Rifleman Archive
Thread: Templates/Progression CU/R/B
fire up your SWG client. look down in the corner... you'll see a "Test Center" button. push it. it'll do things. let it do things.
when it starts downloading patches, tell it to stop. quit.
go back to your computer and look for the "star wars galaxies" folder... if you used the default install, it'll be in C:\Program Files\StarWarsGalaxies. copy the whole thing. head over to the new C:\Program Files\StarWarsGalaxiesTestCenter folder and paste it.
make a shortcut to the SWG Test client.
fire it up again, using the Test shortcut. go nuts.
- Combat/Combat
- Ranged/Ranged stacking
- commando
- carbineer
- BH
- pistoleer
- master marksmen
- sl
- smuggler
- commando
- Ranged/Melee stacking
- master brawler
- fencer
- pikeman
- swordsman
- tk
- master brawler
- Ranged/Creature
- Creature handler
- Ranged/Ranged stacking
- Combat/Crafting - this one will not be hard as it is basically how does rifle work pure - really only need to test one combo here unless someone disagrees
- Combat/Support
- Ranged/Doc
- Ranged/CM
- Ranged/Scout/Ranger
- Ranged/Combat - Ranged/SL
- Ranged/Doc
those are the basic templates
please if you are interested in one particular one tell me - I will attempt to do all the combat ones as well but I will assign those who like one thing or another to what they like if I can - remember you will also need to do some you do not like.
Most of our testing will occur starting next phase as the newb phase is going to take a long time to even get near rifleman.
- skillscrossover
- weapon accuracy
- weapon speed
- generic vs specific mods
- weapon accuracy
- defences
- do specials work in place of defences
- how does armor work for us
- better with or without armor
- defences from other professions make us to strong or are we to weak (keeping in mind we are to be weak defensively)
- do specials work in place of defences
- range issues
- to long of range
- to short of range
- los
- to long of range
- dps vs states
- do we have enough defences to keep our big bad nuking working or do we get 1 shot and then out for the game
- what does nuker mean
- do we effectively fill the role
- do we have enough defences to keep our big bad nuking working or do we get 1 shot and then out for the game
- Synergistic or Parasitic to our profession
- does it make us better for our primary role
- does it cover a weakness
- does it hurt our primary role
- does it not add anything
- does it make us better for our primary role
- Offensive vs Defensive stacking (this is more the pve and pvp groups responsibility)
- does a person with 2 5s in offense = a person with 2 5s in defense? Should they?
- does an even template (all mods are normalized to 6) work better then a stacked template?
- does a person with 2 5s in offense = a person with 2 5s in defense? Should they?
- Isranged/rangedgreater then
- ranged/melee
- melee/melee?
- ranged/melee
When we are testing templates if we discover a bug with another profession we ask that
- you /bug it
- you report it to members of the delegation for that profession both in the tc and on the forums.
Also if you find an exploit for our profession or for another
- /bug it
- report it toyour team lead or the proper correspondent and to TIGGS by email (mine email will be passed out to all testors in my team latter today)
- do not pass it on to others(so do NOT! post it in the forums)
welcome to the new teammembers and if you have anyquestions feel free to ask me
for now have fun and learn the system
hints!
- ctrl + clicking on an attack icon will add a check mark to to- this check mark means it is an AUTO attack and once you start combat that attack will continueally go off if you do no other attacks (USEFUL!)
- you can try all professions skills right now by using /commands. Do not do this to level but try it out and see what it does. try out /prone; /cover; /snipershot; (it will do very little damage right now but it will show you where we are headed) .
Message Edited by Ackehece on 04-02-2005 10:33 PM
Ackehece wrote:
Combat/Crafting - this one will not be hard as it is basically how does rifle work pure - really only need to test one combo here unless someone disagrees.
I'm your man... er... Fish, if you'll have me. I'll be Weaponsmith/Riflefish for this one. Same as I've been for almost a year now.
our template group is interesting in that to fully test the templates we will have to be working closely with the PvE and PvP groups.
