Rifleman Archive
Thread: Top Five Response will be here by X-Mas
Message Edited by klawlegna on 12-22-2003 01:22 PM
Are you sure the response didn't actually involve the middle finger??? *cue roll eyes smilie*
T21 resources have been fixed according to the Devs and they are currently working to balance resources better. I have questions I'm stilling waiting on a response for regarding our T21.
Message Edited by klawlegna on 12-22-2003 02:01 PM
I just hope there is nothing about the speed cap in there. ![]()
I'm interested to see what they say about T21 HAM costs after raising HAM costs for rifle specials. (If others testing is correct.)
Message Edited by klawlegna on 12-22-2003 02:02 PM
IamCadan wrote:
Are you kidding me??? *sigh*
Are you sure the response didn't actually involve the middle finger??? *cue roll eyes smilie*
The response will be "We've been too busy trying to sort out the other professions. Have this undercover T21 nerf and some free holocrons."
klawlegna wrote:
I'm exicted about the food/drink changes. From what I hear it will be stackable even with buffs and have various "skill enchancments" to them. I think they are shooting to balance food/drink to the rate of Doctor buffs.
I'm not sure that is possible under the current system, the difference doctor buffs make now is really quite amazing, I don't see how they can give food buffs the same power without breaking balance totally. (For example doctor buffs + food...)
Having said that I'm glad to see Chefs finally getting a fix, it's about time.