Sep 03, 2004 2:52 pm
#8

on my search I did find an interesting picture how the Stock works of an E11 v3

I never knew how exactly it worked..now I do

Message Edited by KardenTyrell on 09-03-2004 11:56 PM



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ThaContemplativePimp
Fri Sep 03, 2004 2:57 pm
#9

My vote goes to number 1. The most important thing we need right now is a rifle that does dmg other than acid or energy. I really hate running into NS with 100% energy/acid resists. If no 1 does blast dmg, which is what it sounds like considering the description, I'll buy it.



"...for it is so far from how one lives to how one should live that he who lets go of what is done for what should be done learns his ruin rather than his preservation. For a man who wants to make a profession of good in all regards must come to ruin among so many who are not good. Hence it is necessary to a prince, if he wants to maintain himself, to learn to be able not to be good, and to use this and not use it according to necessity." - The Prince by Niccolo Machiavelli, Chapter XV
Bkiddin
Fri Sep 03, 2004 3:02 pm
#10

i think they should replace the T21 with number 1. andreplace the DX2 to number 3.



Blindshot Kiddin
Bkiddin
Fri Sep 03, 2004 3:04 pm
#11

lol actually number 1 fires really slow... so that is not a good idea lol



Blindshot Kiddin
Amana
Fri Sep 03, 2004 7:31 pm
#12






It is also being used by law enforcement authorities to neutralize armed criminals who are hiding behind cover capable of stopping a lesser shot, to destroy explosive devices where they lay and to disable a felon's escape vehicle.







I would deffinately go with

1

3

2

and then last but certainly not least 4


I mean dang the law enforcement using it to neutralize armed criminals hiding behind cover that deffinately sinches it for me. I want it so that when I plug the enemy I don't leave a hole the size of a dime in em heh heh > . I want to make it so it goes in the size of a dime but comes out the size of a freaking 50 cent piece.



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RebRifle
Fri Sep 03, 2004 9:24 pm
#13



Khelyyk wrote:
Rebels should get the X-45 introduced as a faction perk. They should be struggling to get the best equipment and it would be a good way to add to the SW feel, GCW, and rifleman profession in one stroke.
Yes, I am Imperial.





They wern't that broke man. Especally when the carps came in they started to build capitol ships, weaponds, armor.
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