Rifleman Archive

Thread: My Rifle Speed sortof... Disappeared. How about yours?

TaterSalad
Mon Oct 18, 2004 7:01 pm
#1

/discuss. I heard this happened to a few guys on Bria. Mine was a +8 in a Ubese Armor Shirt.



DAPPERDAN
- T H E A M A Z I N G -
Waste93
Mon Oct 18, 2004 7:12 pm
#2






TaterSalad wrote:

/discuss. I heard this happened to a few guys on Bria. Mine was a +8 in a Ubese Armor Shirt.




Did the condition of the Shirt hit zero?




Colonel Waste - The Wookiee Crusader
TaterSalad
Mon Oct 18, 2004 7:23 pm
#3

Shouldn't matter. I don't remember there being a condition.It worked the day before.



DAPPERDAN
- T H E A M A Z I N G -
DarthMarksman
Mon Oct 18, 2004 9:25 pm
#4






TaterSalad wrote:

Shouldn't matter. I don't remember there being a condition.It worked the day before.




Well, not remembering does not mean there wasn't a condition rating, so I'm afraid it does matter. If your garment is at 0/XXXX, then that may explain your dilemma.




"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


eapers
Mon Oct 18, 2004 10:42 pm
#5

I've never lost an attachment that was already in clothing, but condtion has never seemed to matter for clothing. For instance, I use a pair oftusken gloves with +6 Combat Medic Experimentation at 0 condtion, but at this point I can equip them and have the full effect with no penalty.


Also, I would figure this fellow has a "pre-nerf" ubese shirt that has no listed condition, which is why he can't recal. Very curious stuff.






JOHNNY-JONES JACKSON

AFK
NeoEcks
Mon Oct 18, 2004 11:09 pm
#6

"i would figure" and he DOES have a pre-nerf shirt are not the same thing




In-game Name: Eclypse
Alt: BioTech
Fun Times
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eapers
Tue Oct 19, 2004 7:48 am
#7

It sounds like nobody knows, but im sure he will get back to us.


The point is it should not matter. I have one of these shirts myself, it is equipable, has 4 mods in place in it, none of them have disapeared, and it gives the listed benifits.






JOHNNY-JONES JACKSON

AFK
Ackehece
Tue Oct 19, 2004 10:12 am
#8






eapers wrote:

It sounds like nobody knows, but im sure he will get back to us.


The point is it should not matter. I have one of these shirts myself, it is equipable, has 4 mods in place in it, none of them have disapeared, and it gives the listed benifits.







actually it should matter - if it has zero condition then it should not work, if it has no condition it should not work. That they do even in that situation is a bug that the devs have tried to squash many times now.





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Waste93
Tue Oct 19, 2004 1:21 pm
#9






eapers wrote:

It sounds like nobody knows, but im sure he will get back to us.


The point is it should not matter. I have one of these shirts myself, it is equipable, has 4 mods in place in it, none of them have disapeared, and it gives the listed benifits.




That is considered a bug and as such is subject to change. It is possible they fixed that bug and which is why it isn't working.




Colonel Waste - The Wookiee Crusader
TaterSalad
Fri Nov 05, 2004 7:05 pm
#10

Sorry for not replying. The actually item was removed from my inventory. It's still not back.



DAPPERDAN
- T H E A M A Z I N G -
ecksrae
Sat Nov 06, 2004 8:03 pm
#11





Message Edited by ecksrae on 11-06-2004 07:03 PM



Ecksrae
Master Nightsister Killer
TaterSalad
Sat Nov 06, 2004 10:48 pm
#12






ecksrae wrote:





Ackehece wrote:





eapers wrote:

It sounds like nobody knows, but im sure he will get back to us.


The point is it should not matter. I have one of these shirts myself, it is equipable, has 4 mods in place in it, none of them have disapeared, and it gives the listed benifits.







actually it should matter - if it has zero condition then it should not work, if it has no condition it should not work. That they do even in that situation is a bug that the devs have tried to squash many times now.







I bet you were a hall monitor in school. Do you voluntarily destroy your items when they reach zero?



The only item I lost was a pair of gloves that had +8 rifle speed, yes they were at zero. Yet I still have 4 or 5 items on my character that are at zero, so this was very selective it seems.I am assuming only equipped items were taken, so if you have a valuable piece of clothing at zero you might want to unequip it before you log off.



It peeves me when the devs do crap like this. if you make changes, put them in the damn patch notes, no more stealth changes. That +8 attachment cost me 5 mil, and they are very rare. If this is how its going to be(items disappear when they reach zero) then put more SEA's in the damn loot tables. Only the loser cave campers have them, and sell them for millions. If they were easier to get, prices come down, and losing an item to decay doesnt hurt as much.








5 mil? Lucky. Mine was 12 mil.




DAPPERDAN
- T H E A M A Z I N G -
Warorri
Sun Nov 07, 2004 12:40 pm
#13






DarthMarksman wrote:





TaterSalad wrote:

Shouldn't matter. I don't remember there being a condition.It worked the day before.




Well, not remembering does not mean there wasn't a condition rating, so I'm afraid it does matter. If your garment is at 0/XXXX, then that may explain your dilemma.






My pair of wook hunting armor pants are at 0/xxxxx condition but my +10 rifle speed in them still works.



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