Rifleman Archive
Thread: Any Master Riflemen with 3xxx BH?
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Gamer3
Fri Nov 28, 2003 7:23 pm
#1
Aajax wrote:
Hmm...Even with a 585-1280 Exceptional T21?
With a T21 like that anything is possible...
Aajax
Sun Apr 03, 2005 1:23 pm
#2
Any Master Riflemen with 3xxx BH?
How's it going for you? I am on my way to 3xxx now and am wondering if we have a remote chance of killing Jedi...WIth the current 85% saber block that MLS have. Please don't mention anything about "Wait for the CU" because i can't see that going live for at LEAST 8 weeks+
Night4554
Sun Apr 03, 2005 1:30 pm
#3
I see... in your future....
Parwan.... a Super Max Damage Laser Rifle.... as many Fire DoTs as you can afford....
It's getting hazier.... I'm losing it... Sorry...
Parwan.... a Super Max Damage Laser Rifle.... as many Fire DoTs as you can afford....
It's getting hazier.... I'm losing it... Sorry...
Kashydan
Sun Apr 03, 2005 1:31 pm
#4
i was once like you are now... but its allready 2 months ago 
you got a real chance of killing most padawans but after
1. Master LS (around 100k payout)
and
2. Healer 3000, Master ls (around 140k payout)
you have almost NO CHANCE of facing and surviving a jedi
the block isnt the big problem but the healing is in fact ^^
only chance then to kill a jedi is dizzy-kd or the flamer-tree from commando (about 2.5k dmg + 1k-fire-dot on target)
but i dont miss the BountyHunter so i'll stick to riflman + changin profs every week
greetz, Mith
you got a real chance of killing most padawans but after
1. Master LS (around 100k payout)
and
2. Healer 3000, Master ls (around 140k payout)
you have almost NO CHANCE of facing and surviving a jedi
the block isnt the big problem but the healing is in fact ^^
only chance then to kill a jedi is dizzy-kd or the flamer-tree from commando (about 2.5k dmg + 1k-fire-dot on target)
but i dont miss the BountyHunter so i'll stick to riflman + changin profs every week
greetz, Mith
Gamer3
Sun Apr 03, 2005 1:56 pm
#6
Aajax wrote:
Hmm...Even with a 585-1280 Exceptional T21?
With a T21 like that anything is possible...
cripplestickmickII
Sun Apr 03, 2005 5:46 pm
#7
Its difficult to do, but if you and a buddy can get the same mission, master rifles/invest3 works great as a firepower backup, ATM I have dropped rifleman, but I will be getting it back real soon and combining it with MBH.
ATM mainly all you do is land the mind bleeds and states and scare the bejezus out of the poor jedi.
Aajax
Sun Apr 03, 2005 8:19 pm
#8
What states? I never landed a state on anything inclusding NPC's...Cripple or flurry or any of those other crappy excuses for Specials all just seem to be normal Attacks with higher modifiers... Nothing ever lands...
HarlequinMK19
Sun Apr 03, 2005 9:27 pm
#9
I've landed Rifle states in PvP...never had them amount to much, but I have done it...just took a lot of shooting to pull off. My best advice for you right now...
Power-up that T21 and slap an ADK on it. Use whatever remaining skill points you have and invest em in defenses (Pistoleer) or Medic. Strafe Shot 2the hell out of your Jedi mark. Strafe2 is what my fellow Rifleman and I have always used on Jedi, and I'd have to say it generally works the best since it will hit all three pools. The nice advantage you have is that with an Exceptional T21, you're only going to needto landa few shots to put your mark down. At any rate, I'd approach like a sniper because getting an MLS Jedi on you is never a good time unless you're a melee' stacker. That's another thing, grab a LS-resist PSG...I believe they're still out there. You can't ADK them anymore, but since you're going Ranged, I doubt you'll really need an ADK for it anyway. Good hunting.
Message Edited by HarlequinMK19 on 04-04-2005 01:08 AM
Kashydan
Sun Apr 03, 2005 10:05 pm
#10
i once put lavias in a dizzy-kd with a combination of startleshot and flurryshot, damn, that was fun 
64 meters and then the guy lies face-up on the floor, gettin double damage from strafe-shot
64 meters and then the guy lies face-up on the floor, gettin double damage from strafe-shot
SIrKilgore
Mon Apr 04, 2005 7:30 am
#11
Land states. Flushing shot2 gives stun which also lowers the block. Flurry dizzies and you can use suppression fire to try and knock them down.
Kite your target. If you let them get close enough to land anything otehr than a sabre throw on you something is wrong.
IamCadan
Mon Apr 04, 2005 11:43 am
#12
As for what jedi you should be able to take solo...stick with the non-MLS. You can tell a jedi who is MLS from their payout. Because the master box is the only box that costs 1 skill point where as the rest are all even. As in the 3rd tier box costs 4 skill points. The missions that are MLS will be like 141k, 159k, 163k...like that. If it's 162k, then they are not MLS.
Now if you have a TKM tank, then you should be able to be good support for him while he keeps the jedi busy. Then you can go after the knights but if I were you, I wouldn't attempt a knight solo.
Now if you have a TKM tank, then you should be able to be good support for him while he keeps the jedi busy. Then you can go after the knights but if I were you, I wouldn't attempt a knight solo.
Eicy
Mon Apr 04, 2005 5:01 pm
#13
Use that terrain negotiation to your advantage, its saved me a few times. And you'll have a longer lasting burst run.
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