Rifleman Archive
Thread: To My Riflemen Brethren that use healing specials.......
Thanks for the heads up. I have a Master Rifleman / Master Combat Medic so I will
definatley feel the effect of this. What I Really, Really, Really hate is the stealth
nerf... hidden in the "oh, by mistake, AOE was borked, a patch will....fix it.." /Dev wink to another Dev
Thanks again for the heads up though.
I just did tests
Bacta Infusion = 20% action
Bacta Shot = 15% Action
Bacta Jab = 13% action
I'm a 4-0-0-0 Doc + 4-0-4-0 Medic Rodain.
Geddeo wrote:
It looks like High SAC weapon professions like Rifleman/healers will be the hardest hit here. Stock up on some SAC pups.
Yeah
I see no need for this.
Sephilous wrote:
Geddeo wrote:
It looks like High SAC weapon professions like Rifleman/healers will be the hardest hit here. Stock up on some SAC pups.
Yeah
I see no need for this.
Sephilous wrote:
Geddeo wrote:
It looks like High SAC weapon professions like Rifleman/healers will be the hardest hit here. Stock up on some SAC pups.
Yeah
I see no need for this.
Many rifleman complain that they run out of action due to the high SAC cost on their rifles. If you add the new Healing action cost to the already high action cost of some of the rifles out there it might effect some people.
Even if you have an 82 sac rifle and food you will still run out of action fast spamming high dmg specials at the 1 second cap, if you have touse a heal there in the middle thatcosts20% of your action, you might need to lower the SAC cost on your gun,thats all I'm trying to say.
The "stocking up" on pups was just a joke, I can't see them ever being a hard to find item.
Message Edited by Geddeo on 10-07-2005 03:32 PM
Time to start looking for a new FOTM.
Doesn't affect me cuz i'm only MRM. The rest of the stuff I threw into crafting.
Drakenya wrote:
Were the mind costs increased as well?
Did'nt notice an increase in mind, just a big kick in the Action.