Rifleman Archive

Thread: whats the cap on accuracy while moving??

fbm138
Thu May 06, 2004 3:31 pm
#1

anybody know?
Sotaudi
Thu May 06, 2004 3:53 pm
#2

We get a +10 to Rifle Accuracy while moving. I assume that it is technically capped somewhere, but since the most you can add to any skill from SEAs is +25 and since I do not know of any foods or the like that add to Rifle Accuracy while Moving (but I am not a foods expert), that means that there is a practical limit of +35. Like I said, it is probably not actually capped there, but I do not know how you could get more than that.





Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



fbm138
Thu May 06, 2004 3:58 pm
#3

well if i buy a +11 accuracy while moving for 3 mil is that a waste of money?



Sotaudi
Thu May 06, 2004 4:42 pm
#4






fbm138 wrote:

well if i buy a +11 accuracy while moving for 3 mil is that a waste of money?









No. It would give you +21 to accuracy while moving. That is more than double the base you get from Rifleman. I would balk at paying that much, but it would not surprise me to see people buying +11 skill tapes of any kind within that pricerange.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Waste93
Thu May 06, 2004 4:48 pm
#5

Depends on where you are in Rifleman. If you are a Master I would say it's a waste. It appears that your chance to hit caps out somewhere around 90-95%. You suffer a negate to hit while moving or to hit a moving target. What the accuracy while moving does is decrease this penalty for moving. So if it's -25% to accuracy while moving, then if you had a 11% enchancement it would drop it to -14%.


The issue is a Master has enough accuracy to still hit the cap, or come real close. So if you want to buy it, I'd say it depends on how far you are in the profession now. And if you plan to Master it. If you plan to Master and are half way thru, it may not be worth buying. Especially if you already have Sniping IV (accuracy branch).





Colonel Waste - The Wookiee Crusader
fbm138
Thu May 06, 2004 5:08 pm
#6

im a master , i wanted it for pvp?
Waste93
Thu May 06, 2004 5:29 pm
#7






fbm138 wrote:
im a master , i wanted it for pvp?






If you are a Master it probably wouldn't matter much. As for use in PvP I can see with some players defense vs ranged you may not be able to hit the cap as easily, remember even a regular accuracy mod will do the same trick. It doesn't have to be moving accuracy. And a regular accuray would work in all cases. So if you have the choice between the two I'd go with regular accuracy.



Colonel Waste - The Wookiee Crusader
BlasterForHire
Fri May 07, 2004 10:33 am
#8

while that's technically true, i'd still get accuracy while moving... after all, how often do you stand still in pvp?

if you are standing still, then the fight isn't tough enough for you to worry about additional accuracy.
Sotaudi
Fri May 07, 2004 1:02 pm
#9






UWSkeletor wrote:



I don't think Waste was saying that you should stand still in PvP. What he meant is that the to-hit calculation includes your base accuracy +/- weapons accuracy - opponents ranged defense - moving penalties for you/opponent + accuracy while moving. So you accomplish the same thing by picking up a +11 accuracy mod as you do by picking up a +11 accuracy while moving mod.


So really, the only benefit is if you get +25 accuracy and +25 accuracy while moving, otherwise it's probably easier to find the +25 in just accuracy.



**forgot to include weapons accuracy

Message Edited by UWSkeletor on 05-07-2004 02:41 PM





You point is well taken, and I never meant to imply that is what he was saying. In fact, my point was centered around what you say in the part I emphasized above. Your general accuracy may stay the same, but you still get a penalty for when you are moving. The +11 to accuracy while moving will at least mitigate some of the accuracy loss for you moving. That, combined with the fact that there are defense stackers (though this is less of a problem with the caps) that can push some insane defenses. the last thing you wnat to do in a situation where you know that both you and your opponent are moving and the highest defense stackers tend to be the ones that want to be up close to you at your rifle's least accurate range, any boosts to accuracy, especially to accuracy while moving, are good things to have.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Yeti4U
Fri May 07, 2004 9:36 pm
#10

A +25 to Accuracy While moving/ +25 ranged Defense Legendary T-21 + 25 in SEAs + 10 at Master... I'd say that's the cap.
Sotaudi
Sat May 08, 2004 12:25 am
#11






BlasterForHire wrote:
while that's technically true, i'd still get accuracy while moving... after all, how often do you stand still in pvp?

if you are standing still, then the fight isn't tough enough for you to worry about additional accuracy.






