Rifleman Archive

Thread: -=- Post your Uber Jawa's -=-

wookieonrampage
Sun Mar 20, 2005 12:57 pm
#1

Okay, everyone just post their uber jawa ions here, its simple


Mine is 541 max damage with pup, and its anti decayed



'Aholke'


The Solo Commando Dude Who Needs None


They Said I needed a nerf...



CTDavis
Sun Mar 20, 2005 3:30 pm
#2

619 pupped



Fab - Eclipse // 100% Sexy
Too sarcastic for my own damn good
HayabusaN
Sun Mar 20, 2005 3:36 pm
#3

i have 3 one is 471 no pup one is 325 no pup and the other is my best at 550 no pup when i power it up its at 732



xxxxxxXxxxxxx
Threko Savo
s I stole this sig.
s WaNnA gEt OnE sHoTtEd?s
You don't know the power of the WaR side


Eesagi
Sun Mar 20, 2005 4:00 pm
#4

Nice



Bryant Eesagi (Padawan)
Isawi Eesagi (Midget)
Visit Eesagi Incorporated at 292, -5420 on Corellia for HQ Steel and Ore at 3 CPU. (Reopening soon)
MissDudeness
Sun Mar 20, 2005 4:40 pm
#5

a friend has a 630 puped/not sliced



Robbacca/Mis Dudeness
Fury w00keh / The Beauty
Legends never die

BOOM HEADSHOT!!
DrendalKahn
Sun Mar 20, 2005 6:51 pm
#6

I just made a 614 Jawa pupped/sliced.



DRENDAL KAHN


HanzoRegana
Mon Mar 21, 2005 1:13 am
#7

506 pupped mine. Getting completely nerfed after CU though.




Medaus Estar
Mandalorian Rangers
Swordsman Master  Teräs Käsi

We may meet again, but until then, may the Force be with you. I've had some great times

Nikolei
Mon Mar 21, 2005 3:57 am
#8

haha and to think ive killed probably 50 people with solely my 420 max jawa and thats puped!! WHo could trade a tile like that, hehe 420...






Nikolei Vladimir Ol' School Jedi

Anellia Zero Lazy ArmourSmith Extrordinaire

It's not the size of the army, but the furiossness of the onslaught

Rakos_Rokarr
Mon Mar 21, 2005 5:40 am
#9

asnything over 400 PuPed is a good jawa and can kill people without a problem..at least for now.




IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
Flatlinedmemory
Mon Mar 21, 2005 7:14 am
#10

390 unpupped , sliced 518 or so with a pup and not antic decayed because I can usually kill a a person with 4-5 H3's with either my DXR or jawa so I conserve thier condition.
Ackehece
Mon Mar 21, 2005 7:51 am
#11

Yeah stun is super useful now and you all have nice guns! But post revamp (and it is a while away yet) how weapons work will be changed significantly. It opens the door for many weapons to be useful that currently are not. So have fun know ^_^. If they person has stun armor they might have had to give up heat protection, if Heat they might bemore damagedby cold.



things to consider in how the new damage system works.



  • All weapons will do a base damage of type of two possible types: "Kinetic" or "Energy". Several weapons will do additional elemental damage of one of the following types: "Heat", "Cold", "Acid", "Electrical".
  • Armor will resist a percentage of the base damage. Some armor will have additional resistances to the elemental damage types.
  • Armor layer crafting allows you to add protection against the special damage types. Raising protection against any element will lower protection against the opposing element.

  • So basically a stun weapon after the revamp will either be classed a Kinetic or an Energy Weapon - with the possiblity that it has an elemental damage type as well...


    it also means that base damage type weapons do not have special resists against them. That is to say a pure energy weapon attacks the base resists. It also means a elemental weapon may be able to do more damage because it may be the flip coin to someones special protection. On average though a basic weapon would beat the armor more often.


    my bet for what theJawa becomes: Energy-Electical



    and from the older documents: (edits and my commentary in this colour)



    • The damage mitigation stats on armor are being changed completely in the combat upgrade. While the names of the stats will remain the same, we have devised a new number range and backend meaning.

    • The new types are General Protection(Energy/Kinetic) and Specific Protections(heat, cold, acid, electrical). General protection will range from 0 to 6,000. The general protection of armor will be the baseline stat that reflects how much absorption armor can take against all incoming damage. (no idea what 6000 protection means defensively speaking)

    • The Specific Protections will be broken out into familiar damage types of kinetic, acid, heat and so on that ranges from -1200 to +1200. (if you raise one expect 1 or more to drop by an equal number... say raise electical by 1200 it ispossible you would see acid and cold drop by 1200)

    • The sum of the general protection and specific protection will provide final damage protection of your armor. For an example, armor with 5320 general protection and 300 acid protection would have a total protection of 5620 vs. acid.

    • How exact amount of damage mitigation that provided at each protection amount is something that will be looked at very closely in our Combat Upgrade testing. Based on these initial numbers, however, one can see that most of armor's protective value will be made up by general protection, while the specific protection portion will provide about 20% of the armor's value.




    "And these blast points, too accurate for Sandpeople. Only
    Imperial Stormtroopers are so precise"
    Rifleman Correspondent | Galactic Senator from Naboo
    Ackehece - Eclipse | Tife - TestCenter




    [--Riflewoman are all about sex drugs and rock and roll --]
    Encoded as per Garva




    jesstherifletozzer
    Mon Mar 21, 2005 8:39 am
    #12

    613 also here
    xxawkxx
    Mon Mar 21, 2005 6:58 pm
    #13

    470 with p/u here... one sellin right now on scylla max dmg with p/u=625




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    Jafar / Master Rifleman

    - I support keeping & balancing the current combat system You can too

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