Rifleman Archive
Thread: What the fugg happened to Strafe Shot 2 ?!?
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SexyJabbaTheHutt
Tue Jun 29, 2004 11:31 am
#3
When you fire SS2 you now do the Suppression Fire animation...shooting from one side of the screen to the other...fugging annoying...
PyscoJuggalo
Tue Jun 29, 2004 11:47 am
#4
Oh ya thats a..... I guess it's a fix sorta in a lazy way..... Needed an animation I guess?
meeuki
Tue Jun 29, 2004 4:08 pm
#5
i've been bitching about this for soooooooo long. finally it does something.
DavidGX
Tue Jun 29, 2004 6:42 pm
#6
meeuki wrote:
i've been bitching about this for soooooooo long. finally it does something.
Yes. I'm very thankful the devs made it DO something. Now I feel like I'm shooting instead of waving a magic wand around that dmgs my enemies.
Thank you devs.
SexyJabbaTheHutt
Wed Jun 30, 2004 4:41 am
#7
DavidGX wrote:
meeuki wrote:
i've been bitching about this for soooooooo long. finally it does something.
Yes. I'm very thankful the devs made it DO something. Now I feel like I'm shooting instead of waving a magic wand around that dmgs my enemies.
Thank you devs.
Die Infidel ! It's the damn Suppression Fire animation that they linked to SS2. Lazy job on the devs part. It needs to go.
NOW !
firespyer
Wed Jun 30, 2004 6:53 am
#8
anyone notice if the damage from adv strafe seems to be more random now?
HighRoller3K
Wed Jun 30, 2004 5:05 pm
#9
I can't believe with all the other crap in this game that could be fixed easily, the devs actually took the time to do this.
KnightHawk420
Wed Jun 30, 2004 6:03 pm
#10
It's not quite the supression fire animation. I only ever remember the animation for suppression firing across the screen from left to right, the SS2 animation seems to go from either right or left.
SexyJabbaTheHutt
Wed Jun 30, 2004 11:00 pm
#12
Yeah, SS2 is more random I think...I check the damage done to a krayt when fighting one, sometimes I'll do 100 (!!!) and then next shot I'll do 1000. Go figure.
TK151
Thu Jul 01, 2004 4:03 am
#13
Well, that ain't all they changed. Killing Mokks last night, I discovered that if one that was right in front of me bought it from my SS2 on their camp, I kept on shooting, but the damaged STOPPED. I could have shot at that camp all night, and no bad stuff was coming out of that gun.
Even worse, I would try to peace outto clear the combat queue, and then try to engage one of the Mokks to just have something different to shoot at, hoping that'd clear the buffer and I'd start laying down the hurt again....no such luck. The SS2 animation would continue, directed towards the camp! Finally had to just slip on the VKs and go to work.
SS2 BUG MUST BE FIXED.
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