I agree with Blaster; if you engage in PvP, you want every advantage you can get. Besides accuracy while moving is the domain of the pistoleer, not rifles. We are supposed to be less accurate while moving. Think about it this way. Our accuracy is best when we are prone and at our weapon's optimal range. While prone and actually shooting, you are not moving around. If your target is also still, it is easy to see a +50 on the aim modifier next to the target's HAM bar. If the target moves, that number drops. If you go to kneeling or standing, that number will drop further. If the target closes on you moving into our less than optimal range, the number drops further. And if you move around, it will drop even further. Therefore, our best accuracy is when prone, at optimum range, and both we and the target are stationary. Our worst accuracy is when both we and the target are moving and the target is close to us.


Now, I ask you, which is the circumstance you most expect to see in PvP. You will have to admit it is the latter. Now add to that defense stacking that people can do, and it just does not make sense to ignore even a little loss of accuracy in PvP, even if you are a Master, unless you know for a fact that you just do not miss in a given circumstance. But against a high defensive stack, I do not think you will find that you hit as often as you would like.


A +11 to any skill that works for you is a definite plus. Whether it is worth 3 million credits to you is your call. I can say that I have seen skill tapes with lower mods on other skills selling for more than that. So if you have the money, you may want to consider it.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



UWSkeletor
Sat May 08, 2004 12:40 am
#12






Sotaudi wrote:





BlasterForHire wrote:
while that's technically true, i'd still get accuracy while moving... after all, how often do you stand still in pvp?

if you are standing still, then the fight isn't tough enough for you to worry about additional accuracy.






I agree with Blaster; if you engage in PvP, you want every advantage you can get. Besides accuracy while moving is the domain of the pistoleer, not rifles. We are supposed to be less accurate while moving. Think about it this way. Our accuracy is best when we are prone and at our weapon's optimal range. While prone and actually shooting, you are not moving around. If your target is also still, it is easy to see a +50 on the aim modifier next to the target's HAM bar. If the target moves, that number drops. If you go to kneeling or standing, that number will drop further. If the target closes on you moving into our less than optimal range, the number drops further. And if you move around, it will drop even further. Therefore, our best accuracy is when prone, at optimum range, and both we and the target are stationary. Our worst accuracy is when both we and the target are moving and the target is close to us.


Now, I ask you, which is the circumstance you most expect to see in PvP. You will have to admit it is the latter. Now add to that defense stacking that people can do, and it just does not make sense to ignore even a little loss of accuracy in PvP, even if you are a Master, unless you know for a fact that you just do not miss in a given circumstance. But against a high defensive stack, I do not think you will find that you hit as often as you would like.


A +11 to any skill that works for you is a definite plus. Whether it is worth 3 million credits to you is your call. I can say that I have seen skill tapes with lower mods on other skills selling for more than that. So if you have the money, you may want to consider it.






I don't think Waste was saying that you should stand still in PvP. What he meant is that the to-hit calculation includes your base accuracy +/- weapons accuracy - opponents ranged defense - moving penalties for you/opponent + accuracy while moving. So you accomplish the same thing by picking up a +11 accuracy mod as you do by picking up a +11 accuracy while moving mod.


So really, the only benefit is if you get +25 accuracy and +25 accuracy while moving, otherwise it's probably easier to find the +25 in just accuracy.



**forgot to include weapons accuracy

Message Edited by UWSkeletor on 05-07-2004 02:41 PM



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Skel Etor
Valcyn
Master Sharpshooter

Koonta
Sat May 08, 2004 10:31 am
#13

I have a granier belt with +7 RAWM...and a ubese armor shirt with +4 RAWM....so thats +11.Total I paid about 1.8 mil for the 2 attachments and can wear both of them with full armor.



Groator Elder Jedi
Groator- Commando (Ex BH,260+ PvP Missions Killed)
-Groator 12 Point Chef

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