Rifleman Archive

Thread: Can someone clarify the speed issue?

Darkshot
Wed Nov 05, 2003 8:28 am
#1

Ok, I am having an argument with someone on my PA boards about how the speedmodifiers work. I say, that at Master Rifleman, you get 90 speed mods. This means that if I have like a T21 that has a base speed of 7 seconds, I will shoot a nonspecial attack every .7 seconds, but the speed cap is at one or something. Then specials will multiply onto that.


He says something like with a 90 speed mod, you will shoot at 7.3 seconds with a 7 second rifle. This makes no sense to me. He also says with a mod of 100 you will shoot at 7 seconds. Can someone please say who is right, he is very stubborn.




Darkshot
Master Rifleman
DocSavag
Wed Nov 05, 2003 8:34 am
#2






Darkshot wrote:

Ok, I am having an argument with someone on my PA boards about how the speedmodifiers work. I say, that at Master Rifleman, you get 90 speed mods. This means that if I have like a T21 that has a base speed of 7 seconds, I will shoot a nonspecial attack every .7 seconds, but the speed cap is at one or something. Then specials will multiply onto that.


He says something like with a 90 speed mod, you will shoot at 7.3 seconds with a 7 second rifle. This makes no sense to me. He also says with a mod of 100 you will shoot at 7 seconds. Can someone please say who is right, he is very stubborn.






Tell him to go find a master rifleman and duel him. He'll see that there ain't no 7 second delay.


My understanding is that the speed cap is applied after the calculation of the special so it is possible to hit the one second cap with your specials as well as with your auto fire.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



WayneInAustin
Wed Nov 05, 2003 8:41 am
#3

Darkshot...


Rifle Speed 101: How to determine your Rifle's Rate of Fire


The formula is: (weapon speed * shotpenalty * ((100 - rifle speed modifier) * .01).


Example: Laser rifle with speed 5.2


Normal Attack Speed (without firing any specials):
If your speed modifier is +40, thenactual speed = 5.2 *((100 - 40) * .01) = 3.12 seconds
If your speed modifier is +65, thenactual speed = 5.2 *((100 - 65) * .01) = 1.82 seconds


Firing HeadShot2s, which have a timepenalty of 1.75...
If your speed modifier is +40, thenactual speed = 5.2 * 1.75 * ((100 - 40) * .01) = 5.46
If your speed modifier is +65, thenactual speed = 5.2 * 1.75 * ((100 - 65) * .01) = 3.1





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Darkshot
Wed Nov 05, 2003 3:48 pm
#4

Thaank you WayneInAustin, I can now prove him wrong. I knew I was right thanks for the good old math.



Darkshot
Master Rifleman
Wagnbat
Wed Nov 05, 2003 4:19 pm
#5

WayneInAustin is the bomb diggity, and would make a fine correspondent!


As would many others... We just need someone who gives a rats arse! And WayneInAustin is a fine example.




Waagnba Entreri
d Chief Agent, Praetorian Guard d
DFGH Libertas, Rori HGFD
The Guardians PA forums
Auctions: Please offer winnings to "Waag's Misc Goodies" vendor at 815, -4685 Corellia.

.
travenwatts
Wed Nov 05, 2003 8:25 pm
#6






WayneInAustin wrote:


Firing HeadShot2s, which have a timepenalty of 1.75...



Where can I find a list of all the time penalties for rifleman?
godares79
Wed Nov 05, 2003 8:38 pm
#7

they should actually be posted on there boards, you may have to hunt a bit. I think they were either posted by WayneInAustin or else Aldeon the old correspondant.



Ezekiel
HARP00N
Wed Nov 05, 2003 10:20 pm
#8

master riflemen speed is capped at 3


the pistol users were getting nervous that riflemen were doing almost as much damage as them, and even though pistols fire 4 times faster than rifles, they convinced the devs that Riflemen need taken down another notch.

XaverriJade7
Wed Nov 05, 2003 10:23 pm
#9

travenwatts, check the sticky near the top of these boards with 'styles' in the title.


HARPOON, no idea what you mean. There is speculation of this being implemented, but I've heard no confirmation from a Dev or Correspondent. I'm a Master and fire near once per second, no problem






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
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HARP00N
Wed Nov 05, 2003 10:24 pm
#10

wait till next patch...
Jeisyn
Wed Nov 05, 2003 10:55 pm
#11

/idiot.





Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
PsychoticChipmunk
Wed Nov 05, 2003 11:17 pm
#12

You mean the patch after the one that hasnt come out yet right? The one with absolutely no information out about it yet, other then vehicles may potentially get something put on there...right?



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WayneInAustin
Thu Nov 06, 2003 8:26 am
#13

The followingtable is based on analysis fromFlyojumper and has been updated
by Seflyn and just a little bit by myself over time...
Something very important to stress is that the damage multipliers below are applied after
the 1.5x multiplier that gets applied to all shots.

D = Damage multiplier (higher is better)
T = Time mulitplier (lower is better)
M = Mind usage mulitplier (lower is better)


Rifles:
Head Shot1 D x1.5 T x1.5 M x4
Head Shot2 D x2.5, T x1.75 M x5
Head Shot3 D x3.0 T x2.0 M x7
Mind Shot1 D x1.5 T x1.8 M x6 DoT Bleed attack
Mind Shot2 D x2.0 T x2.0 M x5 DoT Bleed attack
Conceal Shot D x2.5 T x3.0 M x5
Flushing Shot1 D x2.0 T x2.1 M x5 Stun + Raises posture
Flushing Shot2 D x4.0 T x2.6 M x6 (AE) Stun + Raises posture
Flurry Shot1 D x2.5 T x2.0 M x5 Dizzy
Flurry Shot2 D x2.0 T x2.3 M x6 (AE) Dizzy
Strafe Shot1 D x2.0 Tx2.0 M x5
Strafe Shot2 D x5.0 T x3.5 M x6 (AE) Clears cover + delay
Startle Shot1 D x2.0 T x2.1 M x5
Startle Shot2 D x4.0 T x2.6 M x6 (AE) Raises posture (Broken?)
Surprise Shot D x3.0 T x3.0 M x5
NOTES:
(AE) = Area of Effect = affects multiple targets
(DoT) = Damage over Time (bleed shots)





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


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