Rifleman Archive
Thread: Wait they changed Commando damage :) Now they are ranged, no longer Melee YAY
They did manage to fix the commando's damage to ranged now
So if our mods work as they should we shouldnt be one hit wonders by commando's anymore.
Has anyone noticed a difference in PvP with Commando damage on you as a riflemen?
SilverLobo wrote:
Seeing that they were already suppose to have it I dont know why this is such a surprise.
What is going to suck is when they whine enough that they get rid of it and we're stuck with it.
GDM it is funny having other people worring about BAF MOB's now. I also agree with you that 2.5 Multiplyer is needed for balance for both Rifleman and Commando classes.
Oh S--t!!!! I accidentally shot a capper spineflap!!!!
Dboyz wrote:
Do'h I just got novice commando two days ago, so i won't get the 2.5x damage from rifle, this sux every combat class i pick now has a 2.5x damage from meele. Maybe i should go meele now, since they up the range and lower the HAM.
This is me too. I changed my UI ActionTab Slot from a pistol to a Flamer b/c I thought they were still considered melee (this is on my Rifle Bar). I haven't noticed the heavier dmg (to me) from using it though, it seems like I take less dmg then while equiped with my T21, but NPC's dont switch to melee generally now.I will say that as it stands with the Flamer haveing a opt range of like 5m, then it sux pretty hard for the Commandos. I mean at least we might get a shot off when they notice us, b4 they rush us to melee... Commandos are already in melee range.
However, b4 you start judging me as a bandwagoneer, I had this as an objective long ago... how long, you ask? Well, let's just say that I got 3 tiers in UA combat b4 the Vibro Knuckler nerf.
Oh S--t!!!! I accidentally shot a capper spineflap!!!! - Psyco
You almost made the water I was drinking spray out my nose.... ![]()