Rifleman Archive

Thread: Question/Concern about AR rating on weapons (some findings too)

Flyojumper
Sat Jul 26, 2003 2:37 am
#1

Ok, so I recently learned about ar ratings on weapons and I decided to give rifles a go (I began as a pistoleer).


So after gathering some info on the board, I end up with a list of rifles with ar>0: Jawa Ion and Tusken Rifle at AR1, E11 and Laser Rifle at AR2 and the T21 at AR3.


So as an informed novice rifleman I chose the first ar1 weapon that was available to me, a Tusken Rifle 118-193 with 6.4 speed unsliced. I began fighting and I quickly noticed that something was a bit wrong... I don't think ar on weapons work the way it's intended to, or at least according to the prima guide.


I tested all my weapons, from carbines to cdef pistols and including the tusken rifle and here is what I found: all of them have a basic attack multiplier of x1.5 compared to the displayed stats in the examine window of your weapon. That value being the one displayed in the combat window (not the real one after ar values are supposedly calculated, more on that later).


So say you have a 60-100 pistol and do just auto attacks, your combat window will get attacks in the range 90-150 (1.5x the basic weap value) even if that pistol is ar0. My tusken rifle 118-193? Yep you guessed it, I got a range of 177-289 in the combat window. Now this wouldn't be a problem if ar values were actually computed after that and displayed over the head of the enemy when you connect. But from my experience it doesnt seem to be the case...


On some ar0 enemies I still saw my dmg over their head as the 177-289... no 25% bonus from the supposed ar1 of my tusken rifle... On monsters with ar1, instead of having no penalty, I still saw my damage halved much like the damage on a regular pistol (and no I am not talking about %resistance, I took that into consideration). I got a 88-145 range on monsters with ar1 and no resist, when I'm supposed to suffer no penalty. And I also tested that with a buddy in duel and my headshot2 damage got exactly halved as he equipped a helmet giving him ar1. What is going on? And why do all weapons have an auto attack mutliplier of 1.5?

CloseHauled76
Sat Jul 26, 2003 5:23 am
#2

AR does seem to be bugged. I recently got my hands on an E11 rifle with an AR of 2. I hope that my damage aginst un-armored opponents would increase. It hasn't.
Flyojumper
Sun Jul 27, 2003 1:22 pm
#3

bump, I need to bring this to public light and maybe have the correspondant take a look at it... Was AR on weapons completely taken out before the game went retail? That would explain why there is no way in game to see a weapon's AR while we can still see creatures AR ratings...
israiley
Sun Jul 27, 2003 2:21 pm
#4

i think i read somewhere on the forums from one of the beta testers that ar was taken out of retail. he couldve been lying, but it would explain things.



rail

"Well sir, although I may not agree with what you say, I'll defend to the death your right to say it."
-Voltaire/Peter Griffin
israiley
Sun Jul 27, 2003 3:20 pm
#5

ok i did a little research in the armorsmith forums and according to what they're all saying, all player made armor has an AR of 1. so i dont know where that puts things.



rail

"Well sir, although I may not agree with what you say, I'll defend to the death your right to say it."
-Voltaire/Peter Griffin
AldeonAvardulin
Sun Jul 27, 2003 4:42 pm
#6

Yes, I thought I stated this already. There is only AR 1 armor, unless you get ST armor. (AR2) I think they removed it, for earlier on, when people are using DLT20as. AR1 weapon vs an AR 3 armor isnt gonig to be a happy site.



Ive been trying to talk to the Armor Crafter Correspondant, to address this.




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Like you Only better
Aldeon/Chadn radiant
Flyojumper
Sun Jul 27, 2003 9:14 pm
#7

Wait a second, I am not discussing AR on player made armors, but on weapons here. I know for a fact that AR on armors is working at the moment, being through tests with my buddy in duel or with armored enemies or pets.


I am wondering about AR on weapons here, andI think it's broken or has been removed before retail. As a correspondant, do you think you could ask the dev team what has been done on that, and if it was removed is it going to be re-implemented later on? (but I doubt that...)


As it stands, if rifles have absolutely noAR advantage over pistols, they lose a big part of their edge over heavily armored enemies or end game dueling with player made armors...

AldeonAvardulin
Sun Jul 27, 2003 9:22 pm
#8

As I understand, one of the Rifleman tested this, and found it was an invisible dmg. Just like resists is invisible. So it wont show up on your Combat screen, but over his head.



----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
CivicExR95
Sun Jul 27, 2003 9:30 pm
#9

wow i sound like a noob but what is AR? Can someone explain?



Ezo's Master Weapons & Armors
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Flyojumper
Sun Jul 27, 2003 10:51 pm
#10

AldeonAvardulin, please read my post carefully and you will see that I said I also compared on the overhead damage numbers... In fact, I tested it very THOROUGHLY, in the combat window, on the overhead damage and even on the HAM bar of the monster directly, and I never get the 25% dmg bonus on ar0 monsters and more importantly, the damage is still halved on ar1 monsters.
ZevishWulf
Mon Jul 28, 2003 1:30 am
#11

Just because a weapon can do AR1 damage does not mean that it will do more damage on an AR0 target does it? I thought I understood it to mean that it can penetrate that AR class and do damage underneath.... not bonus damage to an unarmoured target. Am I wrong?



Zev




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Imperial Ranger/Rifleman- When sending a probe droid just won't cut it
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Flyojumper
Mon Jul 28, 2003 1:37 am
#12

According to the official Prima guide and also according to several sources on the Internet, AR is "supposed" to work like that:


For every level that the weapon has over the armor, it gives 25% extra damage (ar1 weap over ar0 armor).


For every level that the armor has over the weap, it gives a -50% dmg penalty (ar0 weap over ar1 armor).


If the ar of the armor and weapon are the same, it just does regular damage.


However, as I pointed out in my first message, both seem to be busted as I don't do extra damage with a tusken rifle over a ar0 enemy and my damage is still halved over an ar1 critter or player...

ZevishWulf
Mon Jul 28, 2003 1:47 am
#13

Not to argue with anyone.... but isn't the Prima Guide crap anyway? Published before the game was released.... and with the latest updates obsolete?



=========================================================
Imperial Ranger/Rifleman- When sending a probe droid just won't cut it
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