- skillscrossover
- weapon accuracy
- weapon speed
- generic vs specific mods
- defences
- do specials work in place of defences
- how does armor work for us
- better with or without armor
- defences from other professions make us to strong or are we to weak (keeping in mind we are to be weak defensively)
- range issues
- to long of range
- to short of range
- los
- dps vs states
- do we have enough defences to keep our big bad nuking working or do we get 1 shot and then out for the game
- what does nuker mean
- do we effectively fill the role
- Synergistic or Parasitic to our profession
- does it make us better for our primary role
- does it cover a weakness
- does it hurt our primary role
- does it not add anything
- Offensive vs Defensive stacking
- does a person with 2 5s in offense = a person with 2 5s in defense? Should they?
- does an even template (all mods are normalized to 6) work better then a stacked template?
- Isranged/rangedgreater then
- ranged/melee
- melee/melee?
- should it be? (my feeling here is yes - but this should be a point of discussion)
fattyjoker wrote:
kundo does have a point, and I dont remember seeing any poisons being thrown around either
Well, perhaps indirectly... the assassin worms used in EpII might be considered a poison attack... although of the Creature Handler variety!
KundoJet wrote:
Acke -
Given the kiting tactic, we might want to add a note to ensure that people are testing out whether Exploration makes a significant difference in conjunction with Rifle, in terms of enhancing survivability at various levels...
KundoJet wrote:
fattyjoker wrote:
kundo does have a point, and I dont remember seeing any poisons being thrown around either
Well, perhaps indirectly... the assassin worms used in EpII might be considered a poison attack... although of the Creature Handler variety!I don't know about EU sources for Combat Medics though.
I would say ask the Grand Inquistor the imperial retreat what happened to his home world. It was destroyed by a engineered plague (if I remember correct for the EU sources) that was created (or so he believes) by the rebels.
though I would also like to say we should stay on topic here
we are discussing how professions work together not whether a profession has enough EU support to exist.
later on today I will start asking for what profession each of you wants to test (I know Va-mei preference already) and will create a schedule of who should test what. I will say this right of the top - each of us will be stuck testing a profession combo that we do not particularly like at some point. I ask that you bear with it and try to dig to all the little nuances that are possible.
Also on a similar note:
When we are testing templates if we discover a bug with another profession we ask that
- you /bug it
- you report it to members of the delegation for that profession both in the tc and on the forums.
Also if you find an exploit for our profession or for another
- /bug it
- report it toyour team lead or the proper correspondent and to TIGGS by email (mine email will be passed out to all testors in my team latter today)
- do not pass it on to others(so do NOT! post it in the forums)
Message Edited by Ackehece on 03-31-2005 03:57 PM
Since the testing is focusing on newbie experiences right now, there isn't much to say about templates, so I'll focus on the progression side of our focus testing. While I did find many enemies that were easy to take at pure novice before are now higher level, overall things seem to flow well. Progression seems a little faster than trying to advance without buffs on live, but far slower than people will be used to with buffs. I will note, I was only able to try solo.
After checking the cons of creatures around Mos Eisley, where I started, I went the usual route of taking missions. Unlike the 'newbie spawns', these seem to flow with the proper level. Getting to Rifles 1 took two missions and one or two random kreetle kills to succeed, giving a good feeling of advancement.
(As a side note, the CDEF rifle has the same ranges as the CDEF pistol. While the lack of minimum range is good, since at this level we have no ability to keep an opponent at range, the lack of a range bonus for the rifle may make adjusting more difficult once people progress to weapons with longer ranges, since the tactics will likely differ. Oh, and I hate the new sound of the CDEF Rifle, I must add. It sounds like something from Anarchy Online, rather than Star Wars.)
Progress towards Rifles 2 was noticibly slower, but still fast enough that a casual player would still notice progress. I do worry about the gap between Rifles 2 and 3, but hopefully upgrading weapon and combat level will upgrade what I can kill, to adjust the XP flow.
Anyway, that's all I have for now.
Owen-Lars wrote:
Im here Ackehece, Support testing.
There are alot of rangers heading out who will be testing interaction so we should be sure the share our feedback.
A good tip would be to join RIN chat channel or something like that and monitor out skill progression thread. Lots or rangers/scouts are riflemen and i for one will be mainly a rifleman throughout testing, hope we canhelp each other